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Old 27 July 2013, 13:55   #41
Graham Humphrey
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A look at the developer's home page reveals that you can now buy a physical copy of this game which is also a newer version for £7.50 plus P&P. Will definitely look at buying this sometime soon
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Old 27 July 2013, 18:06   #42
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Will definitely look at buying this sometime soon
HOL will welcome scans of course. Unless spud agrees to provide some directly

Obviously, it will mean we need to create an entry for the game.
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Old 28 July 2013, 18:25   #43
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Yep, I can provide, no problemo
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Old 28 July 2013, 18:56   #44
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Thanks
I'll send you a PM just after I post this.
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Old 18 February 2014, 16:31   #45
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Fantastic game , I will give it a try in my spare time
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Old 22 February 2014, 01:04   #46
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Glad you like it
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Old 23 February 2014, 14:54   #47
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I've written a review for polish printed amiga magazine PPA, it should be out any day now.
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Old 25 February 2014, 11:37   #48
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Just a short post to announce I've finshed writing my new game, The Incredible Adventures of Moebius Goatlizard. A port of a popular ZX Spectrum title from last year, Endless Forms Most Beautiful, and based on my SAM Coupé port of The Lost Tapes of Albion (The Lost Disks of SAM).

It is downloadable in ADF form from http://blackjet.co.uk/amiga/moebius-goatlizard/

Requirements are minimum of 512KB Amiga, but you get a couple of extras if you play it on an 020+. It also caches more stuff in RAM if it finds it.

Instructions are included in the ReadMe file on the disk.

This is the first program I've written for the Amiga, and it probably shows ;-) haha.

Hope you enjoy. Feedback always welcome. The disk is bootable, and it also works from workbench (most of the time!)
hello good game i load it on to minmig and work going to try it on amiga 600 soon thank you
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Old 25 February 2014, 23:16   #49
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I've written a review for polish printed amiga magazine PPA, it should be out any day now.
Excellent :-) If only I could read Polish!
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Old 24 March 2014, 12:27   #50
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Hello, I have a new(ish) version in progress:

[ Show youtube player ]
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Old 25 March 2014, 22:44   #51
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looks neat ! what are the new features ? will it still work with 512 k ram ?
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Old 26 March 2014, 13:40   #52
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So far, in-game music support and some new enemy types that I planned to put in originally but ran out of steam (the big monster on the video is one such). Not sure if it will fit in 512K, possibly not... depends how carried away I get!
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Old 27 March 2014, 11:05   #53
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Hey spud, your game is on of my News from yesterday.
Keep on Working, i think it would be great



Visit http://www.amiga68k.de/?p=3504

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You can translate at any time the website into English or click right here: http://amiga68k.de/?page_id=348

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Old 27 March 2014, 21:37   #54
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Excellent :-) I should get cracking on it then!
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Old 30 April 2016, 20:25   #55
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As others already have said. Very professional looking game. But way too difficult.

I bumping this thread just to say THANKS
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Old 30 April 2016, 20:39   #56
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Yeah I just tried it out about an hour ago; very cool indeed
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Old 30 April 2016, 20:46   #57
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Hope you played the DX version. The improved version with music and stuff

http://eab.abime.net/showthread.php?t=74438
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Old 30 April 2016, 20:59   #58
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Yeah v1.1
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Old 30 April 2016, 22:17   #59
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Reminds me a bit of jumping jack for the spectrum. Looks good.
Really wish I could program in asm. Keep looking and reading, but constantly getting stuck.

Well done
Rich
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Old 01 May 2016, 19:46   #60
spud
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Quote:
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Hope you played the DX version. The improved version with music and stuff

http://eab.abime.net/showthread.php?t=74438

Do you find the DX version harder than the original version by the way?
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