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Old 12 September 2012, 21:22   #21
1time
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Release!!!!!
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Old 12 September 2012, 21:37   #22
sjakie43
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Soon my Friend, soon......
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Old 15 September 2012, 20:23   #23
sjakie43
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Almost ready 2 release !

Just waiting for Stingray......

This week i will do some random testing and then it should be

ready

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Old 16 September 2012, 19:26   #24
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Great...
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Old 21 September 2012, 11:24   #25
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I think i will release today, no reply from Stingray,,,,

No big problem though, the floppy version of 8 Bit Jungle works ok


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Old 21 September 2012, 11:33   #26
Galahad/FLT
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Quote:
Originally Posted by sjakie43 View Post
I think i will release today, no reply from Stingray,,,,

No big problem though, the floppy version of 8 Bit Jungle works ok


Sjakie43
I take it you got Mesmerized to work now?
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Old 21 September 2012, 11:42   #27
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Quote:
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I think i will release today, no reply from Stingray,,,,
The WHDLoad version does work too! See Retroplay's post how to fix the problem with path name.
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Old 21 September 2012, 12:30   #28
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Yes Galahad , mesmerized is ok now !

Thanx very much

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Old 21 September 2012, 12:32   #29
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Quote:
Originally Posted by Retroplay View Post
Overload 2 & Mesmerized already are on ftp

If you add DATA=data tooltype in 8-Bit Jungle it'll work, the one on ftp already has that enabled in icon.

I have no clue how to do that Retroplay...how can i do that
with Demobase Amiga and WHDLoad?

Thanx

Sjakie43
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Old 21 September 2012, 14:34   #30
Retroplay
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Quote:
Originally Posted by sjakie43 View Post
I have no clue how to do that Retroplay...how can i do that
with Demobase Amiga and WHDLoad?

Thanx

Sjakie43
It's been some time since I used The GameBase frontend, but here goes.

When you add the slave in the Gemus script field try adding this written in bold text.
Right click, select extras then WHDLoad.
Click on Edit in the bottom where it says "Use these fields" then edit the script something along the lines of this:

cd=dh1:[Demo];
whdload=[Demo].slave DATA=data PRELOAD;

(if needed you can add CUSTOM tooltypes here as well).
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Old 21 September 2012, 18:12   #31
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Thanx Retroplay, that did the job !

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