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Old 12 January 2014, 11:55   #1
phx
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Solid Gold source released

As promised, I released the complete Solid Gold source text now, including the data (graphics, maps, music, sounds) and tools.

I hope this will help or inspire future classic Amiga homebrew game projects. Everything is public domain. You may use it without creditting me.

http://aminet.net/package/game/jump/SolidGold_Source
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Old 12 January 2014, 12:37   #2
Galahad/FLT
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Great work, just be prepared for releases of Solid Gold VI!
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Old 12 January 2014, 14:16   #3
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I haven't checked the source yet, but a big thanks for doing this! Really enjoyed the game, and anything that encourages others to produce Amiga homebrew games (perhaps even myself?!) is more than welcome.
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Old 12 January 2014, 15:49   #4
Asman
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Thanks a lot.
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Old 12 January 2014, 22:44   #5
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Thanks for doing this, you're a scholar and a gentleman!
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Old 12 January 2014, 23:36   #6
FrodeSolheim
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Excellent And it worked as advertised, just compiled it on my Linux box after only changing the include path (as documented)

Linux users wanting to compile it can find a pre-compiled toolchain here: http://fengestad.no/m68k-amigaos-toolchain/, only change one line in Solid Gold Makefile.unix to:
Code:
ASINC   = -I /opt/m68k-amigaos/os-include
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Old 13 January 2014, 01:05   #7
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thanks for doing this, you're a scholar and a gentleman!
x2
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Old 13 January 2014, 11:12   #8
zenox98
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Thanks
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Old 13 January 2014, 21:54   #9
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Thanks !
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Old 14 January 2014, 16:39   #10
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Very nice game! Thanks for releasing source code and data
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Old 18 January 2014, 00:42   #11
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Compile carried out successfully on the Amiga. There should be something of interest for almost any Amiga game programmer. Thank you for sharing it with us.

Some compile times using vbcc, vasm, vlink for 68k:

A500+GVP A530 - 40:55
WinUAE A1200+JIT - 1:07
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Old 18 January 2014, 13:53   #12
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Would the map editor be also available?
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Old 18 January 2014, 14:00   #13
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Seconds or minutes?

40 minutes are a lot of time for a small assembler project. I never tried to build it on 68k hardware, but it sounds likely.

Timing for a Synology DS-101g+ NAS (PowerPC, 266MHz) running NetBSD/sandpoint:
Code:
real    1m38.056s
user    1m26.495s
sys     0m8.433s
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Old 18 January 2014, 14:02   #14
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Would the map editor be also available?
Oh yes, nearly forgot that. I already released it on a1k.org, nearly a year ago.

I will try to prepare a release this weekend...
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Old 18 January 2014, 14:17   #15
clenched
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Seconds or minutes?
Minutes:Seconds. My Amiga needed some winter moisture evaporated anyway.
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Old 18 January 2014, 23:19   #16
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Oh yes, nearly forgot that. I already released it on a1k.org, nearly a year ago.

I will try to prepare a release this weekend...
Thank you very much! Your game is really great!
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Old 21 January 2014, 15:56   #17
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Thanks for the source and the cheats...

Quote:
; Cheat codes.
; Strings are stored in reverse order, maximum length 7 characters,
; xored by 7-pos and terminated by a line feed (10).
dc.b 10,'X'^1,'I'^2,'N'^3,'E'^4,'O'^5,'H'^6,'P'^7
UnlimLivesCode: ; "PHOENIX"
dc.b 10^1,'G'^2,'N'^3,'A'^4,'G'^5,'D'^6,'U'^7
ExitLevelCode: ; "UDGANG"
dc.b 10^1,'S'^2,'D'^3,'R'^4,'O'^5,'O'^6,'C'^7
ShowPosCode: ; "COORDS"
even
added to HOL...
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Old 22 January 2014, 15:22   #18
phx
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Finally somebody studied the sources...

I guess you are the first one finding the cheats? Congratulations!
Stingray didn't notice them while doing the WHDLoad version.

The editor source (Map8Editor.lha) was just uploaded to Aminet, after that didn't work during the last days.
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Old 22 January 2014, 15:34   #19
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I stumbled over it when i had a quick look at the source...
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Old 23 January 2014, 12:27   #20
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I had a glance at your source codes yesterday. Wanted to know how your BOB and tile system works. Things like the used data structures and such. I've seen that you used sprites for the score. I going to spend more time with these sources as they are cleanly formatted/structured. Didn't stumble upon the cheatcodes (and probably wouldn't recognise them anyway).

Thanks for releasing this work into the public. I really appreciate the work you did over the last 20 (or more?) years.

Last edited by Apollo; 23 January 2014 at 12:31. Reason: corrected typos
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