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Old 04 February 2016, 14:35   #81
Predseda
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Putty squad is totally different situation. A portable source was not available and the original Amiga code was complete and really for release.

I can see no point asking for permission for abandonware from other platforms.
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Old 04 February 2016, 15:16   #82
ReadOnlyCat
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Originally Posted by Predseda View Post
Putty squad is totally different situation. A portable source was not available and the original Amiga code was complete and really for release.

I can see no point asking for permission for abandonware from other platforms.
I used Putty Squad to counter the emotional argument "they abandoned us".
Back in the day, the reason why they did not publish it was also that "they abandoned us", i.e., evil financial reasons.
Yet, we forgave them when they showed the desire to release it didn't we?

What I meant is that the choice to call some companies evil for emotional reasons is absurd, yes they are in it for the money, news at 11. Now can we have an adult discussion about official acknowledgment of the retro Amiga community efforts?

You choose to qualify these games as abandonware, but that is completely circular reasoning: they are abandoned because there are no business done with them, so that justifies mysteriously to not do business with them?

I wish emotions stayed out of this picture, we cannot complain about being abandoned on one hand and refuse to do business with right holders on the other.

Galahad's approach is much more rational: he won't make more efforts than he already does but if agreement can be obtained he is ok with it: everyone is happy, both us, the community, Galahad (and others), because he is now an official "port-er" () and the company because they get good retro Public Relations news as well as more advertising for their games (GOG or not).
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Old 02 April 2016, 20:16   #83
PortuguesePilot
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I just came to realize that the game Xevious has been converted to virtually EVERY home computer or console but doesn't have an Amiga version. How outrageous! I can't stand the notion that the Amiga, with such a large and comprehensive game library, is omitted from the list of systems that had this game ported.

The [ Show youtube player ], though not brilliant, is not bad at all and I think that it should be considered for porting so that the Amiga can figure on the large list of systems that have it, even if it's with almost three decades of delay. :P
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Old 07 September 2016, 19:05   #84
s2325
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Maybe Pole Position if will be finished [ Show youtube player ] (warning - loud noise)
news:
Quote:
This version requires 1MB and Blitter. Even if the title screen says August 2014, this is a later Work in Progress September 2016 release.
Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but tell me if not!)
Game mechanics are virtually complete - rolling demo, qualifying session and race session are all in;
Uses reverse-engineered game logic from original arcade game;
However, high score table, some graphical niceties and all sampled sound from the arcade version are missing;
more to read and download: http://www.atarimania.com/game-atari...ion_30746.html

[ Show youtube player ]
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Old 08 September 2016, 01:12   #85
Selur
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There is no ST games worth porting, because ST is crappy
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Old 08 September 2016, 01:38   #86
FastRobPlus
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There is no ST games worth porting, because ST is crappy
I feel like Dungeon Master was worth porting.
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Old 15 November 2016, 19:40   #87
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For information: I checked Robotron 2084 and it uses same script like Crystal Castles.
There is also Blastron which is like Robotron but in outer space. I like level transitions similar to original. http://www.atarimania.com/game-atari...ron_30824.html

[ Show youtube player ]
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Old 18 November 2016, 22:49   #88
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JetPac (1992) by Budgie UK
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Old 26 November 2016, 04:25   #89
monty359
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http://ataricrypt.blogspot.co.uk/201...lumber_22.html

[ Show youtube player ]

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Old 26 November 2016, 08:42   #90
turrican3
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I still thinking about TNT :
[ Show youtube player ]
and the new rtype deluxe
[ Show youtube player ]

ps: Crash Time Plumber looks really good

Last edited by turrican3; 26 November 2016 at 08:48.
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Old 26 November 2016, 17:47   #91
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I'm trying to remember if some of the text adventures (nee Interactive Fiction nowadays) had an ST version but no Amiga version. There is a little gnome at the back of my head hinting that I should remember someting like that.
Best thing about those would be that speed would not be very important.
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Old 26 November 2016, 19:09   #92
Shatterhand
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This "Crash Time Plumber" games looks *LOVELY*. I would love to see this on Amiga !

I had TNT on the MSX. The French along with the Dutch guys were the only european guys who cared about the MSX enough to make proper games for it instead of just shitty Spectrum ports.

I didn't know it was an Atari ST original. The MSX version was considerably slower and everything had less colors (from sprites to backgrounds), but it looks incredibly similar. The sound I can say it's 100% identical. I finished it back at the day.
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Old 30 November 2016, 07:57   #93
Frog
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i'm agree, Crash Time Plumber looks pretty nice
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Old 30 November 2016, 09:58   #94
Amigajay
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It's STE though, not as 'straight forward' as reverse engineering some original ST games.
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Old 23 January 2017, 19:05   #95
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Personnally i would love to see "Match Point" ported to the Amiga. I join the ST file, it was my very first tennis game on the CPC and i have a special attachment to it. I took a lot of pleasure to have written back on a floppy for my 1040STf. It wouldn't require a lot of ressource so would run perfectly on a stock A500 ! Anyone interested to port it ? Meynaf maybe ?

A fully working ST file below :
Attached Files
File Type: zip Match Point (1986)(FIL).zip (90.3 KB, 12 views)
 
Old 01 February 2017, 15:08   #96
NorthWay
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This might not be the right place for this, but has someone looked at "No Second Prize" and how well it was ported originally?

Yes, I am irrationally irked by the ST crowd pulling it as a trump card (and having it splashed out in Retro Gamer #163 no less), and I was wondering if Thalion did stuff like trimming the copperlist to only contain dynamic updates, use only 2 bitplanes for the top info, use hw sprites for the round and map overlay?
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Old 02 February 2017, 14:10   #97
Gerry
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@NorthWay

Quote:
having it splashed out in Retro Gamer #163 no less
I'd guess NSP was featured in "20 Games That Pushed The Limits", wasn't it?

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Old 02 February 2017, 16:16   #98
NorthWay
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@NorthWay



I'd guess NSP was featured in "20 Games That Pushed The Limits", wasn't it?
It was. And I'd love it if there was some untapped optimization potential that could be coaxed out of it.
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Old 02 February 2017, 18:30   #99
dlfrsilver
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Prince of Persia ST version is an excellent candidate for an Amiga port
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Old 02 February 2017, 22:24   #100
Nobby_UK
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Phantom Slayer (1994)(PD)
Is a port of the Dragon 32 version - Same name

Substation (STE+Falcon) 1994
Grey DooM wanna-be.
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