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Old 03 July 2016, 23:12   #201
Galahad/FLT
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Anyone with a Gotek or similar want to do a loader test for me please?
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Old 19 July 2016, 14:59   #202
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Is there any interest for a version that is inspired by the Atari music but is more like a full amiga tune instead of a chiptune?

If so I might give it a try.
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Old 19 July 2016, 15:01   #203
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There is interest for a version with ANY music we are all patiently waiting...
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Old 19 July 2016, 15:45   #204
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Okay, I'll give it a try.
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Old 16 August 2016, 11:53   #205
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Had some fun trying to convert the Atari ST tune to a MOD. I want to keep it as close to the original as possible with the exception of using full samples instead of chiptune samples.

Never created any music on an Amiga. I did however play around a lot with FastTracker Scream Tracker and Impulse Tracker back in the day.

What are the size constraints on this music? And do I need to use a certain version of ProTracker? Is for example 2.3d or 3.62 acceptable? Or are those formats interchangable.
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Old 17 August 2016, 20:20   #206
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@starquake

2.3 and 3.62 use same mod format; i would try to use microsamples (read very short 10 bytes up to 1k samples usually with loop) to keep size small and have a 64-like sound; using only two or three channels keep size smaller too
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Old 17 August 2016, 21:08   #207
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So I read the full thread. Should have done that before. Hoffman is making the intro music? Quite hard to match that :-O

Still having some fun with ProTracker so will see how far I'll get. Some practice doesn't hurt. Not going for microsamples though. Don't like it.

EDIT: Just heard the music by ADRdesign. I don't think I can match that either... So I guess this exercise will be for my entertainment only :P

Last edited by StarQuake; 17 August 2016 at 21:26.
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Old 17 August 2016, 21:56   #208
saimon69
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Yeah, stakes are pretty high here; tried to submit some time ago a track using micro and 2 voices to keep a c64 feeling and was rejected
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Old 18 August 2016, 00:20   #209
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Quote:
Originally Posted by StarQuake View Post
So I read the full thread. Should have done that before. Hoffman is making the intro music?
Ended up being an original composition in the end as I wasn't that keen on the original st music. Looking forward to it finally being released.

On a side note, wasp has made some really good video tutorials for protracker and all the commands. It's in YouTube somewhere but a quick search should get you there.
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Old 18 August 2016, 10:10   #210
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Found it! Thanks for the tip!
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Old 11 December 2016, 14:25   #211
Galahad/FLT
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Right, final stretch here, just need some help with samples.

I need some incidental samples, good quality, already in Amiga IFF or raw format so theres little converting I need to do.

I need footsteps, mini bloops and blips, if you want inspiration, here is the ST version: [ Show youtube player ]

Dont necessarily have to be the same, I already have a couple, and they need to be small as well.

Really need to do this quickly please folks, I want to release this Christmas Eve the same as Putty Squad was.
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Old 11 December 2016, 14:28   #212
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Hope you get the samples you need. I've been looking forward to this one since you first announced it. Great work
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Old 11 December 2016, 17:24   #213
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Bump....chance for someone to get their name in the game.

Only condition is no well known samples that immediately conjour up memories of other games
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Old 11 December 2016, 20:03   #214
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Bump....chance for someone to get their name in the game.

Only condition is no well known samples that immediately conjour up memories of other games
Im on that
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Old 11 December 2016, 20:06   #215
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Im on that
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Old 11 December 2016, 20:50   #216
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Done. Samples are taken from Nintendo DS port rom image. Signed byte format (samplerate around 12000-24000)

[ Show youtube player ]
http://pdroms.de/files/nintendods/starquake-ds

hope it works.
Attached Files
File Type: zip starquake_NDS_sounds.zip (43.1 KB, 10 views)
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Old 11 December 2016, 21:52   #217
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I forgot put the "player has been injured" sound. Here is (loop enabled, if you need it to be one shot, please let me know)
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File Type: zip hit.22050.8svx.zip (1,008 Bytes, 8 views)
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Old 11 December 2016, 21:52   #218
Galahad/FLT
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Quote:
Originally Posted by adrdesign View Post
Done. Samples are taken from Nintendo DS port rom image. Signed byte format (samplerate around 12000-24000)

[ Show youtube player ]
http://pdroms.de/files/nintendods/starquake-ds

hope it works.
Awesomes, will check em out now
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Old 21 December 2016, 19:18   #219
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[ Show youtube player ]
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Old 28 December 2016, 14:05   #220
tomcat666
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Guess xmas eve is now passe... New Years release?
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