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Old 26 March 2014, 21:39   #101
tolkien
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I hope to enjoy this game soon. Thanks to all involved!
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Old 19 May 2014, 09:18   #102
tomcat666
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Just to bump this a bit - any news ?
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Old 21 June 2014, 12:27   #103
meckert
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Thread bump Any news ?
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Old 21 June 2014, 12:41   #104
mcbone
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Quote:
Originally Posted by Galahad/FLT View Post
Well, the game is nearly done, its gone through big bug testing on real Amigas, lots of bugs killed, faders implemented, better joystick control, ingame menu for changing options on the fly, its all nearing completion.....except the music

Unfortunately Akira cannot find the time to help, and someone else I asked hasn't answered so i'm guessing the answer is 'no'.

So, i'm asking for help from the EAB community to get this realised.

What am I asking for?

2x Protracker modules.

1). Module 1 is to be a 1:1 conversion of the Atari ST original. YM emulation is possible, but its a processor intensive task on 68000, A1200 owners won't notice, but A500/A600 owners most certainly will

A Protracker module will be a lot more easy on the system, and ensure that theres some atmosphere in the game.

2). Module 2 I would like a remix in an Amiga style of the original tune. The original tune is only 1 minute 15 seconds, so something a bit more lengthy would be nice, not in anything daft like drum and bass, but something more upbeat and with more duration.

Got a spare 100K of memory to work with, so there shouldn't be much restrictions on creativity.

Its got to be Protracker because its generally easier for Amiga to play with less CPU time taken up. Please no MilkyTracker or anything else, not all commands in other trackers are 100% the same as Protracker.

If I get several people that want to contribute, i'm more than happy to include more music than two tunes, only want 1 1:1 copy of the ST original, but would welcome more choice for the 2nd 'Amiga' tune, and will have music selectable ingame if necessary.


Can anyone help?

Other than a few other bugs, its nearly done.
hello can not help you .. can you do a demo of it may help you get help more and will game be on old amigas like 500 600 1200 or new one thanl you
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Old 21 June 2014, 16:15   #105
Hewitson
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Read the thread mate... It's been mentioned several times that it'll run on a 500.
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Old 21 June 2014, 21:24   #106
Galahad/FLT
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Quote:
Originally Posted by meckert View Post
Thread bump Any news ?
Yes its nearly done, just having problems with corrupted files, the whole game now works as it should, but the demo mode keeps bugging out, i'm guessing its because of corrupt data, so i'm redoing part of the loading process so it has some error checking to ensure the data is good.

Nearly done now, but will still need to go through thorough testing on real Amigas before release
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Old 23 June 2014, 12:02   #107
Galahad/FLT
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Demo mode now no longer crashes, but theres a problem where one particular graphic block isn't being plotted properly, but in earlier beta versions that problem isn't there, so I need to go back and see what is different.

Its nearly there chaps
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Old 23 June 2014, 20:49   #108
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awaiting anxiously
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