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View Poll Results: Do you want a new video of progress or wait until release?
I need to see a video now! 25 69.44%
I'm happy to wait until the game is finished 11 30.56%
Voters: 36. You may not vote on this poll

 
 
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Old 21 July 2014, 14:37   #61
Greyfox
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Yep, not a problem fellas, I'll even include the graine well it's just the name under the cover art.
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Old 21 July 2014, 21:11   #62
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Let's celebrate the imminent premiere

https://soundcloud.com/adrdesign/whe...otracker-remix

Remastered for convenience
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Old 22 July 2014, 14:14   #63
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I don't know if this is of any interest but the beta version of WTSS for the Atari is now available as a download

http://www.atarimania.com/game-atari...ill_29909.html

Quote:
Development version of Where Time Stood Still.

Game seems to be very complete with conversations between the player characters and the enemies. Also night and day transitions are present.

You can change the game area by pressing 1-5, there is no demo mode and there are some differences in color palette. Also some differences in the game menu.

Huge thanks to Mark R. Jones who supplied the original development version
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Old 23 July 2014, 01:00   #64
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How is it different from the commercial release? At first I thought it was for Atari 800.
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Old 24 July 2014, 22:09   #65
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I've been looking forward to this ever since I read the Atari ST review in 1988!

Will this great release be HD-installable, either natively or via WHDLoad support?
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Old 25 July 2014, 00:32   #66
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Quote:
Originally Posted by Kurtz View Post
I've been looking forward to this ever since I read the Atari ST review in 1988!

Will this great release be HD-installable, either natively or via WHDLoad support?
WHDLoad version will be released soon after, it won't be natively HD installable so as to make it possible to run on 1 meg machines.
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Old 25 July 2014, 15:18   #67
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The WHDLoad version has been used for testing the beta version but will need a few modifications for the sector loading.
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Old 25 July 2014, 15:39   #68
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I`m anxious...very anxious!
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Old 26 July 2014, 00:59   #69
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Here's my attempt at a loading image where the title and all the relevant bits appear. It's been a long time since I've done any Amiga graphics so please don't be too critical.
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Old 26 July 2014, 01:35   #70
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Quote:
Originally Posted by Hungerford View Post
Here's my attempt at a loading image where the title and all the relevant bits appear. It's been a long time since I've done any Amiga graphics so please don't be too critical.
Really nice work!
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Old 26 July 2014, 14:08   #71
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great job fella..got any more other images you did?
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Old 26 July 2014, 18:33   #72
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Nope. That's the only one so far. I had forgotten how time consuming the work is, even when working from a digitised source.
 
Old 26 July 2014, 18:38   #73
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Could that image be used for the WHDLoad game .info file?
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Old 26 July 2014, 21:02   #74
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Given the interest for the loading screen, here's one that I quickly knocked up today for an Amiga version of Gauntlet (has that been converted from the ST yet?)
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Old 28 July 2014, 16:19   #75
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@Gallahad/FLT

Hope this will work
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Old 28 July 2014, 16:43   #76
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Quote:
Originally Posted by adrdesign View Post
@Gallahad/FLT

Hope this will work
I like cats.

Right folks, heres the skinny.

Where Time Stood Still is done....finished.....finito.

However, there is the possibility that something cool might happen to it before we can release it.

I won't say what it is, but its not in my hands, its in someone elses.

If the people responsible agree, then it will be released this Friday/Saturday.

If the people responsible don't agree, then it could well be released in the next day or so.

I really can't state what this thing is, I just ask you to be patient, I think its pretty cool if it happens, and I also think those that were involved will think its pretty cool as well.

I really wish I could give details, unfortunately I can't, but i'm certain I will get a decision today (good or bad), and once I have that, then i'll be able to come back here and give a firm date for release.

But rest assured, the game is done and complete.

And ADRDesign, at the eleventh hour, I changed the default music for the game to your Remix version, its really grown on me, and I think its just a lot more impressive sounding than the 1:1 copy you did of the ST original.

Another thread will appear in a while which will be the release thread for the game.

Shes done
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Old 28 July 2014, 17:30   #77
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Awesome! Ever think of fixing up TFX?
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Old 28 July 2014, 18:04   #78
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Fantastic and misterious news! Thanks mate!
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Old 28 July 2014, 20:16   #79
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I love a good mystery!
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Old 28 July 2014, 20:40   #80
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Quote:
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Awesome! Ever think of fixing up TFX?
Er, no. That game was beyond the capabilities of the Amiga.

The guy who converted it did so from the original C source, with bits of ASM thrown in to try and make it faster, but I fear it was simply a game beyond the Amiga unless it had a total rewrite.

Changing the cockpit to a static image instead would have been a massive start.

But no, I won't be tackling that one.
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