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Old 22 April 2012, 23:54   #41
wilshy
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Cracking work.
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Old 23 April 2012, 00:32   #42
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In game keyboard stuff is now done, all ST keyboard code has been replaced by an interrupt driven keyboard routine, and options in game work as they should.

Now to interpret the mouse stuff, and we can actually have a playable version to playtest
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Old 23 April 2012, 06:47   #43
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Galahad, this might help ? :

http://www.atari-forum.com/viewtopic...=mouse#p207756

there are some descriptions of the custom regs here (scroll down) :

http://retrospec.sgn.net/users/tomca...0Internals.htm

Man, there is SO LITTLE Atari ST programming info on the net compared to Amiga... you really have to dig and even after that you don't really find what you are looking for...
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Old 23 April 2012, 10:24   #44
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Quote:
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Galahad, this might help ? :

http://www.atari-forum.com/viewtopic...=mouse#p207756

there are some descriptions of the custom regs here (scroll down) :

http://retrospec.sgn.net/users/tomca...0Internals.htm

Man, there is SO LITTLE Atari ST programming info on the net compared to Amiga... you really have to dig and even after that you don't really find what you are looking for...
Thanks for the headsup, but you do realise the thread you've linked from Atari Forum was created by me don't you?
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Old 23 April 2012, 10:43   #45
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Thanks for the headsup, but you do realise the thread you've linked from Atari Forum was created by me don't you?
LOL, sorry, didn't notice that Man, is it really that bad with Atari ST documentation on the web ?
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Old 23 April 2012, 13:53   #46
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I think that it should be enough with this site no?
http://dev-docs.atariforge.org/

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Old 23 April 2012, 20:28   #47
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Galahad: please smack a cracktro on it!
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Old 23 April 2012, 21:59   #48
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Galahad: please smack a cracktro on it!
Well, techically I had to crack it, so it would be rather silly to not include something.

Not too sure if I should do something as just me or maybe, just maybe make it a Fairlight release!....... hmmmmm.
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Old 24 April 2012, 01:08   #49
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Go the flt route! imo all whdload installs should have cracktros for that authentic feeling.
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Old 24 April 2012, 06:34   #50
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Any chance you can document what you need to do, so that others who may wish to give it a shot have a good headstart?
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Old 24 April 2012, 06:37   #51
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Would love it to be a 2012 Fairlight Amiga release!

Great idea
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Old 24 April 2012, 08:19   #52
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Would love it to be a 2012 Fairlight Amiga release!

Great idea
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Old 09 May 2012, 08:22   #53
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Any news on this ?
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Old 09 May 2012, 10:17   #54
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Yes its progressing, got a strange bug that slows the whole game down when a key press is detected which is slowing progress.
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Old 15 May 2012, 09:24   #55
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awesome!, looks great.


anyway, how about you sending back my Hellbent orginal? ...
it's sorely missed and its been 6 years by now.
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Old 28 July 2012, 00:26   #56
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Looking forward to hearing more about this conversion, technical details and getting to try it. Let us know how it's going pls. Thanks
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Old 28 July 2012, 12:50   #57
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Nice work
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Old 28 July 2012, 12:59   #58
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Strange bugs slowing it down, might have to optimise my ST to Amiga screen conversion routine to stop it happening.
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Old 31 July 2012, 09:13   #59
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Just seen it running on the youtube link i cant wait to try it out awesome work there i must say
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Old 19 October 2012, 16:19   #60
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I thought this might inspire you to have another play :

https://www.facebook.com/photo.php?f...type=1&theater
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Old 11 December 2012, 22:55   #61
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AWESOME work! I would absolutely LOVE to see 'International Karate' converted. I adored the C64 original and was gutted this never made it to the Amiga.

IK+ is great, of course, but I actually prefer the first game.
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Old 13 January 2013, 11:39   #62
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Any progress on this Galahad?
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Old 14 January 2013, 08:16   #63
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I think you already know the answer...

If Galahad doesn't come in to say a thing here, you can bet he just silently dropped the project.
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Old 14 January 2013, 08:39   #64
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I think you already know the answer...

If Galahad doesn't come in to say a thing here, you can bet he just silently dropped the project.
Would be a real shame now that it basically worked with minor problems
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Old 14 January 2013, 08:56   #65
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Would be a real shame now that it basically worked with minor problems
Basically worked ?
Don't trust youtube videos. IMO he has next to nothing.

Of course we could ask him to make a test release for his "basically working" version, but, guess what, i'm ready to bet he would just refuse.
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Old 14 January 2013, 10:50   #66
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I would call that "basically working" - game is working, there was only a problem with controls, if I understood it correctly.
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Old 14 January 2013, 11:04   #67
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Also it would be good in future to create a poll with list of atari games, that could be ported to amiga, give it like a week and game with most votes would be ported with no ETA given of course.
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Old 14 January 2013, 11:12   #68
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Like this one: http://eab.abime.net/showthread.php?t=63042 ?
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Old 14 January 2013, 12:11   #69
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Good point.
But new poll would be good to create, since some of the games on that vote list been already ported to Amiga.

Perhaps i can bribe Meynaf to port something like Karateka to Amiga?
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Old 15 January 2013, 01:12   #70
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Pessimism aside (thanks Meynaf!) haven't got much free time at the moment, my line of business over New Year means i'm just too busy, but that will change come February time when the rush is over and then perhaps I can return to it, but its certainly not forgotten.
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Old 16 January 2013, 09:39   #71
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Pessimism aside (thanks Meynaf!) haven't got much free time at the moment, my line of business over New Year means i'm just too busy, but that will change come February time when the rush is over and then perhaps I can return to it, but its certainly not forgotten.
The game is supposed to be working, with just problems with controls, eh ? But for me, controls are the easiest part of an ST game port.
So, please forgive me, but i'm thinking you have nothing that works. Though you could just release some early beta to make me STFU...
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Old 16 January 2013, 22:52   #72
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The game is supposed to be working, with just problems with controls, eh ? But for me, controls are the easiest part of an ST game port.
So, please forgive me, but i'm thinking you have nothing that works. Though you could just release some early beta to make me STFU...
Probably enough now isn't it Meynaf?
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Old 17 January 2013, 08:51   #73
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Probably enough now isn't it Meynaf?
Sure you don't like this. But who pretended he was doing a game port and didn't do it ? Perhaps you will ask this thread to be closed, like the other ?
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Old 17 January 2013, 09:24   #74
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Seriously guy, let it go. Youre coming across as a pompous git. Galahad's track record is enough to buy him some benefit of doubt. Your unnecessary aggression is doing neither yourself, or anyone actually interested in his work any favors.

I know neither of you, so there's no "rooting" for a friend here. It's all based on what is on display in this thread.
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Old 17 January 2013, 09:41   #75
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Seriously guy, let it go. Youre coming across as a pompous git. Galahad's track record is enough to buy him some benefit of doubt. Your unnecessary aggression is doing neither yourself, or anyone actually interested in his work any favors.

I know neither of you, so there's no "rooting" for a friend here. It's all based on what is on display in this thread.
About his track record, i suggest you have a look at his Super Sprint game port thread (now closed). You may learn a few things.

I don't mean to aggress him, but i just hate it when people raise expectations and do nothing at the end - which he did already in the past.

But ok, i'll keep my mouth shut. Time will tell.
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Old 17 January 2013, 09:50   #76
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Sure you don't like this. But who pretended he was doing a game port and didn't do it ? Perhaps you will ask this thread to be closed, like the other ?
He probably has work and family to take up his time, not everyone can sit in front of their computer all day long, and why would anyone be indebted or have to answer to you, like you're some sort of authority, just because they share pictures of what they're playing around with?
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Old 17 January 2013, 09:54   #77
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He probably has work and family to take up his time, not everyone can sit in front of their computer all day long, and why would anyone be indebted or have to answer to you, like you're some sort of authority, just because they share pictures of what they're playing around with?
As I said, time will tell. I have nothing else to add.
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Old 17 January 2013, 10:14   #78
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I'd like to add that I have been working on a game and have not done much since November (Christmas, New Year, work commitments and family commitments).

I have been doing bits over the past few days, and if you gave me the grief you are giving Galahad I would probably not be inclined to finish the game anyway!

We do this in our own time, and the games are free for the community, we ask for nothing in return apart from maybe a thanks and some honest feedback.

If Galahad does not finish this then that is his prerogative, he doesn't have to answer to you or anyone else, it's not like you have financial interest here is it?

Let it go please and show some courtesy!
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Old 17 January 2013, 10:30   #79
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He probably has work and family to take up his time, not everyone can sit in front of their computer all day long, and why would anyone be indebted or have to answer to you, like you're some sort of authority, just because they share pictures of what they're playing around with?
Sharing Leffmann's sentiments exactly. Internet is a messed up place and, Meynaf, believe it or not, some of us actually have a LIFE to live.
Also, you wouldn't dare to confront anyone like that in real life, I tell you.

Funny that your signature reads He who insults the other in a discussion is the one who's wrong. I guess it's a clear case of "do as I say, not as I do"
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Old 17 January 2013, 10:37   #80
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While this thread went somewhat rude I would still like to know something more about the reasons why this port was a failure (if any).

AFAIK galahad was searching for some IKBD documentation in the Atari-Forum and so I think he was indeed serious about doing the port.

Cheers
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