English Amiga Board Amiga Lore


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 31 December 2013, 21:53   #21
ma693541
Computer Wizard

ma693541's Avatar
 
Join Date: Aug 2007
Location: Ramberg/Norway
Posts: 552
Thank's. Any WHDLoad installer?
ma693541 is offline  
AdSense AdSense  
Old 31 December 2013, 22:02   #22
Codetapper
2 contact me: email only!

Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,128
Quote:
Originally Posted by ma693541 View Post
Thank's. Any WHDLoad installer?
I was just going to ask the same thing. I don't want to waste my time if it's already underway by somebody else...
Codetapper is offline  
Old 31 December 2013, 22:03   #23
bubbob42
Registered User
 
Join Date: Oct 2012
Location: Aachen, Germany
Posts: 349
Quote:
Originally Posted by phx View Post
Arrrgh!
Believe it or not, but we even used an English teacher to rephrase all of the story texts.
Yes, exactly - "rephrase" not "rewrite".

@copse: make some text suggestions please - we'd like to learn.
bubbob42 is offline  
Old 31 December 2013, 22:17   #24
lukassid
Registered User
lukassid's Avatar
 
Join Date: Oct 2012
Location: Surrey
Posts: 390
No leave the text, it's like 90' euro dance lyrics. Bad English but we loved that.
lukassid is offline  
Old 31 December 2013, 22:18   #25
Codetapper
2 contact me: email only!

Codetapper's Avatar
 
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,128
I'm sure if you pasted the in-game text messages here, people would be happy to make suggestions...
Codetapper is offline  
Old 31 December 2013, 22:39   #26
BarryB
Amigaholic

 
Join Date: Dec 2009
Location: UK
Posts: 2,249
Excellent news
BarryB is online now  
Old 31 December 2013, 23:42   #27
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
Quote:
Originally Posted by bubbob42 View Post
Yes, exactly - "rephrase" not "rewrite".

@copse: make some text suggestions please - we'd like to learn.
I'm just a native speaker. It's one thing to know intuitively how well something uses the language, but another to have the skill to identify what is wrong or should be done to fix it.



For this, I think the main problem is that these two sentences rely to some degree on having watched the introduction. Rather than non-native speaker English. The only bit that stood out to me as something I wouldn't do as a native speaker, is use the term "the lord". That to me is something I only hear used in religious terms. Mostly it's Lord Lucan, or after the first reference perhaps Lucan.

"You wrench your hand from the cooling grasp of Montogomery's dead hand, and enter the secret passage. If the holy artefact he rambled about in his death gurglings truly exists, you must find it before his killers!"

"A dead lord, a secret passage, and killers already searching for a holy artefact. What's a man's man going to do, but beat them to it and kick some arse along the way!"

"John Kayle entered the secret passage, leaving the dead lord's body behind him. If the holy artefact Mongomery had talked about truly existed, Kayle was going to find it before the killers."

Someone else can probably do better. The second one would only work of course if all the other text in the introduction and game were written in as corny a fashion.
copse is offline  
Old 01 January 2014, 01:18   #28
phx
Natteravn

phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 929
Quote:
Originally Posted by copse View Post
For this, I think the main problem is that these two sentences rely to some degree on having watched the introduction.
Sure. I expect you should have done that at some point.
But you couldn't wait to start playing? Ok, then it sounds even more strange.

Quote:
The only bit that stood out to me as something I wouldn't do as a native speaker, is use the term "the lord". That to me is something I only hear used in religious terms.
Right. Our english teacher even mentioned that ambiguous meaning. In german you won't notice, because Lord is just an english title.

Your alternative suggestions are great, BTW. I would like to use something like that when we have to make a new version.
phx is offline  
Old 01 January 2014, 01:33   #29
clenched
Registered User

 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 556
I've just interrupted the excellent Enemy2 game to have a look at this game. The scrolling is perfect, sound is fine and controls are good.

I hope your source code will be commented in English because it looks like a lot could be learned.

Night Owl Design logo reminds me of another game publisher of some notoriety.
clenched is offline  
Old 01 January 2014, 01:43   #30
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 43
Posts: 6,362
Quote:
Originally Posted by clenched View Post
I've just interrupted the excellent Enemy2 game to have a look at this game. The scrolling is perfect, sound is fine and controls are good.

I hope your source code will be commented in English because it looks like a lot could be learned.

Night Owl Design logo reminds me of another game publisher of some notoriety.
Reminds me of Psionic Systems that did Dojo Dan and Assassin.

http://hol.abime.net/hol_search.php?..._developer=485
Galahad/FLT is offline  
Old 01 January 2014, 03:28   #31
Zandig
Registered User
 
Join Date: May 2009
Location: NY / USA
Posts: 205
Thank you!
Zandig is offline  
Old 01 January 2014, 05:17   #32
copse
Registered User
 
Join Date: Jul 2009
Location: Lala Land
Posts: 280
Quote:
Originally Posted by phx View Post
Your alternative suggestions are great, BTW. I would like to use something like that when we have to make a new version.
I was channelling how I thought I remembered Rick Dangerous to be. I don't think the first one should repeat "hand", so please don't use it unless you get that fixed.

Anyway, moaning about the phrasing in someone's free game, feels like a bit of a dick move.
copse is offline  
Old 01 January 2014, 11:56   #33
phx
Natteravn

phx's Avatar
 
Join Date: Nov 2009
Location: Herford / Germany
Posts: 929
Quote:
Originally Posted by clenched View Post
I hope your source code will be commented in English because it looks like a lot could be learned.
I planned to release the source from the beginning. It is well commented in english.
phx is offline  
Old 01 January 2014, 14:40   #34
apex
Registered User
 
Join Date: Apr 2010
Location: Amigaplanet
Posts: 287
Amiga back for future.
apex is online now  
Old 01 January 2014, 14:57   #35
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
 
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
I wish I could play this game but without an HD installable version it will have to wait until I fix my HxC problems...
Mrs Beanbag is offline  
Old 01 January 2014, 15:52   #36
alkis21
Zone Friend
alkis21's Avatar
 
Join Date: Jul 2002
Location: Athens, Greece
Age: 42
Posts: 1,275
Send a message via MSN to alkis21
Thank you very much, excellent game!

Now, why hasn't StingRay written a slave yet? He's done nothing all year long!
alkis21 is offline  
Old 01 January 2014, 16:02   #37
StingRay
move.l #$c0ff33,throat

StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,414
Quote:
Originally Posted by alkis21 View Post
Now, why hasn't StingRay written a slave yet?
Who says I haven't? Noticed this thread about an hour ago and started to work on a patch, I have the game running from HD already so the WHDLoad patch will most probably be released this evening or tomorrow.
StingRay is offline  
Old 01 January 2014, 16:37   #38
Leffmann

 
Join Date: Jul 2008
Location: Sweden
Posts: 1,964
Great game, Frank

It looks great and plays perfectly smooth, definitely one of the most ambitious and technically advanced games made for Amiga recently. I hope there will be a v1.1 which can be run from Workbench as well.
Leffmann is offline  
Old 01 January 2014, 17:11   #39
duga
Registered User
 
Join Date: Nov 2010
Location: Sweden
Posts: 321
Quote:
Originally Posted by phx View Post
That's interesting. In all our tests we found no configuration which fails. Are you sure that it isn't a disk or drive related problem?

Does it just hang or do you see some color bars on the screen, which indicate an error?
It hangs during the loading screen (with the white background).
duga is offline  
Old 01 January 2014, 17:12   #40
duga
Registered User
 
Join Date: Nov 2010
Location: Sweden
Posts: 321
Quote:
Originally Posted by bubbob42 View Post
I tested exactly that config (last test this morning) and it worked fine.

You have almost certainly a floppy drive issue. The trackloader can be a bit demanding and you should use DD-disks. Is it a Panasonic drive?
Panasonic drive (different models) in both machines.
duga is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solid Gold to be released December/January phx News 73 09 January 2014 21:37
Rock Solid Android Emulator - How Much Would you Pay? CDTV1991 Amiga scene 8 19 December 2013 03:25
Can you use solid state capacitors for cap replacement? JACK98 support.Hardware 13 25 August 2010 20:02
Solid Window dragging WB Retro1234 request.Apps 11 24 January 2010 11:09
Does anyone have United PD Gold / UPD Gold CD? ferrycorsten request.Old Rare Games 11 11 April 2005 20:37

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:48.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.26720 seconds with 12 queries