English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 04 February 2014, 08:35   #241
Coagulus
Gets there in the end...

Coagulus's Avatar
 
Join Date: Sep 2005
Location: Wales
Posts: 606
That scrolling looks great. Keep it up!
Coagulus is offline  
AdSense AdSense  
Old 18 February 2014, 15:02   #242
Gzegzolka
Registered User

 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 972
Seen it, play it There's lot of stuff to do, but I hope You will made it Amiga desrve good Final Fight game.
Gzegzolka is offline  
Old 28 July 2014, 14:58   #243
SteveUK
Registered User

 
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 53
is this game still in development? hope so
SteveUK is offline  
Old 28 July 2014, 16:23   #244
leathered
Registered User

leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 40
Posts: 304
Yes mate! And thank you for asking!
There will be another 'in house' demo going soon. The main engine is much improved and dare I say about 90% complete. I'm just about at the point where I can start throwing stuff in there.
Object code placement is much improved as well as the memory handling for the characters. There is enough room for 6-7 different types of goon at once. AI handling has been improve at a basic level (it behaves much more like the arcade IMO). However it totally lacks any differentiation among the different types (no unique AI as yet) and collision detection with the player is currently off. No doubt it will be some time before it's all running fast & smoothly again.
Copper colours for stages 1.3 and 2.1 are in. Right now I'm working on stage 2.1, then through again to Sodom and and stage 3.1 and I'm out of gfx! Hopefully by then someone will come to my rescue again.
Right now it's all about getting some stages in there and their unique features while keeping the BB code small and re-usable as possible.
leathered is offline  
Old 28 July 2014, 16:31   #245
jbenam
Italian Amiga Zealot

 
Join Date: Jan 2009
Location: Italy
Age: 29
Posts: 1,224
Lovely news! I remember trying the demo back in September/October and I was really impressed by it.

Can't wait to try the new demo
jbenam is offline  
Old 29 July 2014, 02:44   #246
Kurtz
No right to judge him.

Kurtz's Avatar
 
Join Date: Sep 2006
Location: United Kingdom
Posts: 52
I'm truly impressed! Sure there would be quite some work ahead, and I so much wish I was skilled in 68k coding to help out.

But what I really really appreciate here is the desire to be faithful in terms of game mechanics, moves, a credible enemy AI. Had the old A500 port had these back then, I would have well gone over its palette choice and whatnot.
Kurtz is offline  
Old 31 July 2014, 20:18   #247
SteveUK
Registered User

 
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 53
Awesome! This is great news! I was worried it may have got stuck in limbo... it was a shame that the port of final fight back in the day was poor. Especially compared to the awesome MegaCD one. The CD32 could of done with your AGA version back in the day!
SteveUK is offline  
Old 31 July 2014, 21:30   #248
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 41
Posts: 3,133
Quote:
Originally Posted by leathered View Post
Hopefully by then someone will come to my rescue again.
Right now it's all about getting some stages in there and their unique features while keeping the BB code small and re-usable as possible.
I'll try to speed up !
turrican3 is offline  
Old 25 September 2014, 00:31   #249
SteveUK
Registered User

 
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 53
I will finish it off soon
Attached Thumbnails
Click image for larger version

Name:	final_fight_cd32_front.jpg
Views:	315
Size:	137.0 KB
ID:	41690  
SteveUK is offline  
Old 25 September 2014, 13:31   #250
Cobe
Registered User

 
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 34
Posts: 504
Quote:
Originally Posted by leathered View Post
Right now it's all about getting some stages in there and their unique features while keeping the BB code small and re-usable as possible.
Does this mean that it has potential to become, beside excellent remake, Amiga's BOR also?
Cobe is offline  
Old 25 September 2014, 14:27   #251
adrdesign
Registered User

adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 38
Posts: 267
It has been said in other post, that it will have a nice soundtrack also...
adrdesign is offline  
Old 25 September 2014, 14:55   #252
Immortal
Registered User

Immortal's Avatar
 
Join Date: Sep 2014
Location: Portugal
Age: 38
Posts: 50
Cant wait to put my hands on this remake
Immortal is offline  
Old 25 September 2014, 15:12   #253
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,092
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by SteveUK View Post
I will finish it off soon
it won't run on CD32, the memory required is way too high for that.
dlfrsilver is offline  
Old 25 September 2014, 15:34   #254
SteveUK
Registered User

 
Join Date: Jul 2014
Location: Shropshire / UK
Posts: 53
Quote:
Originally Posted by dlfrsilver View Post
it won't run on CD32, the memory required is way too high for that.
what about the 8MB CD32 version? (For SX1 / SX32 / and the new Hermes Expansion)

Would it run on 020 + 8MB?

Let me know, hope so! Cheers
SteveUK is offline  
Old 25 September 2014, 16:31   #255
turrican3
Moon 1969 = amiga 1985

turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 41
Posts: 3,133
Quote:
Originally Posted by SteveUK View Post
what about the 8MB CD32 version? (For SX1 / SX32 / and the new Hermes Expansion)

Would it run on 020 + 8MB?

Let me know, hope so! Cheers
Yes, it should work with 8 Mb of fast.
turrican3 is offline  
Old 25 September 2014, 23:49   #256
leathered
Registered User

leathered's Avatar
 
Join Date: Oct 2011
Location: UK
Age: 40
Posts: 304
Quote:
Originally Posted by SteveUK View Post
I will finish it off soon
That is awesome! Well, talk about pressure

Quote:
Originally Posted by Cobe View Post
Does this mean that it has potential to become, beside excellent remake, Amiga's BOR also?
I would love that - I suppose if all fails then it could be made to resemble BOR to some degree of functionality. Maybe if I tried that it would help me get my head around the AI


The memory used is about 1.7mb chip + around 250kb of fast (purely for the music). I don't foresee there being any need for more fast memory. I reckon it will need to be booted from CLI for everybody in the end even though I can start it from my Workbench at the moment.

So any AGA Amiga with fast expansion should be fine. I'm not sure about CD32, is the data for the game read from the CD? (Edit: ok that's painfully obvious) For CD32 it obviously deserves cdda music. I have no experience with this which does not mean it can't happen but I would certainly need help - when (and we must still say if) that point ever comes.

I'm grilling my head over the game's AI every chance I get which is not so often right now. When I'm satisfied there's actually a lot of new material to put in.

Anyway, thanks for all the support as it certainly helps!

Last edited by leathered; 30 September 2014 at 16:37.
leathered is offline  
Old 26 September 2014, 02:20   #257
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 40
Posts: 649
Im definately gonna give this a crack on my a1200 when it is done.
Adrian Browne is offline  
Old 26 September 2014, 11:40   #258
edd_jedi
Registered User
edd_jedi's Avatar
 
Join Date: Apr 2010
Location: London / UK
Posts: 396
Keep up the good work, we appreciate it!
edd_jedi is offline  
Old 27 September 2014, 04:40   #259
Hewitson
Registered User
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 35
Posts: 2,235
Quote:
Originally Posted by SteveUK View Post
It was a shame that the port of final fight back in the day was poor.
It was actually a pretty decent conversion. Yes, it sucked compared to the arcade game, but it was always going to. The CPS1 hardware is a million times better than the Amiga.
Hewitson is offline  
Old 27 September 2014, 13:31   #260
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,092
Send a message via MSN to dlfrsilver
well, the main problem is not that the CPS-1 is better, the main problem was that R. Aplin got no help from any talented graphist. A coin-op conv weak point are the graphics. Those must be reworked to be the best as possible.

The FF game code was quite brill on amiga, with neat ideas in it.
dlfrsilver is offline  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Beats of Rage engine for OCS/ECS. Toni Galvez Amiga scene 17 12 January 2015 01:58
Absolutely NOTHING Beats The Real Thing Akira Retrogaming General Discussion 24 18 February 2014 11:35
Beats of Rage OS4.x fitzsteve Retrogaming General Discussion 1 23 December 2011 00:09
You know it really beats the hell out of me !! synchro Amiga scene 6 11 May 2006 16:01
WinUAE - HD, and WinUAE Beats me Mr.B support.WinUAE 19 26 October 2003 17:49

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:12.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.23452 seconds with 12 queries