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Old 04 March 2015, 12:11   #121
Tommes
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Originally Posted by fondpondforever View Post
Tommes, I would prefer to select a picture that you created rather than me uploading one onto your website. Thanks
Hehe. I mean you could change the picture which is shown on the screen if a monitor is there. So there is the possibility of individualize my rendering with some own stuff.
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Old 04 March 2015, 12:35   #122
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Great work as always Tommes
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Old 04 March 2015, 13:04   #123
fondpondforever
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Great, so is there any chance of Creating a Render of a Commodore Amiga 4000T with the Commodore Amiga 1960 Monitor, with the game Pinkie being played on it. How long will it take you to do and much would A1 Poster Size cost? Thanks mate.
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Old 04 March 2015, 13:36   #124
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That will be possible. But this whole thing will take a little while. But I'll keep you informed.
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Old 04 March 2015, 18:24   #125
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Ok, thanks.
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Old 15 March 2015, 05:34   #126
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Still not Amiga, but the older uncle of the A1010 or grandpa or simply the 1541-II
Rendered with LightWave/Octane. Rendertime: 2:30 minutes; Path Tracing-Kernel; 1,000 Samples.
Attached Thumbnails
Click image for larger version

Name:	Floppy_1541-II_001.jpg
Views:	244
Size:	166.0 KB
ID:	43580   Click image for larger version

Name:	Floppy_1541-II_002.jpg
Views:	211
Size:	167.9 KB
ID:	43581   Click image for larger version

Name:	Floppy_1541-II_003.jpg
Views:	264
Size:	111.7 KB
ID:	43582  
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Old 15 March 2015, 12:05   #127
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Nice one. I will use the first cutted to fit 800x600
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Old 15 March 2015, 13:20   #128
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Originally Posted by Tommes View Post
Still not Amiga, but the older uncle of the A1010 or grandpa or simply the 1541-II
Rendered with LightWave/Octane. Rendertime: 2:30 minutes; Path Tracing-Kernel; 1,000 Samples.
Aplausos amigo!

Hello.
In the picture
http://eab.abime.net/attachment.php?...2&d=1426390430
There as an effect of dirt on the units?
Congratulations !, excellent job.
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Old 15 March 2015, 14:44   #129
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Thanks all. To achieve the slightly dirty look the node setup was a little more extensive than usual. Also attached a wireframe shot.
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Name:	Plastics_Case.jpg
Views:	241
Size:	440.7 KB
ID:	43587   Click image for larger version

Name:	LW_1541-II_Screenshot.jpg
Views:	251
Size:	532.4 KB
ID:	43588  
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Old 15 March 2015, 16:41   #130
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So good! Really tommes you are talent in this 3d world, superb manera really great pics....

Also I goona used in muy fab wallpaper so brillant.

Thanks for share.

All the best
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Old 15 March 2015, 17:30   #131
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Tommes: how about a little collection of all main Amiga models on the white (or alpha transparent) background? Suitable for printing to white paper etc. It would be very useful for user groups etc for presentation material for example. We've made a small leaflet ourselves with a short Amiga history which we give to people on our events, and we really could use better images with consistent look for it too.

And free to use set would be useful in many other situations too, like for webpages, Scala presentations etc for hobbyists and user groups.
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Old 15 March 2015, 22:19   #132
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Tommes: how about a little collection of all main Amiga models on the white (or alpha transparent) background? Suitable for printing to white paper etc. It would be very useful for user groups etc for presentation material for example. We've made a small leaflet ourselves with a short Amiga history which we give to people on our events, and we really could use better images with consistent look for it too.

And free to use set would be useful in many other situations too, like for webpages, Scala presentations etc for hobbyists and user groups.
That is actually a good idea.

EDIT: Btw. here is the 3d model of the Amiga 3000 without the filets for use in LightWave for Amiga.
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File Type: zip Amiga3000_LWO5.zip (16.5 KB, 50 views)

Last edited by Tommes; 15 March 2015 at 22:37.
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Old 15 March 2015, 23:49   #133
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Still not Amiga, but the older uncle of the A1010 or grandpa or simply the 1541-II
Rendered with LightWave/Octane. Rendertime: 2:30 minutes; Path Tracing-Kernel; 1,000 Samples.
Stunning. 'nuff said.
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Old 16 March 2015, 03:35   #134
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Not bad mate, how's the Commodore Amiga 4000T render going?

Last edited by fondpondforever; 17 March 2015 at 02:20.
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Old 16 March 2015, 05:43   #135
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Eek

@ Tommes



I know I've said it before but just absolutely amazing work with Lightwave! Inspiration indeed to start messing once again with LW but alas spare time is always my enemy
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Old 16 March 2015, 14:54   #136
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Pretty Good Renderings, would look better if the Hardware had distinctive glossy or matte texturing with a background like Morpho Butterflies and Candy Canes.
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Old 16 March 2015, 15:27   #137
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Thanks all. To achieve the slightly dirty look the node setup was a little more extensive than usual. Also attached a wireframe shot.
Talk about attention to detail! I actually noticed this on the image before you posted this and wondered how you managed to do that!
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Old 16 March 2015, 15:47   #138
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Tommes, I wonder is it possible to make money using Lightwave by working from home? What do you think? How good do you have to be? I'm playing around with Lightwave 11 in my spare time and quite enjoy it. Would love to do some 3D modelling for a living eventually. At the moment I'm learning using the old Lightwave 5 videos that are available on the EAB File Server.
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Old 16 March 2015, 16:17   #139
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Talk about attention to detail! I actually noticed this on the image before you posted this and wondered how you managed to do that!
You need some specular maps to change randomly the glossiness of the surface.

Quote:
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Tommes, I wonder is it possible to make money using Lightwave by working from home? What do you think? How good do you have to be? I'm playing around with Lightwave 11 in my spare time and quite enjoy it. Would love to do some 3D modelling for a living eventually. At the moment I'm learning using the old Lightwave 5 videos that are available on the EAB File Server.
Well, biggest disadvantage if you work from home is the transfer of data from and to you. Even with a really fast internet connections it could be no fun at all. On the other hand if you do complete projects with your clients than this wouldn't be an issue as you only submit final renderings as JPGs or videos as mp4s. If you want to work for advertsing agencies I think it would be better to use C4D, Maya or 3DSMax. But there are always companies around which uses LightWave (I do). When it comes down to rendering you could use services like rebus or garagefarm. So no need for an own renderfarm. Well if you are skilled enough go out and make contacts to companies which are in need of some nice CGI
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Old 16 March 2015, 16:50   #140
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Well, biggest disadvantage if you work from home is the transfer of data from and to you. Even with a really fast internet connections it could be no fun at all. On the other hand if you do complete projects with your clients than this wouldn't be an issue as you only submit final renderings as JPGs or videos as mp4s. If you want to work for advertsing agencies I think it would be better to use C4D, Maya or 3DSMax. But there are always companies around which uses LightWave (I do). When it comes down to rendering you could use services like rebus or garagefarm. So no need for an own renderfarm. Well if you are skilled enough go out and make contacts to companies which are in need of some nice CGI
Ah ok thanks for the info. I have a pretty quick web connection so that isn't a problem. I need to keep playing with it first to see if I can do anything decent. I tried a complex Victorian house a few months ago and that was quite difficult. I was going off floor plan sketches which weren't to scale so it went a bit screwy and I gave up with it. I will start smaller like simple furniture and things like that. I have actually been using Lightwave on and off for years now and implemented my own IFF/LWO2 file reader class in C++ for loading Lightwave objects into OpenGL environments.
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