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Old 27 August 2012, 16:40   #1
Coagulus
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JetHunt - my 'new' game

Hi all,

I've been talking for years about a HERO tribute I was doing and it's finally here!

This game is for Windows 95 and above (or compatible)

Thought I'd best release it here first though, especially as a large amount of the development of this game was thanks to the Amiga. The music and much of the graphics were done on it. I still actually have some Amiga source code and may yet port it back!

I started this game in 1992 so it's only taken 20 years! Will be releasing it properly on my website later if no horrid bugs are found.

ps - I left a line of debugging text at the bottom of the game window, this wont show up on my website's version

Let me know what you think guys.
Attached Files
File Type: zip JetHunt 1.0.zip (2.48 MB, 84 views)

Last edited by Coagulus; 27 August 2012 at 16:48. Reason: extra info
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Old 28 August 2012, 02:54   #2
T_hairy_bootson
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I had a quick game of this and I think its great.

A pretty faithful conversion of H.E.R.O and just as fun as the original. I would love this on the amiga. Is it possible to make alternative gfx packs for this so you can alternate between DLX/2600/c64 gfx?

You need to make the rescued miner raise his arm when you rescue him so it looks like he is giving you head like in the original though.
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Old 28 August 2012, 03:13   #3
lesta_smsc
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Works great on Windows 7 64bit! lol - funny little game - great conversion!
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Old 28 August 2012, 09:22   #4
Coagulus
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Quote:
Originally Posted by T_hairy_bootson View Post
I had a quick game of this and I think its great.

A pretty faithful conversion of H.E.R.O and just as fun as the original. I would love this on the amiga. Is it possible to make alternative gfx packs for this so you can alternate between DLX/2600/c64 gfx?
Although it is possible to edit the graphics the size and positioning isn't true to the original. There is a pixel perfect remake for the PC out there. Still want to do the Amiga version.

Quote:
You need to make the rescued miner raise his arm when you rescue him so it looks like he is giving you head like in the original though.
I kept meaning to do the miners arms raised but forgot!


Quote:
Originally Posted by lesta_smsc View Post
Works great on Windows 7 64bit! lol - funny little game - great conversion!
Cheers, I wrote it on Windows 7 64bit.

Last edited by Coagulus; 28 August 2012 at 09:29. Reason: half asleep, did half a post!
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Old 01 September 2012, 01:45   #5
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Aw, no one else commented? Sorry guys for sounding needy, it's not a complex game but it took me a long time to finish.
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Old 01 September 2012, 10:54   #6
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Just gave it a try. Although I really liked H.E.R.O. a lot, I was really bad, but that's another story. Jethunt is a nice game, it feels and plays like the original and it looks like a 16 bit conversion. I really like the graphic and sound style of the game. I guess, I'll play it quite often in the near future.
btw: Works great with a 360 pad.
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Old 01 September 2012, 20:23   #7
Coagulus
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Cheers, I actually find it harder than the original. I use a PS2 pad. I would certainly be 16 bit style, the bulk of the development was on the Amiga! Maybe one day I'll port it back...
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Old 01 September 2012, 20:54   #8
lilalurl
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Never played HERO so cannot compare. Anyway it worked fine here (played 4-5 levels, died in the one where you start to break a lot of lamps).

Played with a USB Saturn pad and everything was fine. However, it did not work until I selected it in the options. If possible, it would be great for it to be active from the beginning.

Also, I expected to be able to leave with Alt+F4. Nothing important though.
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Old 01 September 2012, 21:16   #9
Coagulus
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Afraid I never trapped Alt+F4, may add that along with the miners raising their hands. There'll probably be a 1.1 version at some point. Also, control settings should be saved on exit.
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Old 01 September 2012, 21:32   #10
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Quote:
Originally Posted by Coagulus View Post
Also, control settings should be saved on exit.
They are.
It just seemed counter-intuitive to need to "activate" the joypad.
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Old 01 September 2012, 21:38   #11
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i used to have a joypad which sent erratic joystick commands through its analogue stick, would have made it hard to select the controls if it was jumping about, so I defaulted to off just in case someone else experienced this. That way, even if activated accidentally, it can be restored by deleting the .jethunt file.
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