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Old 22 September 2012, 22:19   #61
s2325
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I think it's good thing it's so close to original: [ Show youtube player ] I hate those remakes with remixed music and filtered graphics.
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Old 22 September 2012, 22:30   #62
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Becomes annoying a bit
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Old 22 September 2012, 22:34   #63
TorbenLarsen
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Quote:
Originally Posted by lilalurl View Post
Babylonian Twins :
http://babyloniantwins.com/

http://babyloniantwins.com/background/

You probably have some well-received iterations of Worms, Lemmings and such on smartphones I guess.
Welcome to the top of Amiga gems, still very much alive. Perhaps we should all make an Amiga club app for iOS and Android

Games for the Amiga Club App available for iOS and Android:

Battle Squadron
Babyloniantwins
your pick...

Last edited by TorbenLarsen; 22 September 2012 at 22:45.
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Old 23 September 2012, 00:58   #64
Graham Humphrey
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Threads merged.

Can we keep all of this stuff in just the one thread from now on please. Otherwise this is getting to the stage where it's borderline spam...
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Old 23 September 2012, 09:31   #65
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Threads merged.

Can we keep all of this stuff in just the one thread from now on please. Otherwise this is getting to the stage where it's borderline spam...
Thanks Graham, see your point
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Old 23 September 2012, 12:29   #66
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This was a great game - I remember being introduced to it after a finding it on a demo disk! Purchased this for Android at only 0.62 it's a hell of a lot cheaper than the demo!

Keep up the good work. I wasn't too keen on iPad version with 2 player - can you make it 'connect' to another for proper 2 player rather than split screen in future release?
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Old 23 September 2012, 21:00   #67
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Regarding the nova missile in original Battle Squadron.

Circling the joystick is really unreliable when you're in a bind and you need to get that thing released quick. WHDload patch mentions second joystick button being programmed for this so I tried a Megadrive pad but no joy.

Is there any way to let off the special weapon more reliably?
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Old 23 September 2012, 22:00   #68
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Regarding the nova missile in original Battle Squadron.

Circling the joystick is really unreliable when you're in a bind and you need to get that thing released quick. WHDload patch mentions second joystick button being programmed for this so I tried a Megadrive pad but no joy.

Is there any way to let off the special weapon more reliably?
This thread might help:

http://eab.abime.net/showthread.php?t=58545
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Old 23 September 2012, 22:20   #69
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There is a v1.7 slave too. Though i have some troubles with a Mega Drive pad too. Another 2-button pad (Tecno Plus) works fine with v1.7.

http://mantis.whdload.de/view.php?id=2510
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Old 24 September 2012, 14:00   #70
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WHDLoad has had a problem with Sega pads for a long time now. You will be able to press the C/Fire 2 button once and it will work, but after that it won't work again. CD32 pads work though.
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Old 24 September 2012, 20:04   #71
Mrs Beanbag
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Megadrive pads need pins 5 & 7 swapped over to work properly.

http://pinouts.ru/Game/genesiscontroller_pinout.shtml
http://old.pinouts.ru/Inputs/AmigaMouseJoy_pinout.shtml

Pins 5 & 9 are usable as outputs by the Amiga so all buttons should be usable in theory if these pins are swapped. I keep meaning to make myself an adapter to try it out.
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Old 24 September 2012, 22:28   #72
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Quote:
Originally Posted by TorbenLarsen View Post
Recieving a SILVER AWARD after 20 years for an Amiga game, on todays smartphones could significate a true Amiga Gem?
uh, no, just that it's easier to port games than making new ones, and also that it's easier to look at one' past than one' future. Obviously, imho. Congrats on the achievement

Last edited by Marcuz; 24 September 2012 at 22:44.
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Old 25 September 2012, 02:06   #73
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Unmodified Sega pads work fine with 2 buttons in floppy-based and HDD-installed games that support them, but WHDLoad stops the second button from working unless you have a CD32 pad, then the Blue button works. It's a problem with WHDLoad. AmiMasterGear is the same, yet it also used to work fine with 2-button pads.

Modified Sega pads should allow the use of all eight buttons if the game supports it though.
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Old 25 September 2012, 03:04   #74
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It's funny, my head tells me that Battle Squadron is one of the finest shooters on the Amiga, if not THE FINEST shooter on the Amiga, so why do I always end up playing Seek and Destroy? Whenever I stick Battle Squadron on I just end up listening to the amazing soundtrack which I suppose isn't a bad thing
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Old 25 September 2012, 03:48   #75
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Originally Posted by lordofchaos View Post
It's funny, my head tells me that Battle Squadron is one of the finest shooters on the Amiga, if not THE FINEST shooter on the Amiga, so why do I always end up playing Seek and Destroy? Whenever I stick Battle Squadron on I just end up listening to the amazing soundtrack which I suppose isn't a bad thing
This is totally true for me also not played for many years but loved in the day but now I would rather play other stuff on the amiga but load BS just to listen and jig to the music.
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Old 25 September 2012, 12:43   #76
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I couldn't find the original Battle Squadron music on Amiga Music Preservation and I was disappoint
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Old 25 September 2012, 14:07   #77
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I couldn't find the original Battle Squadron music on Amiga Music Preservation and I was disappoint
http://www.exotica.org.uk/wiki/Battl...Barrax_Empire!
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Old 25 September 2012, 14:19   #78
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Aha! But what can play it (on my Linux PC)? Xmp doesn't recognise the format.
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Old 25 September 2012, 14:23   #79
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You can grab an MP3 of the music at Stone Oakvalley's Amiga Music Collection.
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Old 25 September 2012, 14:26   #80
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Aha! But what can play it (on my Linux PC)? Xmp doesn't recognise the format.
UADE will play it.
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