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Old 28 September 2014, 19:19   #41
Valaxuna
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Twilight Story ... but because just the ST-Original is hard to find, a port will be very improbably ...
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Old 29 September 2014, 15:54   #42
van_dammesque
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RE Slap fight.

Not blowing my own trumpet but I am the World Record Holder for the arcade version. So I know the game inside out and would like to offer my play testing services!
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Old 29 September 2014, 16:06   #43
s2325
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Maybe you may test Atari ST version before porting to Amiga.
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Old 29 September 2014, 20:59   #44
van_dammesque
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Originally Posted by s2325 View Post
Maybe you may test Atari ST version before porting to Amiga.
Good idea, I have seen the youtube video of the ST version, I'll revisit the video and make some notes!
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Old 29 September 2014, 22:39   #45
Valaxuna
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Quote:
Originally Posted by kamelito View Post
Starquake for sure while I tend to prefer the ZX Spectrum GFX.
Moon Patrol
Get Dexter 1 & 2
Elemental
Highway Encounter
Tau Ceti
Lethal Access not sure if an Amiga port exist thought

Kamelito
Do you mean "Lethal Xcess" ? This does exist.
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Old 30 September 2014, 13:00   #46
van_dammesque
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Quote:
Originally Posted by s2325 View Post
Maybe you may test Atari ST version before porting to Amiga.
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

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Old 30 September 2014, 13:11   #47
van_dammesque
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This might be a good place for the music:
[ Show youtube player ]
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Old 30 September 2014, 14:55   #48
kamelito
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Quote:
Originally Posted by Valaxuna View Post
Do you mean "Lethal Xcess" ? This does exist.
yep
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Old 30 September 2014, 14:56   #49
kamelito
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Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

Better port the Arcade version then, as Atari ST ports for now are more or less equal to the Atari ST version.

Kamelito
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Old 30 September 2014, 14:59   #50
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Asman PM me ............ I will tell you about some St atari games
 
Old 30 September 2014, 16:17   #51
Asman
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@evanluca4
PM sent.
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Old 30 September 2014, 16:32   #52
Asman
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Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

What about Sega Genesis version of Slap Fight ?
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Old 30 September 2014, 17:45   #53
turrican3
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karateka !!! this is the one to port !
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Old 30 September 2014, 18:47   #54
van_dammesque
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Quote:
Originally Posted by Asman View Post
What about Sega Genesis version of Slap Fight ?
Still different in gameplay but would only require 'slight' tweaking!
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Old 19 October 2014, 15:12   #55
Don_Adan
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Quote:
Originally Posted by Valaxuna View Post
Twilight Story ... but because just the ST-Original is hard to find, a port will be very improbably ...
I can't find infos about this game. Cracked version or info is available somewhere?
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Old 04 April 2015, 00:30   #56
NorthWay
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Retro Gamer #140 has a list of 10 (nee 11) games "not on the Amiga". Could I put forward those as worthy proposals for a hostile conversion?
-Super Sprint (done)
-Road Runner (WIP 2013?)
-Where time stood still (done)
-Enduro racer (WIP)
-Oids (done)
-Ranarama
-Star Quake (WIP)
-Championship Wrestling
-Slap Fight
-Trantor: The last stormtrooper
-Gaunlet (done)

And since I found out that Crystal Castles also exists, that would be a personal wish.
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Old 04 April 2015, 20:44   #57
Belgarath
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Quote:
Originally Posted by Don_Adan View Post
I can't find infos about this game. Cracked version or info is available somewhere?
I'd also like to know about this game as I've never come across the name before
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Old 05 April 2015, 16:37   #58
Toni Galvez
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Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

Please consider to make Slap Fight using the Megadrive code, it is much better version.

The original game has 240x280 pixels, maybe we can use the same on Amiga.
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Old 05 April 2015, 17:28   #59
Toni Galvez
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Originally Posted by Toni Galvez View Post
Please consider to make Slap Fight using the Megadrive code, it is much better version.

The original game has 240x280 pixels, maybe we can use the same on Amiga.
Click image for larger version

Name:	Slap-Fight1.gif
Views:	372
Size:	136.6 KB
ID:	43875
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion.
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Old 13 June 2015, 18:06   #60
Frog
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Quote:
Originally Posted by Toni Galvez View Post
Attachment 43875
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion.
Really good choice of colors !

Any news about the conversion of Slap Fight ?
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