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Old 07 March 2013, 13:11   #21
NovaCoder
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Hyperion's Descent is not good, you need Nova's Descent

Anyway, to get back on topic.

Really looking forward to playing Strife AGA
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Old 07 March 2013, 13:39   #22
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Quote:
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Hyperion's Descent is not good, you need Nova's Descent
Until that arrives the port by Christian Sauer is a better choice IMHO. For those that missed my previous post his latest ports (AFAIK) of Descent and Hexen are not on Aminet, but can be found here:
http://web.archive.org/web/200706271...er/Descent.lha
http://web.archive.org/web/200706271...auer/Hexen.lha

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Anyway, to get back on topic.

Really looking forward to playing Strife AGA
Yes, back on topic.
An RTG port would better suit my A1500. But looking forward to checking this out anyway.
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Old 07 March 2013, 13:46   #23
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Thanks James, did not know of this work.
I see there is a Wolf3D port there too. Any good?
http://web.archive.org/web/200706271...ristian.sauer/
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Old 07 March 2013, 14:01   #24
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Thanks James, did not know of this work.
I see there is a Wolf3D port there too. Any good?
http://web.archive.org/web/200706271...ristian.sauer/
That one is on Aminet:
http://aminet.net/package/game/shoot/Wolfenstein3D
It only works with the shareware files, and could do with more work, but it runs OK(ish) on my A1500/040/RTG. I think the AGA port is more optimized, although I have not tried it myself.
http://aminet.net/package/game/shoot/AWolf3D
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Old 07 March 2013, 15:52   #25
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Aha thanks James. Can the Descent and Hexen ports be upped to Aminet before they are lost in webarchive? Is Christian still about?
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Old 07 March 2013, 16:31   #26
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AWolf3D runs far better than Wolfenstein3D on my A1200s. Still not as impressive as the ST version, which would be an awesome one to port to the Amiga, being in 16 colours it'd run on OCS and probably run faster than the 256 colour version on AGA Amigas too.

lantus360, I'm very sorry for going off-topic, the whole subject of porting these PC games to the Amiga is exciting though.
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Old 07 March 2013, 17:17   #27
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not a problem at all by all means keep it going

im still working on performance. We are at 20fps now on an 060/50. Getting closer where i want this to be.

Incidently i saw that guide on FPS performance for Doom..i cant get ADoom anywhere near 24fps on my 060. For me it chugs along at 12-15 most of the time. Is that normal? I tried a few patches/removing some patches/clean startup-sequence to no avail. Boom on the other hand just flies for me. I wish i could timedemo it (hint hint Nova

Strife is certainly more detailed than Doom without question. It runs on the same engine but its been modified to handle more planes and segments. There is also a seperate WAD file thats needed just for the voice dialog in the game

Last edited by lantus360; 07 March 2013 at 17:24.
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Old 08 March 2013, 01:32   #28
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im still working on performance. We are at 20fps now on an 060/50. Getting closer where i want this to be.
That's pretty good and already playable .

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Incidentally i saw that guide on FPS performance for Doom..i cant get ADoom anywhere near 24fps on my 060. For me it chugs along at 12-15 most of the time. Is that normal? I tried a few patches/removing some patches/clean startup-sequence to no avail. Boom on the other hand just flies for me. I wish i could timedemo it (hint hint Nova
You should be getting 20-25 fps with the ADoom timedemo. I get 40 fps but that's with a 68060@75MHz and RTG. Others have had poor performance though too. Maybe something in this thread will help:

http://www.amiga.org/forums/showthre...t=51616&page=3
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Old 09 March 2013, 04:34   #29
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alright - got a few folks beta testing it for me

release will be real soon now (tm)

in the mean time heres a vid of some gameplay

[ Show youtube player ]

note: when the camera spins it jerks around everywhere. This is just the video and my camera not the gameplay itself
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Old 09 March 2013, 11:57   #30
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It looks fantastic! Great job!
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Old 09 March 2013, 13:18   #31
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great looking forward to it, great work from you!
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Old 11 March 2013, 03:07   #32
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Aha thanks James. Can the Descent and Hexen ports be upped to Aminet before they are lost in webarchive? Is Christian still about?
It looks like he uploaded this to Aminet a couple of weeks ago:

http://aminet.net/package/disk/cdrom/CDPlayer371p
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Old 11 March 2013, 06:58   #33
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its out folks

http://aminet.net/game/misc/StrifeAGA-1.0.lha

enjoy

interested in how it runs on your setup(s)
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Old 11 March 2013, 10:03   #34
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I wish my blasted connection would upload to YouTube faster...

Finally: [ Show youtube player ]

Here's a video of the first time running on my 030 A1200!

Oh, and thank you VERY much for this awesome port!

Last edited by Cammy; 11 March 2013 at 10:46.
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Old 11 March 2013, 14:08   #35
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If you are looking new project this could be nice

http://zod.sourceforge.net/

Game was originally announced to Amiga 2002 by Clickboom

It is SDL based, so make it playable with 68k, you would need to replace SDL parts with native routines.
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Old 14 March 2013, 21:14   #36
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glad you guys are enjoying Strife

i took a crack at Heretic last night since it runs under the same engine - [ Show youtube player ]
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Old 14 March 2013, 21:29   #37
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RTG is a good question, will it be done? would be quite useful on many systems.
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Old 15 March 2013, 00:22   #38
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Lantus, great work!
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Old 15 March 2013, 00:36   #39
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Cool work on Heretic, looking good already

Looks like I'm going to have even more stuff to play on my A1200!
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Old 15 March 2013, 01:37   #40
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glad you guys are enjoying Strife

i took a crack at Heretic last night since it runs under the same engine - [ Show youtube player ]
Nice work! I wished it would be playable on 040, like it is on 060.
Strife was slow on A4000 040/25Mhz, mostly in the open world parts.
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