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Old 23 February 2015, 17:00   #101
Akira
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How do you do the details like scratchings and stuff? For example on the handle of the SX64.
Brilliant stuff, and so much detail! Keep it up.
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Old 23 February 2015, 23:54   #102
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Well, I should make a collection for 1280x1024, 1024x768, 800x600. Will think of the dimensions next time.

1200? Ok, let's see ...

I don't think I have an A600 anymore. I had one once.
And the wait starts for you to get hold of this! lol...
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Old 24 February 2015, 03:09   #103
Tommes
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How do you do the details like scratchings and stuff? For example on the handle of the SX64.
Brilliant stuff, and so much detail! Keep it up.
Thanks a lot. The scratches are texture maps for bump and/or normal and/or displacement channels
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Old 26 February 2015, 20:06   #104
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Absolutely stunning work there! wow!
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Old 02 March 2015, 23:00   #105
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Really top notch you are obviously a professional artist.
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Old 03 March 2015, 00:42   #106
Michael Sykes
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I missed the 64 post. Wow freakin' real man.
Any chance you share the model preferably in dxf(or lightwave) format?
I would reaaally like to try to convert it into some Amiga formats.
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Old 03 March 2015, 00:49   #107
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Wow,

Very impressive, what i would like to see is you do a relatively simplish model and record the screen so we can see how its done, (especially me
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Old 03 March 2015, 00:55   #108
tassel
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Tommes:
You have amazing skills. You must be a patient man
I've never done big 3D projects outside work hours.
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Old 03 March 2015, 01:19   #109
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Amazing renders Tommes
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Old 03 March 2015, 06:05   #110
Tommes
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I missed the 64 post. Wow freakin' real man.
Any chance you share the model preferably in dxf(or lightwave) format?
I would reaaally like to try to convert it into some Amiga formats.
Actually I tried to convert the Amiga 3000, but it has way too much polygons. But I could deactivate all the filets, that may help. I could export a reduced model. Which one do you prefer?

Quote:
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Wow,

Very impressive, what i would like to see is you do a relatively simplish model and record the screen so we can see how its done, (especially me
Well, when I do technical stuff like the Amigas or any other designed objects I am using Inventor for recreating the stuff. There is a video online where I go through the building steps of the Amiga 3000. Don't know if you already seen it? If the object is simpler I will make it in LightWave.
Video: https://vimeo.com/109093019

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Tommes:
You have amazing skills. You must be a patient man
I've never done big 3D projects outside work hours.
Thanks, but I am not really patient. Therefore I am always in search of better and quicker methods of creating CGI For instance I am using 6 nVidia 780 ti GPUs in one PC for rendering. 30 TFLOPS is quite a number Also using Inventor for modeling was born out of the idea to get faster and better results See? No patience at all

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Amazing renders Tommes
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Originally Posted by Mounty View Post
Really top notch you are obviously a professional artist.
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Absolutely stunning work there! wow!
Thanks a lot guys!
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Old 03 March 2015, 12:57   #111
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Actually I tried to convert the Amiga 3000, but it has way too much polygons. But I could deactivate all the filets, that may help. I could export a reduced model. Which one do you prefer?
I like the 4000 and the 64.
Did you use any tools or can Lightwave Amiga load modern scene files?
I think I read about it but I cant find your post right now.
Seems to be a good idea to deactivate all the filets. Maybe just reduce the number of subdivisions and convert it to a solid object does the trick.
Over the years I converted lots of stuff and the polygon limit is allways a bummer.
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Old 03 March 2015, 12:59   #112
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You have to save as 5.6 LWOs
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Old 03 March 2015, 14:11   #113
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I use C4D R14 on the PC side, should be able to load LW objects. But to be honest I have never tested it before. If it loads them at all I will most likely have to retexture it myself I guess. Something rock solid like DXF would be better.
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Old 03 March 2015, 14:14   #114
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I use C4D R14 on the PC side, should be able to load LW objects. But to be honest I have never tested it before. If it loads them at all I will most likely have to retexture it myself I guess. Something rock solid like DXF would be better.
Actually DXF isn't a problem at all. But retextureing is a must and not a big at all
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Old 03 March 2015, 20:27   #115
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Wow, they look simply stunning Tommes. I would be interested in a Custom Made Physical Print of your work, do you take commissions and how many would you charge for a Glossy A1 Physical Print? Thank you.
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Old 03 March 2015, 21:28   #116
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Wow, they look simply stunning Tommes. I would be interested in a Custom Made Physical Print of your work, do you take commissions and how many would you charge for a Glossy A1 Physical Print? Thank you.
What do you think which dimensions an A1k model should have?
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Old 03 March 2015, 21:48   #117
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59.4 x 84.1cm poster size. I am thinking of the Commodore Amiga 4000T equipped to a Commodore Amiga 1960 Monitor with the Game Pinkie being played on the screen.
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Old 03 March 2015, 22:01   #118
Tommes
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59.4 x 84.1cm poster size. I am thinking of the Commodore Amiga 4000T equipped to a Commodore Amiga 1960 Monitor with the Game Pinkie being played on the screen.
The A4000T and the 1960 are still in the works. But they are in the pipeline.

Also I am preparing a website where you could order prints on canvas or poster paper with an image upload function th change the displayed screen. There will be some standard screens available, too.
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Old 04 March 2015, 00:53   #119
Michael Sykes
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Actually DXF isn't a problem at all. But retextureing is a must and not a big at all
All the single keys will need a texture or are the letters polygonal objects? Thats a lots of of coffee i guess, the a 3000 I converted was a LW object iirc. And the keyboard took me hours to create textures for every single key and attach them to the models. (look silly btw has to be redone^^)

However it would be worth a try.

If you have the CU version of Cinema 4D for the amiga you can try a tool named Magic Link(Castillian in earlier versions) yourself, it should be included in the install and supports many of Amiga 3D formats.

Just throw a low or med poly object(well poly reduced by hand) on it and try to convert it to LW Amiga format.
It's really intuitive to use and tells you if your object has to many points or surfaces. Any subobject in the scene counts for itself so subdivide the dxf as much as possible.Every single key,screw or nut has to be a single object in the scene.
That way you can convert scenes with millions of polygons.
In LW or other formats objects are often merged to one single object but all of them in one single object would fail to load in the converter,while texturing would become nearly impossible on the Amiga side anyway.
Most of the old software does not support modern ways of texturing stuff.

Worked fine for me many times in the past.Although I converted to C4D Amiga.I suggest to use a fast emulator and at least 1GB ram for the effort.

But uploading a model for me to try it myself would be nice,too.

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Old 04 March 2015, 11:45   #120
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Tommes, I would prefer to select a picture that you created rather than me uploading one onto your website. Thanks
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