English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

View Poll Results: Would you pay for a brand new AAA Amiga game
YES! But Iv only got an Amiga 500 20 20.62%
YES! But iv only got an Amiga 1200 66 68.04%
NO! Amiga Games suck 3 3.09%
NO! It should be free 17 17.53%
Multiple Choice Poll. Voters: 97. You may not vote on this poll

 
 
Thread Tools
Old 14 May 2013, 16:10   #41
direktorn
Registered User
 
Join Date: May 2013
Location: Stockholm/Sweden
Posts: 21
AAA game running on an A500? LOL

I'd pay for a OS 4.1 game running PPC and P96 that I'd could run from WB, nothing else.
direktorn is offline  
AdSense AdSense  
Old 14 May 2013, 17:54   #42
OlafSch
Registered User
 
Join Date: Nov 2011
Location: Nuernberg
Posts: 456
Quote:
Originally Posted by direktorn View Post
AAA game running on an A500? LOL

I'd pay for a OS 4.1 game running PPC and P96 that I'd could run from WB, nothing else.
"or a OS 4.1 game running PPC and P96"

me not
OlafSch is offline  
Old 18 May 2013, 02:05   #43
desiv
Registered User
 
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,173
Silly question really.. ;-)

If its a great game, it's worth paying for.
Doesn't matter if it's for a console or a PC or a phone or a retro system.

I buy new games for my Vectrex and Atari 7800, so for the Amiga, sure..

Of course, price will make a difference.

There are great games available for the Vectrex that I won't buy just because they cost too much for me. Now, I'm not saying they aren't worth it. They are incredible looking. But I don't pay that much for games on any system.

However, if a game is fun, good quality and in my price range, it'd be silly to say "well, I know I'd enjoy it, but since it's on the Amiga, I'm not buying..." ;-)
desiv is offline  
Old 18 May 2013, 04:40   #44
amigapd
Registered User
amigapd's Avatar
 
Join Date: Nov 2010
Location: london / uk
Posts: 378
What is the motivation for charging for the game - if it is to make money then it is highly unlikely to be a commercial success as even if the game is of good quality it is still only likely to sell in small numbers possibly double figures but not in the 100s or 1000's. This might not even be financially viable if the game is to be packaged in a box on real disks with manuals etc.

I think it is unlikely there will ever be a true AAA game such as SWOS - Chaos Engine - Turrican - Lotus made for the amiga now as those projects needed large teams working on the game for 6 months to a year - such projects are not financially viable and if you are reliant on hobbyist their commitment levels cannot be relied on over such as long period of time.

The only games most likely to be completed on the amiga now are going to be simple 5 min mobile phone type of games such as fruit ninja or greedy mouse or updates of old arcade games such as root beer tapper or drop zone. These games are either free or charged at under a 1 to download for a phone so it would be unlikely Amiga gamers would pay even historic budget prices of 4.99 to 9.99 for these type of games.

It would be fantastic to have new AAA games - but when was the last AAA game released on the Amiga 500 or Amiga 1200?

I guess the more interesting question is would you pay x for this game - then you would know if it is worth continuing with the project as a commercial one.

The brilliant Alien Fish Finger game has currently raised 174 over 2 / 3 years on its just giving page - which is worth considering when thinking about pricing and quality of game individuals are happy to pay for.

Last edited by amigapd; 18 May 2013 at 04:41. Reason: typo
amigapd is offline  
Old 18 May 2013, 11:48   #45
Calabazam
Registered User
 
Join Date: Sep 2005
Location: France
Posts: 163
AAA, is it not the chipset that should have come after AGA?
Calabazam is offline  
Old 18 May 2013, 12:33   #46
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,173
Send a message via MSN to dlfrsilver
with money everything is possible.
dlfrsilver is offline  
Old 18 May 2013, 12:45   #47
Paul_s
needs more ice cream

Paul_s's Avatar
 
Join Date: Nov 2006
Location: Amigaville
Age: 39
Posts: 3,162
Calabazam is right... 'AA' or as better known 'AGA' game. AAA was never released commercially!
Paul_s is offline  
Old 21 May 2013, 00:40   #48
mikrucio
Registered User
 
Join Date: May 2013
Location: Australia
Posts: 17
Quote:
Originally Posted by amigapd View Post
What is the motivation for charging for the game - if it is to make money then it is highly unlikely to be a commercial success as even if the game is of good quality it is still only likely to sell in small numbers possibly double figures but not in the 100s or 1000's. This might not even be financially viable if the game is to be packaged in a box on real disks with manuals etc.

I think it is unlikely there will ever be a true AAA game such as SWOS - Chaos Engine - Turrican - Lotus made for the amiga now as those projects needed large teams working on the game for 6 months to a year - such projects are not financially viable and if you are reliant on hobbyist their commitment levels cannot be relied on over such as long period of time.
These days yes, teams of 50 -100

but not for such a simple system such as the Amiga.
Even the biggest games on the Amiga were only made up of about 5 guys.
over about 1 year. don't forget Another World was made by ONE guy. over 2 years.
mikrucio is offline  
Old 21 May 2013, 00:55   #49
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
Yes, but those people were working on their games every day. If you're working on the title anyway, but you have nothing to show, why you start a poll about who would pay for it without any information about the game itself? That's like asking if I'd pay for a new kind of food without telling me if it's served hot or cold, meat or vegetable, spicy or sweet...
TCD is offline  
Old 21 May 2013, 01:16   #50
amigapd
Registered User
amigapd's Avatar
 
Join Date: Nov 2010
Location: london / uk
Posts: 378
Quote:
Originally Posted by mikrucio View Post
These days yes, teams of 50 -100

but not for such a simple system such as the Amiga.
Even the biggest games on the Amiga were only made up of about 5 guys.
over about 1 year. don't forget Another World was made by ONE guy. over 2 years.
Yes but what is the motivation for charging?? - although 42 people have said they would pay - this would probably drop to 20 at best when game is released - if sold at 15 would give you 300 total sales revenue.

This would be 60 per person for a team of 5 for a years work
Or 12.50 for each month for an individual taking 2 years to make a game

All the above figures exclude cost of making manuals / boxes and printing on physical 3.5 disks and postage costs -

If the game is available only a digital download then very unlikely to receive 15 for the game.

If there is a game in development it would make more sense to follow the old shareware model of releasing a playable level and then ask for payment for extra levels or the complete game. Even this model is probably not commercially viable otherwise there would still be lots of new shareware games being made for the amiga.

If the aim is to make money - then making games for phones is probably a better option.

If the aim is to make a great game for the amiga out of love of the system then making it free and changing the game based on feedback from the community would seem a more realistic option.
amigapd is offline  
Old 21 May 2013, 01:22   #51
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 39
Posts: 24,032
Quote:
Originally Posted by amigapd View Post
If the aim is to make a great game for the amiga out of love of the system then making it free and changing the game based on feedback from the community would seem a more realistic option.
I think you could even charge some money for such a game, but you should better expect that you won't make much money with it Your aim should clearly be to make the game, not money A kickstarter is still an option if you're not sure about the 'financial situation'.

Last edited by TCD; 21 May 2013 at 01:34.
TCD is offline  
Old 21 May 2013, 10:28   #52
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,173
Send a message via MSN to dlfrsilver
i'm sure kickstarter would make it.
dlfrsilver is offline  
Old 22 May 2013, 01:48   #53
mikrucio
Registered User
 
Join Date: May 2013
Location: Australia
Posts: 17
Meh it probably should have been a who's got what system quiz.

I know that I have to make my game Amiga 1200 compatible now. lots more
A1200 owners out there than I thought.
Iv got an Amiga 500.
mikrucio is offline  
Old 23 May 2013, 05:25   #54
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 41
Posts: 3,153
t-zero - napalm - unreal -brian the lion cd32 -flink - kid chaos -leander - z-out - disposable hero - settlers - slamtilt - lotus 3.
thnigs like that but all with cdda, big intro, big style.
i gave you 12 , 3 is not enough.
ps : chaos engine and turrican serie. nearly all these games have good game play, good music and good intro, this is the minimum for a AAA.
you did a game with this quality and i'm ready to buy any one.
turrican3 is offline  
Old 23 May 2013, 12:26   #55
gimbal
cheeky scoundrel
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 36
Posts: 2,943
Games developed for such an old platform are developed out of love for that platform and not for commercial purposes. I wouldn't understand it at all if you would put a price tag on it, I'd expect you to make it free and more easily spread the love.

If you want to make money, do so on current platforms. There is a whole generation of gamers out there that are actually ready to play the old style games, give them the ability to do so!
gimbal is offline  
Old 23 May 2013, 15:41   #56
Marcuz
Wurk???
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 41
Posts: 5,185
Seriously, Mikrucio's question may be upside down, but I do not understand equally people "expecting" a new game to be free because whatever.

Is it work to create it? Yes it is. So it completely in the right of its developer to decide if his work can be monetized or better spent doing something else if it cannot be.

But if one decides that he wants to do the work on a obsolete platform, even out of his love for it or because some specific reason inherent the platform or its public, I fail to see why it should be give necessarily freely based on the obsolescence.

Of course to hope to become rich or even cover the work expenses is a bit too much, but to be expected to provide work for free, no matter who mikrucio is or what the game would be, is really demeaning.
Marcuz is offline  
Old 23 May 2013, 17:13   #57
gimbal
cheeky scoundrel
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 36
Posts: 2,943
We'll just have to agree to disagree We'll have a group hug later.
gimbal is offline  
Old 23 May 2013, 20:06   #58
discomeats
Just add brown sauce.
discomeats's Avatar
 
Join Date: May 2008
Location: North East Englandland
Posts: 170
Personally I don't see any problem with charging money for a game. There's quite the cottage industry for various systems.

Now I have seen some utterly optimistic things sold when better things are given away free, and also some fairly idiotic nonsense, but still; I can't imagine the sales for any old system are enough of an income to warrant going to AAA production values. You got more chance trying to score micropayments on iOS/android or whatever.

But who knows, maybe someone is working on an amazing title right now but keeping secret till it's done
discomeats is offline  
Old 23 May 2013, 20:51   #59
Marcuz
Wurk???
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 41
Posts: 5,185
Agree to disagree? all right, no prob, but still I have not heard a reason behind your (and other people) position, that doesn't revolve around: since it's dead, it's free, and to ask for money is a rapine.

And sorry if I'm going OT, but I guess this was more or less OT from the start...
I do employ my time (also) on developing a game, with a coder, for contemporary platforms.
The coder works on the engine since a couple of years I guess and I since roughly a year.
I do design, story and actual graphic, so narrative, which happens to be also the content of my profession, but it could be not and it would not change anything with the game getting out, as still it, the game, would be valued, or not, and tied to whatever perceived pricetag, because of what it would be and not because of what I may do.

So I put tons of hours in this game and tons still are required, not because it's a cash cow, because it will be not, but because I really want to do the game, right. Does that mean that I should give my time for free? I don't see how, in whatever way my interest in the game or the platform for which the game is intended factor in the equation.

Ok, offer and demand balance: so if the demand is limited the work should be free? Demand don't even exist yet before the desire for a product is created!
On this very board there are news about products sold in 2013 for emulators only! And people evidently spend money on that!

Yeah I agree to disagree, all right...

Last edited by Marcuz; 23 May 2013 at 21:56.
Marcuz is offline  
Old 23 May 2013, 21:52   #60
alkis21
Zone Friend
alkis21's Avatar
 
Join Date: Jul 2002
Location: Athens, Greece
Age: 42
Posts: 1,276
Send a message via MSN to alkis21
For the record, I totally agree with Marcuz. Whether you want to pay for something or not is your right, but you cannot expect from anyone to give you something he worked for for free.
alkis21 is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
What did you pay for your first Harddrive to your Amiga Zed Nostalgia & memories 57 10 August 2013 16:33
New AAA+ title in the works for Amiga: LEONA's Tricky Adventures MrX_Cuci News 62 20 March 2013 21:26
How much should I pay for an Amiga 500 at the moment?? scifi MarketPlace 1 18 November 2011 07:36
Are you willing to pay for a new Amiga Shoot em up? viddi project.Amiga Game Factory 65 01 May 2010 12:36
The AAA Chip Antiriad Retrogaming General Discussion 30 13 May 2009 13:29

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:22.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.45378 seconds with 12 queries