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Old 02 April 2013, 19:56   #21
Mclane
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Can you name a good one, tried exoticripper but it found nothing.
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Old 02 April 2013, 20:03   #22
Asle
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in the zone.

--edit
hum, was wrong. ended up with a mem rip for the music. In the zone.

Last edited by Asle; 02 April 2013 at 20:29.
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Old 02 April 2013, 21:00   #23
Toni Wilen
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btw, I solved missing left edge border in [original Rink-A-Dink] rotozoomer part
Should be working now, hopefully without breaking anything else: http://www.winuae.net/files/b/winuae.zip Also fixes few pixels of sprite crap on right side of bottom border.

Waiting for more test cases
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Old 03 April 2013, 01:46   #24
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Yep, seems to be working here Toni. I'm not certain, but you might have broken the rotzoomer in Sanity's Roots 2.0 though... I think I better do my testing after a format and reinstall though ;o)

Cheers

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Old 03 April 2013, 03:19   #25
Djay
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Beautiful Demo
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Old 03 April 2013, 09:59   #26
Mclane
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in the zone.

--edit
hum, was wrong. ended up with a mem rip for the music. In the zone.
Cheers, what did you use to rip them?
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Old 03 April 2013, 10:15   #27
dalton
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in the zone.
Thanks! But that's only one song, no?
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Old 03 April 2013, 11:32   #28
thor
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Thanks! But that's only one song, no?
Three mods ripped and zoned now.

Last edited by thor; 03 April 2013 at 12:29. Reason: Changed naming of file to reflect redux version
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Old 03 April 2013, 11:46   #29
dalton
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Three mods ripped and zoned now.
Awesome, thanks! Now I'll listen til my ears bleed
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Old 03 April 2013, 13:23   #30
Mclane
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Three mods ripped and zoned now.
What did you use to rip them?

Someone please tell me
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Old 03 April 2013, 14:38   #31
thor
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What did you use to rip them?

Someone please tell me
I used WinUAE debugger. Find the p61a init routine (here you can just search for "p61a", instruction starts 2 bytes earlier). Set breakpoint there. If breakpoint triggers, A0 points to song data and A1 to sample data. Save them, concatenate them and you have the packed mod.
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Old 03 April 2013, 17:55   #32
Asle
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disk rip goes like this.
Note that all P61A are split.
Now, first header is at pos 7D000h on disk and is F42h bytes big
its sample data is at pos 7E000h on disk and is 32650h bytes big

At pos 2D400h, there's RNC crunched header of the next zik. Its size is DBEh (replace PDR with RNC to decrunch)
at pos 4800h, there's RNC crunched sample data of this zik. its size is 28B0Ah (replace PDR with RNC to decrunch)

At pos D9C00h, there's RNC cruncher header of last zik. its size is 5C7h bytes (replace PDR with RNC to decrunch)
its sample data is inside a split RNC. First part is at pos 68200h and goes for 5000h bytes. second part is at D2C00h and goes for 6E12h bytes. join both parts, replace PDR with RNC to decrunch.

Join headers and sample data and there you go for the P61A files.

Sorry about being off topic ... Still if anyone knows how to contact Paradroid, please ask him to share the original protrackers (that goes for the former Rink A Dink prod as well )

Sylvain
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Old 03 April 2013, 19:20   #33
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Sorry about being off topic ... Still if anyone knows how to contact Paradroid, please ask him to share the original protrackers (that goes for the former Rink A Dink prod as well )
I was wondering why nobody thought about doing this, it's not like I haven't been on these forums talking about the demo - for example, look at the earlier posts of this thread
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Old 03 April 2013, 19:28   #34
Asle
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woaw, that's me being completely off I guess.
Well, do you have the original musics and if so, would you share them please ?
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Old 03 April 2013, 20:39   #35
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yep, will do so later this evening. Got the house famous paradroid's finest meatballs in the oven right now, don't want them to burn :P
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Old 03 April 2013, 21:37   #36
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Meatballs were great, but you'll all have to make do with this instead: http://www.sakanadon.net/demoscene/d...Soundtrack.zip
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Old 04 April 2013, 10:17   #37
Mclane
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LOL, typical Northener, grub grub grub

From a soft southern jessie

But may I say your coding skillz are top notch..
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Old 05 April 2013, 22:35   #38
Toni Wilen
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Hey hey hey, Toni! I'd like to say that the demo wouldn't have got made at all if it wasn't for winuae, so please don't take my complaining about it in the demo harshly. It's a wonderful piece of software and works great most of the time
I only meant that adding emulation specific fixes is wrong (at least if model is standard A500). Actually it is totally wrong

Quote:
Be prepared for DMA timing hell, lol
I am still waiting, please hurry I don't have anything to do anymore! "original" Rink-A-Dink left border is already fixed. (Interestingly, this really simple chipset "feature" appears to be very very rarely used)
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Old 06 April 2013, 13:42   #39
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Rink a Dink : Redux!

Best Amiga demo in years.... so why aren't you lot talking about it!!!

http://pouet.net/prod.php?which=61182
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Old 06 April 2013, 13:53   #40
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We are talking about it... Threads merged
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