English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 19 December 2013, 03:35   #21
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 42
Posts: 3,255
Quote:
Originally Posted by Coagulus View Post
Quick update:

I've rewritten the controls finally (something I should have done on the PC version too!)
Lava is in and animated better than the PC version too
Level select works in the main menu up to level 9 so far
First 9 levels are doable and bugfixed now, 11 to go

still no death, guess I should finally get that in!

only 3 more weeks of 2013 to go, will I do it...?

Coagulus
Let's go man !!!!!
turrican3 is offline  
AdSense AdSense  
Old 21 December 2013, 11:47   #22
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 621
Quote:
Originally Posted by turrican3 View Post
Let's go man !!!!!
Working on it, still lots to do. Really don't want to have to change the GFX to 2014!

Quote:
Originally Posted by 1time View Post
Any new videos?

Nice to see that you actually making it to the end
Once I've got the collision detection and death working I'll do a new vid. I

Left to do:
Collision and death (although lives display correctly now)
Sound FX
High score table and table entry
Bugfixing of levels 10 to 20
playtesting
a few minor other parts

It's looking more and more like a 2014 release but I'll do my best. This will happen, it has to!

Coagulus
Coagulus is offline  
Old 21 December 2013, 11:52   #23
crazyc
Registered User
 
Join Date: May 2012
Location: Gravesend - UK
Posts: 410
Looking forward to trying this!
crazyc is offline  
Old 28 December 2013, 11:07   #24
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 621
Quick update.

Looking likely to be a 2014 release now as I hit some very annoying bugs. One of which is that the game goes slow in WinUAE using just chip RAM but runs ok with fast ram.

Is this normal? I can't see what's causing the slowdown but I'll do my best to optimise as much as I can. Otherwise the game may require fastmem for full speed, grr.

I've also got a weird glitch going on on the background playfield when the scrolling direction changes. Doesn't affect playability but I'd like to get rid of that before I proceed.

Also for some reason my bomb explosions have disappeared which means I have a laborious task of comparing old and new code to see what changed. Good thing I made backups regularly.

It's still coming (not 2 more weeks though!)

Coagulus
Coagulus is offline  
Old 18 January 2014, 22:44   #25
prowler
Global Moderator

prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,299
Link to continuation thread:

JetHunt AGA - Coming soon 2014 (sorry!)
prowler is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
New port coming - Strife AGA lantus360 News 54 17 April 2013 08:06
JetHunt - my 'new' game Coagulus Retrogaming General Discussion 10 01 September 2012 20:38
It's coming BippyM Retrogaming General Discussion 78 01 November 2008 20:56
Coming soon... killergorilla Amiga scene 11 09 September 2006 17:18
It's coming Belgarath Amiga scene 78 01 March 2006 11:19

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.06126 seconds with 12 queries