English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 02 March 2015, 09:12   #41
tomcat666
Retro Freak

tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 44
Posts: 1,058
Great news Galahad ! One of 8bit favorites finally making an appearance on Amiga
tomcat666 is offline  
AdSense AdSense  
Old 02 March 2015, 09:42   #42
Bastich
Registered User

Bastich's Avatar
 
Join Date: Jul 2011
Location: Staffordshire
Posts: 233
Sounds like you are making good progress with this Can't wait to see the demo
Bastich is offline  
Old 02 March 2015, 17:06   #43
Greyfox
Pixel Blender!

Greyfox's Avatar
 
Join Date: Aug 2010
Location: Dublin, Ireland
Age: 44
Posts: 261
Send a message via MSN to Greyfox
God speed fella!! and remember as usual don't forget to knock it out of the ball park
Greyfox is offline  
Old 02 March 2015, 17:49   #44
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Quote:
Originally Posted by Bastich View Post
Sounds like you are making good progress with this Can't wait to see the demo
I was actually making no progress whatsoever trying to do it the way I wanted, as soon as I abandoned the idea, I made 1000000000% progress in 20 minutes :/

But in the meantime I also tackled another ST conversion which is nearly done, so Starquake will continue whilst this other one is finished off.
Galahad/FLT is offline  
Old 02 March 2015, 19:09   #45
Predseda
Puttymoon inhabitant
Predseda's Avatar
 
Join Date: Mar 2007
Location: The City of Townsville
Age: 39
Posts: 4,243
I am so happy!!!
Predseda is offline  
Old 02 March 2015, 23:27   #46
kovacm
Registered User
 
Join Date: Jan 2012
Location: Serbia
Posts: 152
I am not sure if you are aware but there are similar project ongoing for running ST games on Atari Jaguar; maybe you could use this?

http://reboot.atari.org/new-reboot/redirection.html

there should be somewhere complete list of all patched/converted games. Maybe among them are some that does not exist for Amiga?

EDIT: here is list http://dbug.kicks-ass.net/ST2JAG/ST2JAG.php
kovacm is offline  
Old 03 March 2015, 00:35   #47
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Quote:
Originally Posted by kovacm View Post
I am not sure if you are aware but there are similar project ongoing for running ST games on Atari Jaguar; maybe you could use this?

http://reboot.atari.org/new-reboot/redirection.html

there should be somewhere complete list of all patched/converted games. Maybe among them are some that does not exist for Amiga?

EDIT: here is list http://dbug.kicks-ass.net/ST2JAG/ST2JAG.php
Thanks but that project is no good for Amiga.

Some of us on here are only concentrating on converting Atari ST games that were never released for the Amiga back in the day, if the Amiga already has a version, unless the ST version is somehow better, theres not much point.

That reminds me, I promised CJ Where Time Stood Still for his Jaguar conversion, i'll pass that on now!
Galahad/FLT is offline  
Old 03 March 2015, 12:46   #48
kamelito
Zone Friend
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 783
@Galahad,

Is this other port a secret ?

Kamelito
kamelito is offline  
Old 03 March 2015, 19:06   #49
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Quote:
Originally Posted by kamelito View Post
@Galahad,

Is this other port a secret ?

Kamelito
No, but I doubt many have heard of it and its not that great.

I had a look at it in some downtime and literally, ten minutes later, it was working, only used TOS for loading files at the start and then dropped all system calls after that so it was very easy to do.

Recoil is the name, and the music has been done for it, all I have to do now is implement SFX and its ready for release.
Galahad/FLT is offline  
Old 03 March 2015, 19:11   #50
tomcat666
Retro Freak

tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 44
Posts: 1,058
I think Recoil is Joffa's game (Jonathan Smith of ZX Spectrum fame - Cobra, Green Beret, ...) so it is definitely important. Will be great to see it running on the miggy
tomcat666 is offline  
Old 03 March 2015, 21:18   #51
Greyfox
Pixel Blender!

Greyfox's Avatar
 
Join Date: Aug 2010
Location: Dublin, Ireland
Age: 44
Posts: 261
Send a message via MSN to Greyfox
hey, don't forget my new Amiga title screen for it

the gfx guy always gets left out in the rain.....
Greyfox is offline  
Old 03 March 2015, 22:08   #52
BarryB
Amigaholic

 
Join Date: Dec 2009
Location: UK
Posts: 2,168
Good old Joffa, we all know what happened at Byte-Back in Stoke in 2009 don't we, I was there!

Last edited by BarryB; 03 March 2015 at 22:13.
BarryB is offline  
Old 04 March 2015, 00:23   #53
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Quote:
Originally Posted by Greyfox View Post
hey, don't forget my new Amiga title screen for it

the gfx guy always gets left out in the rain.....
Can't use it chap, the conversion has to include OCS/ECS and that picture sure isn't is it?
Galahad/FLT is offline  
Old 04 March 2015, 00:47   #54
Greyfox
Pixel Blender!

Greyfox's Avatar
 
Join Date: Aug 2010
Location: Dublin, Ireland
Age: 44
Posts: 261
Send a message via MSN to Greyfox
Didn't I sent you a 32 colour version, I'm nearly sure I did..the original was one was the full PC version not the Amiga one.
Greyfox is offline  
Old 04 March 2015, 00:49   #55
invent
pixels

invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 45
Posts: 152
I always enjoyed playing this game on the Amstrad CPC464 (in Mode 1 - 4 colours 320x200).

Best of luck with it Galahad/FLT and Co
invent is offline  
Old 04 March 2015, 10:04   #56
aszu
Registered User

aszu's Avatar
 
Join Date: Mar 2014
Location: Leeds
Posts: 86
never heard of this game before, but we will see thx for great job Galahad
aszu is offline  
Old 05 March 2015, 03:44   #57
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Firing is now remapped to joystick fire button. For some inexplicable reason on the ST it was mapped to the keyboard!

All dynamic colour swapping now works, the ST version used a split screen trick to reload the main colours for the main screen whilst keeping the score panel the same, eventually figured out what it does and now it works. Just need to now do an intercept routine as the colours switch just before the screen updates the next screen.

I'm guessing on the ST this process happened so quickly that you don't notice it, but on the Amiga, there is a split second where the screen you are currently playing on gets remapped to the next set of colours for the screen you're about to flip to.

Next on the agenda is to do all the keyboard stuff. I've ripped out the keyboard ASCII table from TOS which is one of the functions the game loads at the start, so if I can do a conversion table from Amiga to this particular TOS Ascii table, then all keys should remap properly and it means teleporters and hiscore can be used, or maybe I do away with that shit and remap it entirely to joystick so CD32 owners can play the game as well without keyboard entry nonsense.

Because of the flip screen nature of the game, it should run perfectly acceptable on an A500 68000, and I might even get the rubbish to fit in 512K as well.

'might' be an intro sequence of sorts, and of course I will be asking ADRDesign about converting the music

512 screens.... man this game is enormous!
Galahad/FLT is offline  
Old 05 March 2015, 22:53   #58
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
The encoder for WInUAE i'm using makes the game look like arse, its 100% stable and the graphics don't look like they are under water ffs!

[ Show youtube player ]

Just a small WIP so far
Galahad/FLT is offline  
Old 05 March 2015, 23:00   #59
Bastich
Registered User

Bastich's Avatar
 
Join Date: Jul 2011
Location: Staffordshire
Posts: 233
That looks awesome
Bastich is offline  
Old 05 March 2015, 23:20   #60
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,317
Quote:
Originally Posted by Bastich View Post
That looks awesome
In the flesh it looks about 2000% better, it looks like shit in Youtube.

On Amiga the character moves smoothly, not taking 30 pixel leaps across the screen, oh and you can see everything properly, looks like I applied a Vaseline filter to the output for fucks sake!
Galahad/FLT is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ugly Ass Atari St Doom conversion Fred the Fop Retrogaming General Discussion 18 07 May 2016 21:22
New Atari ST conversion coming to Amiga Galahad/FLT Amiga scene 157 14 June 2014 05:53
Super Sprint - Atari ST Conversion Galahad/FLT Retrogaming General Discussion 83 12 March 2012 21:34
Old Atari ST ? Game...not sure if there was an Amiga conversion.. HCF Looking for a game name ? 14 17 October 2004 17:43
EBAY Amiga / Atari ST / Atari 2600 stuff Eggsplosion MarketPlace 0 09 October 2004 21:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 00:36.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.24504 seconds with 12 queries