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Old 26 October 2013, 20:37   #41
Predseda
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Quote:
Originally Posted by lilalurl View Post
What about Predseda?
I agree Thats also why i do not dare to draw most of the graphics.

Last edited by Predseda; 26 October 2013 at 20:44.
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Old 27 October 2013, 00:11   #42
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I made that picture in GIMP, you can clearly see that resolution of picture doesn't really fit... But as an illustration, what we are trying to achieve - yes, this would be our goal. To be realistic - we can't really compete with Team 17 in terms of graphic, but we will try our best .
With that seems a little is sufficient
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Old 27 October 2013, 05:47   #43
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your game look great
but, this a 4 players game, if it's good, i would like to buy great new amiga games but never i will buy this game just because where i live it will be hard to find 3 guys to play with me on amiga...
but, i wish you the best for this game.
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Old 27 October 2013, 15:07   #44
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your game look great
but, this a 4 players game, if it's good, i would like to buy great new amiga games but never i will buy this game just because where i live it will be hard to find 3 guys to play with me on amiga...
but, i wish you the best for this game.
Don't worry, if succesfull enough we could create one player sequel.
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Old 28 October 2013, 11:31   #45
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@turrican3 - Do you have at least one friend, who would be interested in this game? There will be a 2 player mode (controlling 4 characters, switching between them) available on release. And later maybe, if there is a sequel, there will be an option of a 1 player mode.
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Old 30 October 2013, 12:13   #46
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Shadows are now switchable on/off, it is able speed up the game for cca 20 percent on slower machines.
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Old 30 October 2013, 15:33   #47
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Don't worry, if succesfull enough we could create one player sequel.
Create one you can play over null modem or even the Internet.
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Old 31 October 2013, 04:32   #48
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create one you can play over null modem or even the internet.
+1
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Old 31 October 2013, 10:25   #49
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We have to finish at least something first
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Old 31 October 2013, 13:52   #50
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Multiplayer component is strong in this game and technicaly it will be possible to have also network version, no doubt. But most likely not on the release day. I will put on the future to do list .
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Old 31 October 2013, 13:57   #51
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yeah just a suggestion! I don't expect it in v1.
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Old 02 November 2013, 15:15   #52
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Official developer's blog launched! You can find us at:
http://www.chaosguns.com/

All important updates are going to be published there, however from time to time we will repost it here, to keep you informed.

Last edited by davesade; 02 November 2013 at 22:11.
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Old 08 November 2013, 15:27   #53
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Now implementing underwater passages. Demo is being released soon, before Christmas we hope.
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Old 19 November 2013, 13:01   #54
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I'm proud to show you current status of the engine and demo level:
[ Show youtube player ]
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Old 20 November 2013, 00:46   #55
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Looks great so far!

What with this, Solid Gold, Tales Of Gorluth, Jet Hunt and our new game it's an exciting time for Amiga games that's for sure.
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Old 09 January 2014, 14:54   #56
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Hi guys,
just to let you know, that after a christmas break, we are back in development. We are intensively working on finishing the demoversion.

Until it's done, please have a look at the control scheme, so you can start practising with your joysticks .

http://www.chaosguns.com/2014/01/con...haos-guns.html

More updates soon!
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Old 10 January 2014, 02:33   #57
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Thanks update
I think it would have been a better perspective isometric view
so that you can better appreciate the graphic art of the personages characters
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Old 10 January 2014, 09:54   #58
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Graphics was completely re-drawn BTW, now it looks just awesome, uncomparable to the old one shown in the last video.

Last edited by Predseda; 10 January 2014 at 14:53.
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Old 10 January 2014, 14:39   #59
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Currently our coder is implementing enemies. When this is done, I will create new video update. I'm really excited with current graphics, I hope you will enjoy it!
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Old 10 January 2014, 15:09   #60
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Wow! exciting, waiting for to see them.:-)
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