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Old 17 March 2013, 00:54   #61
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Originally Posted by Galahad/FLT View Post
should do well.
I would do the graphics for a game for a classic amiga if they were at my reach and if the project was funded.
Without prior funding, for the reasons you say, it is very risky.
I just read about a dev for a cooking game for iOS, who described how his game, costing 8.000 $ was able to cover the costs in a month after its release, and that that was pretty much it.
I don't mean anything with that sketchy example, just that niche markets and large costs can stop one on his tracks.
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Old 20 March 2013, 19:37   #62
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Kickstarter canceled, but Amiga version for preorder.

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Old 20 March 2013, 20:26   #63
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We must find out why this doesn't happen for the Amiga (and then this afterwards).
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