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Old 05 June 2014, 23:54   #41
Thorham
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although it may be more suitable for a shooter rather than Flappy Bird!
It's suitable for most things that scroll the whole screen, and can work for multi-derictional scrolling as well, although now you'd need a screen that's over four times the size of the visible screen (chipmem). It can certainly complicate things, but increased performance often comes with increased complexity.
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Old 07 June 2014, 21:06   #42
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Right - have ironed out most of the bugs and made the game slightly more interesting - starts with one pipe, goes to two, pipes move and then gap narrows. Movement of bird still needs a tweek and I hope to have high score saving to disk but I need a name. Obviosuly there is already a Flappy Bird so need something to differentiate it. At the moment I have:

1) Amiga Flappy Bird (put a lot of thought into this one)
2) Flappy Bird Amiga Reboot
3) Flappy: Amiga
4) Tappy Happy Flappy Bird (my pesonal favourite)

Frankly they are all pretty rubbish so if you just happen to read this post, give me a suggestion and the one I like best I will use. Plan to have everything wrapped up in 24hrs so that's how long I'll allow for suggestions.
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Old 07 June 2014, 21:15   #43
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Floppy Bird
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Old 07 June 2014, 21:16   #44
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Floppy Bird
+1 that's what I was thinking
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Old 07 June 2014, 21:56   #45
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+1 that's what I was thinking
Are you passing comment on my game.
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Old 07 June 2014, 22:23   #46
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Are you passing comment on my game.
Of course not (although to be honest, I really suck at this game, so I don't like it that much ). I do like the title, though. You should go with either 'Floppy' or 'Flocky' - as in flock, if flocky is even a real word
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Old 07 June 2014, 22:31   #47
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Don't worry only joking! Floppy is a possibility.
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Old 08 June 2014, 12:06   #48
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Have no got mouse, keyboard or joystick control working. Gets prgoressively harder over 400 points. Tile screen sorted. Just going to work on high score saving.

It's coming soon - any more suggestions?
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Old 08 June 2014, 22:09   #49
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Rigth - highscore saving to disk is done. Everything else seems fine. Will go with Floppy Bird and the tagline Happy tappy Flappy.

Just need to update title screen and lha up the file and it'll be ready. Back in a mo...
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Old 08 June 2014, 23:23   #50
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Did you get the infinite scroll to work?
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Old 08 June 2014, 23:53   #51
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Did you get the infinite scroll to work?
Haven't worked on this yet as happy with speed so didn't fiddle. intend to use the infinite scroll in my next game which is going to be a bit more ambitious!
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Old 08 June 2014, 23:58   #52
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Ok - here is the final Floppy Bird file. Still need to edit readme for final upload as well as change the icon as it still says FW but if anyone would like to play and let me know if there are any problems, that would be great.

Assuming everyting ok (and readme file updated with names of helpers and not jst a generic EAB Board members) then I will upload to Aminet and add a new Amiga section on my Havsoft website.

Thanks guys for all your support.

P.S. Should I being using ppshow instead of Memacs as my tooltype for the readme?
Attached Files
File Type: lha Floppy.lha (76.0 KB, 93 views)
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Old 09 June 2014, 00:05   #53
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I've just tried it and I like it.
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Old 09 June 2014, 00:06   #54
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I've just tried it and I like it.
That's great - what system are you using? I'm still trying to find out if it works on an A500/600.
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Old 09 June 2014, 00:12   #55
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That's great - what system are you using? I'm still trying to find out if it works on an A500/600.
Sorry, just WinUAE with a 030 A1200 and my AmiKit Real 1.0 version that soon you'll be able to download from the AmiKit web.

Edit: For the readme file you better should use Sys:Tools/EditPad or Sys:Utilities/Multiview (the ones I use for my AmiKit version).

Edit: It will fit perfect using Multiview without any change in the text.

Last edited by Retrofan; 09 June 2014 at 00:32.
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Old 09 June 2014, 00:26   #56
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Sorry, just WinUAE with a 030 A1200 and my AmiKit Real 1.0 version that soon you'll be able to download from the AmiKit web.

Edit: For the readme file you better should use Sys:Tools/EditPad or Sys:Utilities/Multiview (the ones I use for my AmiKit version).
Thanks - I knew Memacs was not quite right!
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Old 09 June 2014, 23:47   #57
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Worked fine for me on my UAE setup. Scored a pitiful 54 before face planting
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Old 10 June 2014, 09:53   #58
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Well done - you've set a target! 54 to beat...
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Old 11 June 2014, 01:40   #59
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Did you get the infinite scroll to work?
Have had a play tonight and got a basic scroll working using 'Show' to hardware scroll. One problem is that although the scroll is smooth, every time I print a column of blocks there is a perceptible jerkiness. Not sure how to get round this. I have seen other BB2 games that scroll really well but perhaps they just have a large bitmap rather than a tilemap? I need to get my head round speed of execution I think as if I remove vwait it is so fast you can follow it but with vwait I get the jerky issue.
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Old 11 June 2014, 09:18   #60
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If you only do a tile or two each side per frame then the jerk doesn't happen, it'll be consistent.
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