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Old 18 January 2014, 19:34   #1
Coagulus
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JetHunt AGA - Coming soon 2014 (sorry!)

[EDIT] Link to original thread: JetHunt AGA - coming 2013...[/EDIT]

Sorry all, I didn't manage to get this out in 2013 so I've created a new 2014 thread (but feel free to merge if this is the wrong thing to do) - had some display issues and some silly bugs which stalled me over Christmas. Many thanks to Lielo for his help.

It's still coming, and to prove it here's a new vid. Now some of the effects are flicker based and seem to pulsate on the vid but they are shown at least.

[ Show youtube player ] is the new vid.

Now to get back on track and to code the rest of it!

Coagulus

Last edited by Coagulus; 19 January 2014 at 17:22. Reason: Added reference to original thread.
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Old 18 January 2014, 20:10   #2
Mrs Beanbag
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Wow, definitely coming along nicely. Some good effects there by the looks of it.
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Old 18 January 2014, 21:13   #3
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Looks great, well done! Looking forward to it.
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Old 18 January 2014, 21:17   #4
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Nice H.E.R.O. clone.
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Old 18 January 2014, 21:42   #5
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Hmm doesn't look too bad, more like a PD game
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Old 19 January 2014, 21:05   #6
Coagulus
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A quick update:

Still fits on a single floppy! Just. Although I could crunch the exe and get more I reckon. (Anyone recommend a good AGA executable cruncher?)
Some of the sound effects are in and working, sadly the music and sound effects option is working but not properly so I may have to do music OR sound effects. I hope not, more coding needed...
And more still to do, like fix level 10 so I can continue, the map is messed up there at the moment.

Onwards....

Coagulus
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Old 19 January 2014, 22:42   #7
Mrs Beanbag
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are you crunching the data?
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Old 19 January 2014, 23:10   #8
leathered
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Quote:
Originally Posted by Mrs Beanbag View Post
are you crunching the data?
It is possible to do that from within Blitz, although it requires the appropriate library.
You can see an example of the expected compression at the bottom of the page here:
http://cd.textfiles.com/amigama/amig...rweshapes.html
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Old 19 January 2014, 23:40   #9
Mrs Beanbag
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Does anybody have any information on how Blitz libraries work? I might look into writing some if there is any good documentation available.
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Old 20 January 2014, 01:24   #10
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Quote:
Originally Posted by Mrs Beanbag View Post
Does anybody have any information on how Blitz libraries work? I might look into writing some if there is any good documentation available.
well here has the source (at the bottom of the page in bb and ASCII format) of one library which looks pretty well documented.
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Old 20 January 2014, 01:57   #11
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http://www.david-mcminn.co.uk/blitz-...ves/documents/

Also official library developer info & explainlibs on the same site. I hope all the stuff is still intact.
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Old 20 January 2014, 15:47   #12
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Good luck with your nice game
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Old 22 January 2014, 20:25   #13
Coagulus
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Cheers guys, am still determined to finish this. And also determined to get it looking as good as I can. The game has been "haunting" me as something I should finish since the 90s! Once done I shall be writing more games for the Miggy for sure.
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Old 20 February 2014, 22:34   #14
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I love hero so Im looking forward to this. Great FX and music btw
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Old 25 April 2014, 12:58   #15
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Another (belated) quick update:

I'm still here, time has been very limited of late but I'm still chipping away at it.

Sprite movement is working correctly now
Collision detection is in
All 20 levels can be played through now with minor bugs to be fixed
still got some enemies to code in for the later levels (tentacle, raft, crushing walls)
level complete routine done
still fits on a single floppy, and I haven't compressed any files yet!

known bugs/problems to fix:

Graphical glitches before screen change, intro to titlepage to game and back etc
music in outro is playing badly, may need another playroutine despite being in the same module as the rest of the music
laser goes through walls and hits baddies at the moment
explosion sprite's colours look off
explosions of walls and baddies continue to the next screen and reappear on previous
lava is a little high up, need to lower it or game will be impossible!
seems to run sluggish without fast ram installed... (not sure why yet)

But I'm still getting there!

Coagulus
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Old 26 May 2014, 16:10   #16
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Hi Coagulus! I love seeing updates about your game, I'm really looking forward to playing it on my Amiga! H.E.R.O is one of my favourite games on the Commodore 64, I have it on cartridge and think it's so cool that you're making an AGA Amiga update of this legendary game.

Did you know that the Amiga community has declared that Jay Miner's birthday, May 31st, shall forever be known as International Amiga Day?! Well, at least one guy did so a bunch of us are going along with it, why not? To celebrate this special event many developers are going to release something for the Amiga community to enjoy on the day and I was wondering if this is something you'd like to join in with?

Some ideas for you to try:

* Invite all of your friends over for an Amiga games day and get them to try JetHunt.
* Get really stuck into it, finish making the whole game and release it!
* If it's not ready yet, could you make a short demo for us to try?
* If a demo is something that is more effort than it's worth at this point, a new video on YouTube showing us the current state of your progress would still be very welcome!

I'm going to set up a web page with information and links to lots of recent game and software releases with details on competitions, radio stations, chat rooms and live video feeds that people might be streaming on the day so we can all keep in touch and celebrate internationally. I'd love to bring more attention to your game through this web page and the Facebook group for International Amiga Day if you'd like.
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Old 27 May 2014, 01:03   #17
Coagulus
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Quote:
Originally Posted by Cammy View Post
Hi Coagulus! I love seeing updates about your game, I'm really looking forward to playing it on my Amiga! H.E.R.O is one of my favourite games on the Commodore 64, I have it on cartridge and think it's so cool that you're making an AGA Amiga update of this legendary game.

Did you know that the Amiga community has declared that Jay Miner's birthday, May 31st, shall forever be known as International Amiga Day?! Well, at least one guy did so a bunch of us are going along with it, why not? To celebrate this special event many developers are going to release something for the Amiga community to enjoy on the day and I was wondering if this is something you'd like to join in with?

Some ideas for you to try:

* Invite all of your friends over for an Amiga games day and get them to try JetHunt.
* Get really stuck into it, finish making the whole game and release it!
* If it's not ready yet, could you make a short demo for us to try?
* If a demo is something that is more effort than it's worth at this point, a new video on YouTube showing us the current state of your progress would still be very welcome!

I'm going to set up a web page with information and links to lots of recent game and software releases with details on competitions, radio stations, chat rooms and live video feeds that people might be streaming on the day so we can all keep in touch and celebrate internationally. I'd love to bring more attention to your game through this web page and the Facebook group for International Amiga Day if you'd like.
Hi Cammy,

Awesome idea, don't think I'll finish it in time but I'll see what I can put together for the day. I'm off work tomorrow so fingers crossed I can get lots done.
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Old 11 July 2014, 18:45   #18
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Update of sorts:

Apologies guys but I hit a mental block where I couldn't even look at the code to JetHunt for a month or two now. I decided I needed to do another short project quickly. More info to come in the next few hours. (don't get too excited mind! )

I'm back coding JetHunt now. Hope to get at least a playable demo out soon...

Coagulus
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Old 04 August 2014, 14:58   #19
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Quick update,

Writing Amiga4096 was good to get me back into working on JetHunt. Here's how it's going from my code comments. (yes, I know slowly! )

Code:
To do
-----
Titlepage - yes, some glitches which can be fixed later
Maingame - no tentacle, raft, deadly blocks yet
gameover - yes!
drawscreen - done I think!
dopause - yes - needs something onscreen though...
movehero - yes!
deadhero - yes - needs tweaking for restart and bomb anim
dobomb - yes! pauses during death sequence at the moment
collidebombhero - yes
collidebomb - yes with hero and walls and they disappear
dolaser - yes, does go through walls at the moment though
collidelaser - walls, Bat, moth, snake, lamp, spider done
dolava - yes! And it worked first time! Better than PC version!
getcontrols - yes
mapcol - yes
drawbads - all bar tentacle, raft and crushing wall done
initbads - yes
collidebads - lamp, bat, miner, spider and moth in so far
levelcomplete - yes!
restartlev - done!
setupvars - yes - called initvars in this one
resetcount - yes
about - yes
dostars - yes
intro - yes! Some timing tweaks maybe
outro - yes, some issues with the music so far...
dohighscores - not yet!
domenu- yes
initscores - yes
initopts - yes

Known bugs
----------
When lava there, bottom is quite difficult, needs tweaking
Menu restores to an old state when coming from About page
Weird screen glitches in between titlpage/game/intro etc
Music sounds off on outro, may need another playroutine...
laser goes through walls and hits baddies at the moment
points explosion returns when reentering screen sometimes
explosion of wall appears on the next screen
explosion sprite doesn't look right, bitplanes look wrong
piece of wall missing when snake is killed
wrong frame showing after death and sprite drops in
collision needs a little work for accuracy tweaks/compromises
when dead, sometimes hero is brought back in the wall!
Seems to be slow on bare A1200, not optimised code yet though
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Old 04 August 2014, 19:59   #20
Lonewolf10
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Quote:
Originally Posted by Coagulus View Post
Writing Amiga4096 was good to get me back into working on JetHunt. Here's how it's going from my code comments. (yes, I know slowly! )
Some nice code comments there

I have a similar list in the start of my own (ASM) game, and am looking forward to playing JetHunt AGA sometime in the future... or tomorrow if I can find a time machine!
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