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Old 19 December 2014, 05:02   #1
jimmy2x2x
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New Game: Love Dungeon V1.0 is out, Merry Xmas!

Love Dungeon is a simple arcade game about collecting Hearts against the clock
there is NO ADULT CONTENT in this game, just a suggestive title!

You can unlock Monsters to fight and extra game modes by beating the World Records
there are quite a few hidden features and easter eggs too

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

3/1/2015 NEW video showing how to beat world records, different game modes etc..
Have a look if you want to find out about the game!
[ Show youtube player ]

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Love Dungeon on the web
http://www.indieretronews.com/2014/1...-on-bruce.html
http://www.retrocollect.com/News/bra...-released.html
http://oldschoolgameblog.com/2014/12...-love-dungeon/
http://retrogamingmagazine.com/2014/...mmodore-amiga/
http://n4g.com/news/1645593/love-dun...ommodore-amiga
http://www.amiga.org/forums/showthread.php?t=68583
http://www.retrovideogamer.co.uk/index.php?topic=5014.0
http://www.amigaforum.de/index.php?topic=101.0
http://www.reddit.com/r/amiga/commen...or_all_amigas/
http://amigaworld.net/modules/newbb/...=39709&forum=9
http://16bitworld.com/new-amiga-game-love-dungeon/
http://www.nowgamer.com/bruce-lee-st...a-arcade-game/
http://www.ntgamer.de/2014/12/28/neu...-love-dungeon/

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

DOWNLOADS
NOTE: The game is single filed and will work from hard drive etc, just copy it over!


Standard v1.0 Build
ADF http://aminet.net/package/game/actio...ngeon_1.0_disk
LHA http://aminet.net/package/game/actio...ungeon_1.0_exe
ADF mirror http://s000.tinyupload.com/index.php...61002899048517

SPECIAL BUILD (Made for a forum members 4 year old daughter)
Timer slowed down to 5 minutes per level
All Secrets Unlocked
All High Scores set to 0
Little greeting to her on title screen
ADF + EXE [zipped] http://s000.tinyupload.com/index.php...06032451046536

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Works on all Amigas, Real, Emulated, PAL or NTSC.

Please read the .txt included within the archives for further information.

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

If you have ANY comments, good, bad or ugly please post them here

Last edited by jimmy2x2x; 03 January 2015 at 15:42.
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Old 19 December 2014, 06:32   #2
nittamituaki
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Hi,
I am surprised after click that video URL, and really interesting...
Does it have something to do with "Kagesan" 's SMS homebrew project,"Bruce Lee"?
http://www.smspower.org/forums/viewtopic.php?t=15009

Or you are Kagesan himself? (lol
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Old 19 December 2014, 06:34   #3
jimmy2x2x
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Yes, he is credited in game!
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Old 19 December 2014, 07:19   #4
nittamituaki
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I am reading your readme txt.
So original game is your C64 version(1984),
and arranged for SMS by him in 2014,
then this game made by you for this xmas gift, right?

I realized that now.
Very impressed.
Thank you very much!
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Old 19 December 2014, 07:23   #5
jimmy2x2x
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Hope you like it

Merry Christmas!
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Old 19 December 2014, 19:02   #6
daxb
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Can you launch "setclock load" when you restore the system?
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Old 19 December 2014, 20:48   #7
Predseda
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Very nice Christmas gift!! Will the standart (non-love) version follow as well?
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Old 19 December 2014, 23:43   #8
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Good job. Game works OK on my A4000 68040 25 MHz.
If you want, you can adapt next code for keyboard handling.
It works OK on all CPU's.

Code:
;============================================================================
; callback/hook which gets executed on each keypress

_SetupKeyboard
;set the interrupt vector
 pea (.int,pc)
 move.l (a7)+,($68.W)   ; plus VBR
;allow interrupts from the keyboard
 move.b #CIAICRF_SETCLR!CIAICRF_SP,(ciaicr+_ciaa)
;clear all ciaa-interrupts
 tst.b (ciaicr+_ciaa)
;set input mode
 and.b #~(CIACRAF_SPMODE),(ciacra+_ciaa)
;clear ports interrupt
 move.w #INTF_PORTS,(intreq+_custom)
;allow ports interrupt
 move.w #INTF_SETCLR!INTF_INTEN!INTF_PORTS,(intena+_custom)
 rts

.int
 movem.l d0-d1/a0-a1,-(a7)
 lea (_custom),a0
 lea (_ciaa),a1
;check if keyboard has caused interrupt
 btst #INTB_PORTS,(intreqr+1,a0)
 beq .end
 btst #CIAICRB_SP,(ciaicr,a1)
 beq .end
;read keycode
 move.b (ciasdr,a1),d0
;set output mode (handshake)
 or.b #CIACRAF_SPMODE,(ciacra,a1)
;calculate rawkeycode
 not.b D0
 ror.b #1,D0
 btst #7,D0
 beq.b .pushed
 cmp.b #$D0,D0  ; F1
 bne.b .endplayer1
 bset #3,gl_portB ; gl_portB
 bra .back
.endplayer1
 cmp.b #$D1,D0  ; F2
 bne.b .endplayer2
 bset #2,gl_portB ; gl_portB
 bra .back
.endplayer2
 cmp.b #$D2,D0  ; F3
 bne.b .endcoin1
 bclr #4,gl_portB ; gl_portB
 bra .back
.endcoin1
 cmp.b #$D3,D0  ; F4
 bne.b .endcoin2
 bclr #6,gl_portB ; gl_portB
 bra .back
.endcoin2
 cmp.b #$D4,D0  ; F5
 bne.b .endconfig
 bset #1,gl_portB ; gl_portB
 bra .back
.endconfig
 cmp.b #$E0,D0  ; Left Shift
 bne.b .endfire1
 bset #2,gl_potgo ; gl_potgo
 bra .back
.endfire1
 cmp.b #$E1,D0  ; Right Shift
 bne .back
 bset #6,gl_potgo ; gl_potgo
 bra .back
.pushed
 cmp.b #$D9,D0  ; F10
 bne.b .noexit
 st QuitFlag ; handled from main interrupt
 bra.b .back
.noexit
 cmp.b #$50,D0  ; F1
 bne.b .noplayer1
 bclr #3,gl_portB ; gl_portB
 bra.b .back
.noplayer1
 cmp.b #$51,D0  ; F2
 bne.b .noplayer2
 bclr #2,gl_portB ; gl_portB
 bra.b .back
.noplayer2
 cmp.b #$52,D0  ; F3
 bne.b .nocoin1
 bset #4,gl_portB ; gl_portB
 bra.b .back
.nocoin1
 cmp.b #$53,D0  ; F4
 bne.b .nocoin2
 bset #6,gl_portB ; gl_portB
 bra.b .back
.nocoin2
 cmp.b #$54,D0  ; F5
 bne.b .noconfig
 bclr #1,gl_portB ; gl_portB
 bra.b .back
.noconfig
 cmp.b #$60,D0  ; Left Shift
 bne.b .nofire1
 bclr #2,gl_potgo ; gl_potgo
 bra.b .back
.nofire1
 cmp.b #$61,D0  ; Right Shift
 bne.b .back
 bclr #6,gl_potgo ; gl_potgo
.back
;better would be to use the cia-timer to wait, but we arn't know if
;they are otherwise used, so using the rasterbeam
;required minimum waiting is 75 s, one rasterline is 63.5 s
;a loop of 3 results in min=127s max=190.5s
 moveq #3-1,d1
.wait1
 move.b (vhposr,a0),d0
.wait2
 cmp.b (vhposr,a0),d0
 beq.b .wait2
 dbf d1,.wait1

;set input mode
 and.b #~(CIACRAF_SPMODE),(ciacra,a1)
.end
 move.w #INTF_PORTS,(intreq,a0)
;to avoid timing problems on very fast machines we do another
;custom access
 tst.w (intreqr,a0)
 movem.l (a7)+,d0-d1/a0-a1
 rte
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Old 20 December 2014, 00:39   #9
Lonewolf10
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It's a shame that you didn't have time to add the code to save scores... it just means I need to beat the WR's again (well, I equalled two of them)

I LOVE hide and seek mode, that is insane and so hard to get anywhere near the WR's for normal mode
Heart attack mode, is also fun


Thanks for mentioning me in the textfile, that was a welcome surprise.
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Old 20 December 2014, 01:21   #10
jimmy2x2x
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Thanks everyone, keep the comments coming. When I get a little more time I can iron out all these little problems, the earlier I know about them, the more time I can think about solutions!

Glad you all like it, merry xmas
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Old 20 December 2014, 12:20   #11
Neil79
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Jimmy :P

http://www.indieretronews.com/2014/1...-on-bruce.html
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Old 20 December 2014, 12:37   #12
jimmy2x2x
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Awesome! thanks for the coverage
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Old 20 December 2014, 12:44   #13
Neil79
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Old 20 December 2014, 18:52   #14
Greyfox
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a fantastic xmas gift, many thanks , will really enjoy this, as I loved the original game
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Old 20 December 2014, 19:03   #15
zapiy
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Great stuff will spread the word..
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Old 20 December 2014, 22:31   #16
TjLaZer
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Thank you, nice little game. Is there a full Bruce Lee port in the works?
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Old 20 December 2014, 22:39   #17
turrican3
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Thanks mate,
I'll have a look.
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Old 20 December 2014, 23:04   #18
earok
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That looks amazing, I loved Bruce Lee. I'm going to see if I can get it to run in a CD32 environment.
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Old 21 December 2014, 03:49   #19
jimmy2x2x
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Thanks everyone, a full version of Bruce Lee is in the works and will start early in the new year
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Old 21 December 2014, 12:22   #20
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