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Old 23 August 2014, 14:47   #61
Neil79
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This is a good chat about the games...
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Old 23 August 2014, 17:55   #62
lordofchaos
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Originally Posted by Neil79 View Post
Meh you all suck, ZX Spectrum was the best

Ah crap, there goes the neighbourhood!
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Old 23 August 2014, 21:13   #63
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Quote:
Originally Posted by tomcat666 View Post
It is actually running at 25 FPS ...
Youtube doesn't allow video running at 50fps. It's 30 fps max.

And yes this game runs at 50 fps on a real CPC. My CPC 464 makes it very nicely

@Hansel75 : The game Green beret is a good example of what most of your typical c64 games looked and played like compared to the cpc versions-
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I think you're not takin' in account a few things :

first, the c64 was released in 1982 or 1983. The amstrad CPC was released in 1984 in england. I got mine on the 6th January 1986. The C64 coders has the grip on this computer since its release date, 2 or 3 years. Green Beret was released in 1985, the CPC was only 1 year old, and the coders were certainly not mastering yet its hardware. They were not yet able to program the CPC 'own copper-like chip' (CRTC) to make Hardware scrollings. Green Beret would have been released in the nineties, things would have been different.

And this doesn't change one thing : the C64 has an horrible palette, and seeing that running even in full screen at 50 fps, thanks no.
I love to see the life in colors, not in brown, grey, and whatever alienlike colors.

Last edited by dlfrsilver; 23 August 2014 at 21:22.
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Old 23 August 2014, 22:42   #64
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Originally Posted by dlfrsilver View Post
And this doesn't change one thing : the C64 has an horrible palette, and seeing that running even in full screen at 50 fps, thanks no.
I love to see the life in colors, not in brown, grey, and whatever alienlike colors.
I think we all understood that you love stuttering games in retina burning colours.

Maybe I'll have to wait another 30 years to see at least 25 top games for the Amstrad. I'll have to be patient, because the poor devs are still one or two years behind.
btw: According to that logic Atari 800 games had to be ace in '85 since the computer was available in '79.
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Old 23 August 2014, 22:52   #65
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Atari 800 games were mastered very late, only by czech and polish groups. Some were released even after Amiga death.
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Old 23 August 2014, 23:15   #66
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i think we can all agree that there was terrible games on all platforms...

but,when there was a good one it was good.
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Old 23 August 2014, 23:20   #67
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i think we can all agree that there was terrible games on all platforms...

but,when there was a good one it was good.
Yeah, but where's the fun in that.. far to civil and non offensive!

8-Bit wars! 8-Bit wars! 8-Bit wars!
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Old 23 August 2014, 23:45   #68
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Once games like rtype,turrican,turbo outrun, anything from thalamous were seen running on c64, It was pretty obvious which 8bit platform to move onto from a spectrum. The cpc just wasnt going to cut it. I'm pretty sure any spectrum/cpc owner would have been envious of what was being put out on c64 towards the end of its life.
Not really. Our (The Spectrum) version of R-Type was a lot more playable. Turrican did eventually come out and was pretty good. Not as good as the C64 version, but even so...

We had a decent version of Elite. You didn't. In fact, we even got a proper version of Carrier Command. C64 didn't.

I sold my C64 in order to get a Speccy.

D.
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Old 24 August 2014, 03:19   #69
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Youtube doesn't allow video running at 50fps. It's 30 fps max.

And yes this game runs at 50 fps on a real CPC. My CPC 464 makes it very nicely
Nope, the game is running in 25 fps, nothing to do with youtube. 50 fps scroll would be twice as fast as the one in the game. If you save the video in the emulator you will see that each two frames are the same.
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Old 24 August 2014, 10:10   #70
hansel75
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Here is a small handful of the quality demos that are available for the C64-

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[ Show youtube player ] (This demo is a must watch, amazing colour tricks and gfx, plus it has 8bit boobs

Many of these can easily compete with the cpc batman demo!

Last edited by hansel75; 24 August 2014 at 11:56.
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Old 24 August 2014, 11:18   #71
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Great demos, but again they were developed by C64 users for the C64... Maybe they should also develop for the CPC and see what it can do
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Old 24 August 2014, 11:34   #72
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@Dunny. Turrican was pretty good on the spectrum?! It was bloody awful.
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Old 24 August 2014, 12:13   #73
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One of the anoyances on the spectrum and cpc was that developers were not taking advantage of 128k systems. So you got games like Turrican that to fair are pretty damn good for the 48k, but could have been so much more if it took advantage of 128k. Something better than blip blop of the spectrum speaker at least. going into the 90s, probe were still putting out games tailored only to the 48k making the spectrum just look something lower than obsolete next to the great titles coming out on c64.
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Old 24 August 2014, 12:19   #74
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One of the anoyances on the spectrum and cpc was that developers were not taking advantage of 128k systems. So you got games like Turrican that to fair are pretty damn good for the 48k, but could have been so much more if it took advantage of 128k. Something better than blip blop of the spectrum speaker at least. going into the 90s, probe were still putting out games tailored only to the 48k making the spectrum just look something lower than obsolete next to the great titles coming out on c64.
The same could be said about the C128.
It's amazing how C64 games looked like they were running with 128k when they weren't.
Imagine if the C128 had of been utilized more.

Last edited by hansel75; 24 August 2014 at 12:25.
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Old 24 August 2014, 12:21   #75
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One of the anoyances on the spectrum and cpc was that developers were not taking advantage of 128k systems. So you got games like Turrican that to fair are pretty damn good for the 48k, but could have been so much more if it took advantage of 128k. Something better than blip blop of the spectrum speaker at least. going into the 90s, probe were still putting out games tailored only to the 48k making the spectrum just look something lower than obsolete next to the great titles coming out on c64.
You can say the same about Commodore. They sold 4 million C128s and there's almost nothing for it. What would have been possible in a Turrican128 or a Delta128?
edit: I'm too slow.
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Old 24 August 2014, 12:25   #76
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Great demos, but again they were developed by C64 users for the C64... Maybe they should also develop for the CPC and see what it can do
Maybe other system users should start developing good and interesting demos with technically great effects, instead of them always complaining that they COULD do so much better because their systems are so much superior to C64.
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Old 24 August 2014, 12:28   #77
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I guess the difference was, the spectrum/cpc could have really made use of that memory to keep up with the c64. The c128 would have just raised the bar even more, but it is interesting that even in the demoscene, the c128 barely gets a look in.

I'm not sure how popular the c128 really was as its not something you ever hear anyone talk about. I did know someone with a 128D, but that was used for actual productivity work as well as the odd game up until they changed to the pc platform around '92.

Ocean were probably one of only a few publishers/programmers that took advantage of the 128k giving us sound effects and multi-track music and preloading of multiload games. It was enough to not make games at least look like the developers cared.

As a Spectrum+3 owner, it wasn't often I would buy a disc based game knowing full well it was just the 48k version slapped on a disc at a premium price. I looked forward to disc games on c64 especially the multiload games, and sometimes you would get little extras on the disc like intros and music selects, especially from thalamous.

Tape games using Nova Load loader were great as I could copy the entire game onto disc via action replay cart. Although I'm sure developers knew people were doing this and sabotaged it occasionally. I seem to with winter camp, one file would not get saved breaking the game With the spectrum, the Multiface3 was damn useful for saving single load games onto floppy.

Last edited by Mad-Matt; 24 August 2014 at 12:37.
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Old 24 August 2014, 12:37   #78
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I guess the difference was, the spectrum/cpc could have really made use of that memory to keep up with the c64. The c128 would have just raised the bar even more, but it is interesting that even in the demoscene, the c128 barely gets a look in.

I'm not sure how popular the c128 really was as its not something you ever hear anyone talk about. I did know someone with a 128D, but that was used for actual productivity work as well as the odd game up until they changed to the pc platform around '92.
The C128 was not really a machine with a great design:

- The Z80 that it had was running at a VERY slow clock speed (2Mhz). It barely could run CP/M. Basically it was completely unusable and 6502 was turned off while it ran - so no parallel "processing".
- The new Video Chip was OK - BUT in most machines it only had 16k which meant really low resolutions with 16 colours or high resolutions with 2 colours. Also the worst thing was no direct memory access for the video memory, so it was very slow to access the memory (unless clever trickery is used as shown with the one and only demo).
- C64 Mode was (almost) 100% compatible to c64, with so many millions of C64's sold the companies rather just developed for c64 since those games/tools would run on c128 anyway. Some opted to add some improvements when run on c128 like faster processing (even in C64 mode on c128 you could run at twice the speed when VIC chip was not doing anything - in the upper/lower borders). 128k of memory was rarely used because it wasn't accessible in c64 mode at all.

So those reasons basically killed the c128...
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Old 24 August 2014, 17:01   #79
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I hope this explains mostly everything about CPC and C64 ...

Comparing C64 to CPC -> http://www.cpcwiki.eu/index.php/Comparing_C64_to_CPC

Games Crossdev -> http://www.cpcwiki.eu/index.php/Games_Crossdev
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Old 24 August 2014, 17:04   #80
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Nice
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