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Old 29 August 2013, 01:22   #21
prowler
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Okay, I've added to the list all those new games mentioned above for which both Author/DL pages and original EAB threads can be specified.

Edit: If anyone can supply those details for the other games mentioned (Szalter, Rebirth AGA, etc.), then please add them here.

Last edited by prowler; 29 August 2013 at 02:06.
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Old 29 August 2013, 02:05   #22
NovaCoder
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[ Show youtube player ]

There's still lots to do before I can release a public BETA.


Just 2 more weeks!

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Old 05 September 2013, 21:16   #23
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My new project is Carpet Capers. Very early stages, nothing useful to report other than it is in progress !

http://blackjet.co.uk/amiga/Carpet-Capers-Amiga/
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Old 06 September 2013, 00:23   #24
Lonewolf10
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Quote:
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Dev Tools used:

None of your business.
LOL

I love the main character, he looks very cool.


Quote:
Originally Posted by NovaCoder View Post
AmiWolf BETA

There's still lots to do before I can release a public BETA.
Looks pretty good so far
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Old 08 September 2013, 06:53   #25
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2 music modules ripped from Asgard Met Vikings in the Zone.
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Old 16 September 2013, 16:31   #26
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WIP platform game Magic Ball [ Show youtube player ] Made with Backbone, nice use of colors, random music. Polish developer but everything is in english.

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Old 27 September 2013, 15:25   #27
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My favourite genre and '90s style.
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Old 27 September 2013, 20:21   #28
Mrs Beanbag
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Mr Beanbag is still in development, currently in the middle of massive refactoring into a more flexible modular structure.
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Old 30 September 2013, 13:45   #29
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Mr Beanbag is still in development, currently in the middle of massive refactoring into a more flexible modular structure.
Cool, are you also going to add any new features?
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Old 30 September 2013, 13:50   #30
Mrs Beanbag
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Cool, are you also going to add any new features?
Should be possible in future to install custom modules to do various things, such as replace the main character. It is already possible to load alternative game worlds from disk.

Working towards a game creation system. But of course I also need to finish the final boss so the game can be completed, and there are issues with the design of some levels that need sorting out.
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Old 30 September 2013, 23:52   #31
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Mr Beanbag is still in development, currently in the middle of massive refactoring into a more flexible modular structure.
Great news! This is THE game I'm looking forward to see finished. Heck I'd be happy even if the only addition was getting the last boss finished
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Old 01 October 2013, 19:32   #32
Jack Burton
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Working towards a game creation system.
Good news for those who can't code, like me.
Could you give us some details about it (I assume it's a platform game creator) ?
Anyway, I'm looking forward to see your game creation system !
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Old 01 October 2013, 19:58   #33
Mrs Beanbag
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Good news for those who can't code, like me.
Could you give us some details about it (I assume it's a platform game creator) ?
Anyway, I'm looking forward to see your game creation system !
Well I need also to produce a map editor that I wouldn't be ashamed to release to the public. I'd like one of those for my own use as well to be honest.

It won't just be for platform games, other types of scrolling game will be possible. For platform game just turn gravity on!

I'm trying to devise a scripting language for it so you can create any character/enemy behaviour that you like, or you could choose from a library of characters and customise various parameters. But until then just an editor for Mr Beanbag worlds and levels.
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Old 03 October 2013, 23:21   #34
Lonewolf10
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Well I need also to produce a map editor that I wouldn't be ashamed to release to the public. I'd like one of those for my own use as well to be honest.
Yeah, map/level editors are a PITA to code. I made my own one in AMOS, but there is a bug when switching between certain tile sizes (source tile screen should auto align, but doesn't always align correctly) so I haven't released it - besides the fact it is a little crude (though functional). Source tiles must be on a IFF file (max size IIRC 1000x1000) and the level data can be saved in binary format or assembler data format.

I also agree with Brolly, please get the game finished before Christmas
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Old 09 October 2013, 22:00   #35
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Secret of Maya [ Show youtube player ] Platform game with anime/manga style hero. Enemies and items are programmed. I think music is too heavy and out of place. Another good game in near future
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Old 09 October 2013, 23:15   #36
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Secret of Maya [ Show youtube player ] Platform game with anime/manga style hero. Enemies and items are programmed. I think music is too heavy and out of place. Another good game in near future
Look at that awesome graphics!
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Old 09 October 2013, 23:20   #37
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Is it Backbone or he made it from scratch?
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Old 10 October 2013, 19:57   #38
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That video didn't work but this one does: [ Show youtube player ]

Looks awesome, hope it gets finished. Where did you get the preview?

Last edited by Bluntman; 10 October 2013 at 20:13.
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Old 10 October 2013, 20:11   #39
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Yes, I made backup video to keep it safe.
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Old 10 October 2013, 20:27   #40
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Ah, smart idea. Where can we find the preview to try anyway?

I see where he got some of his graphics from: http://www.pixeljoint.com/files/icons/full/jumpnrun.png
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