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Old 06 December 2013, 15:20   #41
Snyfls
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Quote:
Originally Posted by amigakit.com View Post
This is a high quality joystick, so you are getting a robust product for what you pay for.
High guality - does it have Sanwa jlf joystick, Sanwa buttons and Omron switches inside?
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Old 06 December 2013, 22:10   #42
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High guality - does it have Sanwa jlf joystick, Sanwa buttons and Omron switches inside?
And if it doesn't will you do a version that does?
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Old 06 December 2013, 22:57   #43
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Looks great, but any plans to add autofire?

Otherwise, we'll have something to mod.
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Old 11 December 2013, 00:07   #44
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Dimensions of joystick:20 x 20.5 x 5.5 cm

Another picture of the joystick buttons:

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Old 11 December 2013, 00:31   #45
Predseda
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Thanks. You also promised us the weight.
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Old 11 December 2013, 04:29   #46
T_hairy_bootson
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My legal team will be getting in touch with you shortly...

http://eab.abime.net/showthread.php?...emade+joystick


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Old 11 December 2013, 10:25   #47
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I find it strange that the questions regarding the brand of components have been ignored. One can only assume that they are no-name.
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Old 11 December 2013, 11:28   #48
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Maybe they can do a pro edition with sanwa parts. Or you could always swap them out yourself.
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Old 11 December 2013, 11:50   #49
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Given the case is 22 on its own, they would be doing well to fit it out with Sanwa parts and get it out of the door for less than 70, realising zero profit!
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Old 15 December 2013, 14:06   #50
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Trevor playing with the new AmigaKit joystick at Pianeta Amiga show:

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Old 15 December 2013, 14:32   #51
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Joystick looks good, but could he look any more awkward in the way he is sitting with it!?
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Old 15 December 2013, 14:36   #52
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There wasnt much room on the small show tables provided
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Old 15 December 2013, 15:20   #53
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Quote:
Originally Posted by bubbob42 View Post
Looks great, but any plans to add autofire?

Otherwise, we'll have something to mod.
If you want to mod or select your own high quality parts, then it's perhaps easier just to buy components to put in your own case... Ultimarc ( http://www.ultimarc.com/store/section.php?xSec=6 ) has a great store for parts, also with USB control circuits for those on pc systems.
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Old 15 December 2013, 15:54   #54
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Quote:
Originally Posted by amigakit.com View Post
Trevor playing with the new AmigaKit joystick at Pianeta Amiga show:

Whoah, shit, you know at first glance who I thought was playing with it? >>



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Old 15 December 2013, 17:57   #55
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Quote:
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There wasnt much room on the small show tables provided
Crikey is the table the same as the one at the back of the picture? They're tiny!
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Old 15 December 2013, 19:03   #56
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Crikey is the table the same as the one at the back of the picture? They're tiny!
Indeed they are, lol.
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Old 15 December 2013, 19:29   #57
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Wouldn't a full size arcade stick make more sense? With all the CD32 buttons available on it?

Considering how many WHDLoad slaves support CD32 extra buttons these days.

It would be a standard 6 button layout with the extra 7th button being the Play/Pause.
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Old 15 December 2013, 20:16   #58
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yep that'd be a great idea. I'd buy. And proper arcade quality parts version pls Amigakit.
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Old 15 December 2013, 22:08   #59
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Quote:
Originally Posted by Whitesnake View Post
Wouldn't a full size arcade stick make more sense? With all the CD32 buttons available on it?

Considering how many WHDLoad slaves support CD32 extra buttons these days.

It would be a standard 6 button layout with the extra 7th button being the Play/Pause.
Actually, two extra buttons are needed on the sides to get the proper arcade feeling with Pinball Dreams. I added that to my build, it is very nice.
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Old 16 December 2013, 11:18   #60
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You could also add a sensor to detect when the controller has been "tilted".
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