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Old 08 August 2015, 06:50   #41
turrican3
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I'll make a test then, thank you toni.
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Old 08 August 2015, 22:10   #42
Michael
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Another crazy idea - winuae expansion!
Virtual com port link via tcpip so that it makes it possible to play some 2 player games over the network with a friend.
Networks are fairly quick now.

It might also be possible to encapsulate serial port output with time tags
so that winuae delays emulation if the other side has lagged for some reason. Not ideal for fast passed games on slow networks, but ok for slower games. (Napalm)

This can also be expanded to modem linked games (eg. Gloom)
but again routing the modem connection to tcpip via emulating the modem dialup. This has an advantage since those games already know how to deal with delays on the line.
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Old 09 August 2015, 12:48   #43
Michael Sykes
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Quote:
Originally Posted by Toni Wilen View Post
Yes but game has very low latency requirements (any serial link action game has same problem)...
I like the idea but I guess it will not work very well.
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Old 09 August 2015, 15:13   #44
Toni Wilen
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It does not work and it is not new idea. Practically all serial link (action) games assume near-real time communication (direct hardware access serial latency can be less than 1ms!)
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Old 11 October 2015, 03:18   #45
turrican3
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Quote:
Originally Posted by Toni Wilen View Post
It does not work and it is not new idea. Practically all serial link (action) games assume near-real time communication (direct hardware access serial latency can be less than 1ms!)
but a 2 players game on the same amiga could be played through the network...
Some source which could interest you Toni ???? https://github.com/MisterTea/MAMEHub
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