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Old 26 April 2014, 17:19   #101
amigakit.com
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Base card is probably costing around 69 / 85 EUR / US $99. When production finishes, there will be more exact costings.

@dlfrsilver

This card can either hook up to A1200 via clockport cable - maybe ACA 500 / A604 in future too!

Alternatively big box Amigas can just plug it into the Zorro slot.
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Old 26 April 2014, 17:32   #102
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Thanks for the info, will be ordering when available.
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Old 27 April 2014, 10:56   #103
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Any chance of a picture from the card inside a desktop A1200?
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Old 27 April 2014, 11:07   #104
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Any chance of a picture from the card inside a desktop A1200?
It's not a picture, but a movie ;-)

[ Show youtube player ]
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Old 27 April 2014, 11:21   #105
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how will this fit inside with all these cables? Can the A1200 still be closed? Or do we need to be creative?
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Old 27 April 2014, 15:20   #106
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how will this fit inside with all these cables? Can the A1200 still be closed? Or do we need to be creative?
I can still close me case OK but if you've got a FastATA or SubWay it will be getting tight for space in a desktop A1200.
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Old 03 May 2014, 01:25   #107
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And that's were you get the idea to put it in a tower case :-)
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Old 03 May 2014, 21:08   #108
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Would be great to get CD music in WHDLoad CD32 games at last.
Can you mix the cards sound with Paula inside your A1200 case?
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Old 04 May 2014, 01:01   #109
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Would be great to get CD music in WHDLoad CD32 games at last.
Can you mix the cards sound with Paula inside your A1200 case?
Yep sure, check my Duke Nukem video
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Old 04 May 2014, 10:36   #110
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Would be great to get CD music in WHDLoad CD32 games at last.
We've already had this discussion in a separate thread. Hardware is not the reason this has never happened before. WHDload cannot access the audio files after the game has launched as the OS is effectively disabled. With enough RAM it could cache MP3/OGG versions in a PreLoad manner... but it would be lots of work and only a handful of people would see the benefit
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Old 04 May 2014, 19:40   #111
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We've already had this discussion in a separate thread. Hardware is not the reason this has never happened before. WHDload cannot access the audio files after the game has launched as the OS is effectively disabled. With enough RAM it could cache MP3/OGG versions in a PreLoad manner... but it would be lots of work and only a handful of people would see the benefit
That's a great shame

I'm sure there are other possibilities with the card, ScummVM is one

@Novacoder, great music on the Duke video, sounds just like it's coming from a Roland SC55
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Old 08 May 2014, 12:20   #112
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Would it not be possible to not kill the system for these games? I'm assuming the system is used on an actual CD32, or is software able to hit the hardware directly in order to play CD audio?
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Old 08 May 2014, 13:37   #113
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It's not a picture, but a movie ;-)

[ Show youtube player ]
Well.. if it's gonna come with it's own sound card blanky I'll buy two
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Old 08 May 2014, 14:17   #114
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Would it not be possible to not kill the system for these games?
Not and use WHDload (as it is today) without pausing during file access.

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I'm assuming [AmigaOS] is used on an actual CD32 game
Not necessarily. It is up-to the programmer.

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Is software able to hit the hardware directly in order to play CD audio?
Yes. All software does is send CDDA commands to the hardware to play, stop, seek etc. and the CD32 audio mixing hardware does the rest. No AmigaOS accessing files.
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Old 08 May 2014, 14:53   #115
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Well.. if it's gonna come with it's own sound card blanky I'll buy two
I will be able to supply 'Amiga branded' blankyies to the marketplace by the end of the year.

Last edited by NovaCoder; 08 May 2014 at 15:16.
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Old 08 May 2014, 15:05   #116
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Not and use WHDload (as it is today) without pausing during file access.
Sorry, I should have specified that I meant playing the actual CD rather than a rip of it. You could drop back into the system, send a play/stop command to the CD-ROM, and then jump back into the game.

I'm not suggesting that it would be ideal, but I don't see why it wouldn't work.

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Yes. All software does is send CDDA commands to the hardware to play, stop, seek etc. and the CD32 audio mixing hardware does the rest. No AmigaOS accessing files.
I didn't realise that, I assumed the playback was handled by the OS. I guess the CD32 must have a custom rom in addition to the kickstart.
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Old 25 June 2014, 18:16   #117
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8 Months since the announcement...

Any updates?
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Old 25 June 2014, 21:06   #118
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8 Months since the announcement...

Any updates?
Just waiting for the drivers to be finished. We dont want it released without drivers.
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Old 25 June 2014, 22:31   #119
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I still don't get what the difference is between a soundcard like Delfina and this.

Is the only difference that you can not record anything with this card? Or is it that you can not use programs and games that support AHI with this card? (For example, I can't choose AHI to get 16bit audio for a demo that supports AHI? )

Nevertheless, I'm going to get at least one for my A4000t

Last edited by ancalimon; 26 June 2014 at 00:55.
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Old 26 June 2014, 03:43   #120
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I still don't get what the difference is between a soundcard like Delfina and this.
A soundcard is able to mix different sounds (decoded on x channels) to an assigned stereo out. Any of these channels can be edited, like play drums or trumpets or mute.

The mp3/ogg decoder on this card is just like those many portable mp3 players. it reads data from memory and decodes the file to stereo out.
It cannot edit the trumpet or the bell. You cannot compose music as you do with famous trackers.

you can't play the shotgun sound in game when mowing down the enemies. this is still the job of paula. What a &%$& . Having nice background music with crackling 8 bit 8 khz samples will prove the hardware to be old.

Last edited by BigFan; 26 June 2014 at 03:48.
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