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Old 10 January 2014, 15:21   #61
vitux
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Even so, I was referring to the angle of vision. be difficult to capture the the graphic art from the view zenith
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Old 10 January 2014, 15:55   #62
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Even so, I was referring to the angle of vision. be difficult to capture the the graphic art from the view zenith
I know, but that is something that cannot be changed at this point. The game is top view like Alien Breed series and it will not be changed to another perspective.
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Old 11 January 2014, 13:37   #63
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Yet, it sure looks good. :-)
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Old 18 January 2014, 04:11   #64
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Hi guys,
I have uploaded new video with current progress on Youtube - feel free to compare it to the video two months old .

http://www.chaosguns.com/2014/01/video-update-2.html
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Old 18 January 2014, 07:59   #65
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I like the game and I love when you post tech details on your blog
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Old 18 January 2014, 19:31   #66
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Hi guys,
I have uploaded new video with current progress on Youtube - feel free to compare it to the video two months old .

http://www.chaosguns.com/2014/01/video-update-2.html
It looks very cool, very smooth scroll, I still hope he enhance more.
Some bullets are very slow. Are you applying [ Show youtube player ] effect?
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Old 18 January 2014, 20:36   #67
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Some objects require the corresponding shadow in the same direction, not?
The movement of the characters look a bit like this. [ Show youtube player ]
Perhaps serve to inspire.
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Old 18 January 2014, 21:41   #68
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My only "complaint" from the video is that the monsters don't sound very frightening.

I'd suggesting having a scarier sound as it would probably surprise some players focused on other things and therefore have an impact on the gameplay
On the other hand it might be too disctracting for some people. So perhaps have an option to select between scary.


Otherwise, it keeps looking better and better
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Old 19 January 2014, 05:12   #69
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Quote:
Originally Posted by vitux View Post
Some objects require the corresponding shadow in the same direction, not?
Hi there! Name's John and I'm one of the team's gfx artists.
Currently we're working on all objects and in game tiles and most of them have been already fixed or optimised (and their shadows as well).
Current video contains still the old versions, so expect yet another major facelift of in-game gfx with a future video upload.

Last edited by Tsak; 19 January 2014 at 05:58.
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Old 19 January 2014, 10:53   #70
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Tsak Thanks, good to hear it. .
Finally, I think if that Alien breed looks like.:-)
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Old 19 January 2014, 11:38   #71
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This is looking superb.
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Old 19 January 2014, 12:34   #72
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Great job guys
Make sure that your PayPal info is loud and clear ingame, onbox, online and wherever, so we can reward your efforts with some monneah
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Old 22 January 2014, 09:17   #73
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Some bullets are very slow. Are you applying [ Show youtube player ] effect?
For testing purposes, we set various bullet speeds for each weapon, so in fact yes - it surely looks like bullet time - Lizard is shooting from very slow weapon.
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Old 22 January 2014, 14:41   #74
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Not want to be repetitive, but your effort is appreciated.
This gives life to the Amiga
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Old 22 January 2014, 16:53   #75
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I saw a screenshot with few screens of alien breed. Is the game only using modified alien breed levels or that was only for testing purposes?. Are the levels new ones?
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Old 22 January 2014, 18:25   #76
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I saw a screenshot with few screens of alien breed. Is the game only using modified alien breed levels or that was only for testing purposes?. Are the levels new ones?
Could you PLEASE pay some attention to this post?

http://eab.abime.net/showpost.php?p=933494&postcount=64
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Old 22 January 2014, 18:53   #77
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This looks great, well done and keep up the good work!
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Old 24 January 2014, 12:05   #78
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Hi guys, donations via PayPal are now possible:

http://www.chaosguns.com/2014/01/paypal-donations.html
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Old 24 January 2014, 14:47   #79
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It's a little confusing. Please make it in EURos
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Old 24 January 2014, 20:35   #80
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You are right, sorry. I have changed it to EUR!
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