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Old 29 October 2012, 05:40   #21
fishyfish
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That's ingame footage by the way (Hero Of The Galaxy 3d), not a title "screen"

Also, Parrot Island is an AMOS PD game.
Title screen is pretty bad, but the game itself if ok-ish if you like point n click adventures.

Last edited by Graham Humphrey; 29 October 2012 at 10:29. Reason: Back-to-back posts merged
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Old 29 October 2012, 18:32   #22
killergorilla
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Another piece of dithered magic...

http://hol.abime.net/364
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Old 29 October 2012, 22:52   #23
Photon
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Quote:
Originally Posted by s2325 View Post
some more:

I think this looks brilliant. Maybe too few colors, but... ST port maybe?

Remember also when the games came. Even that Seychelles beach HAM scan was tremendously great and different to anything seen on a computer screen before, and anything that wasn't scanned - well, there had been no paint program like DPaint before, virtually noone held a job as computer graphics artist and used a mouse before.

So... from 1988 to 1991 was the time period in which the game companies could hire or develop the expertise. It took about that long to develop really good dithering skill (as in the artist's technique, not scan dithering). In 1992 the good graphics started to come, and by then it was the beginning of the end...

That said, one notable example popped into my mind...



Coder graphics! Too cheap to pay an artist! Bah!
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Old 29 October 2012, 23:15   #24
Predseda
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It is probably not a pure dithering in Virus title screen, I would rather say it is the "spray" tool of Deluxe Paint.
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Old 28 January 2013, 15:56   #25
hansel75
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Neuromancer.

http://hol.abime.net/955
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Old 09 November 2013, 12:34   #26
s2325
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Amiga



Atari ST

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