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#1 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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New Atari ST conversion coming to Amiga
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#2 |
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Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 319
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Looking good baby
![]() I remember it on the ZX Spectrum back in the day. The black and white look gives it a nice atmosphere and feel.
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Hi, I'm Martin Shaw. This is Run The Gauntlet. If you want to see Action Sports.... This is the place to be! EFNet #Amiga |
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#3 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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I've got it running through WHDLoad (using that to debug), and WINuae, but need to run it on a real Amiga to see whether or not the realtime screen conversion routine is quick enough.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#4 |
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Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 319
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Will this conversion require a 020? Due to the Atari ST having a slightly faster 68k and also the YM Chip conversion? or can that speed/audio hardware difference be overcome through other means?
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Hi, I'm Martin Shaw. This is Run The Gauntlet. If you want to see Action Sports.... This is the place to be! EFNet #Amiga Last edited by Whitesnake; 15 April 2012 at 22:27. |
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#5 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
YM conversion i've been told can be quite painless for Amiga, simply redirecting the YM calls to the correct Amiga registers should get it up and running, and doing it on an interrupt, I can't envisage it getting too heavy. Still got to do the conversion for controls, so once I have the controls done, then i'll worry about sound. Its not much of a tune, but it would be good to have it included, because I don't think i've got enough memory left for an Amiga module, so the ST music will have to suffice.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#6 |
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Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 40
Posts: 819
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Blimey another one, great news this and very much appreciated. Looking forward to playing it. Enjoyed the game back then and so it's very cool to see it on Amiga
Is there realistically any chance Oids could make it onto Amiga one day or is that a trickier job? |
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#7 |
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Amiga Lover
Join Date: Jan 2010
Location: Stockholm / Sweden
Age: 35
Posts: 476
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Thank you Galahad..
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#8 |
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Beyond Mutton
Join Date: Mar 2011
Location: Exeter, UK
Age: 41
Posts: 141
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Great news!
please forgive my ignorance, but what other games have been converted? |
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#9 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,261
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Joust, Super Sprint, Gauntlet
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#10 |
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T32
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Download links available at the end of this post:
http://eab.abime.net/showthread.php?p=808731#post808731
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"Dancing plants are immortal" (s2325) "I don't want my drumsticks and dragon steaks to vanish" (Thorham) |
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#11 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
But it also doesn't do any fancy Timer copper effects either so, its certainly one to look at for the future as it and Sundog are two of the ST games that people most wanted back in the day.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#12 |
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HONEY
Join Date: Jun 2006
Location: -)
Posts: 2,582
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Nice one can't wait to try it
![]() How come and I'm not having a dig when stuff like Sundog is run through the TOS emulators there full speed on 68000 although no sound. With all these conversions I still like to see a good TOS emulator compatible on all procesors maybe even under Whdload like we have the kickemu, Anyways great work ![]() Last edited by Boo Boo; 16 April 2012 at 11:52. |
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#13 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#14 |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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I wish you success, as it would lower the pressure on my shoulders for other games porting. But why did you open a thread before having at least a playable version ? Why did you give a youtube link instead of a link to the whdload stuff you spoke about ?
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He who insults the other in a discussion is the one who's wrong. |
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#15 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
![]() I gave a Youtube link because I have no intention of making the WHDLoad version the only version, in fact i'm only using WHDLoad as a development tool to quicker develop the Amiga version, once I have the controls sorted and the YM emulation sorted, I can then master a proper 512K ADF version so that EVERYONE can play it, not just WHDLoad people. This is the way I want to do it, respect that and please try not to sound so combative as you currently are, its not helpful. It clearly states its a WIP (Work in Progress)... why not show that actually happening?
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#16 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Quote:
But time will tell. YM emulation is perhaps not as easy as you think, for example.
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He who insults the other in a discussion is the one who's wrong. |
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#17 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
![]() And maybe YM emulation won't be as easy as I think, but thats the fun of doing the work, if it was easy, all these games would have been converted years ago ![]()
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#18 |
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Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 32
Posts: 11,261
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Could you tell me reason of that random blur? Why it wasn't recorded with WinUAE but with some external application?
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#19 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
![]() The actual game doesn't have that blur or any screen tearing. Just crap encoding unfortunately.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#20 | |
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Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 40
Posts: 819
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Quote:
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#21 | |
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68k wisdom
Join Date: Nov 2007
Location: Lyon (France)
Age: 40
Posts: 979
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Quote:
![]() Anyway if you need help, don't hesitate.
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He who insults the other in a discussion is the one who's wrong. |
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#22 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
![]()
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#23 |
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Zone Friend
Join Date: May 2006
Location: France
Posts: 384
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Thanks for working on that port.
Kamel |
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#24 |
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Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 40
Posts: 839
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Wow, one of my favorite 80s games finally coming to Amiga
Thank you Galahad !Hope this trend keeps up... ![]()
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Best regards, Tom-Cat |
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#25 |
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Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 656
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This looks like a good game! A bit like Flight of the Amazon Queen?! Keep up the good work Galahad/FLT!
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#26 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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I love these new Atari ST conversions, I think it's great to have these on the Amiga.
But I can't help to notice: remember the days when we complained about Atari ST shovelware? Now we're excited about it ![]() What are the chances of taking these and upgrading them to meet Amiga standards? |
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#27 | |
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Registered User
Join Date: Nov 2009
Location: UK
Posts: 484
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Quote:
I'm wondering if a port of Robotron: 2084 would be feasible? It would be nice to have a native Amiga port of the game which inspired Llamatron. |
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#28 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
Bearing in mind though that I can update the titlescreen to the box image, and maybe get someone to do a better sounding module for the music, and maybe improve the ingame samples, but the main game graphics will still be the same.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#29 | |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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Quote:
...and great job Galahad! |
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#30 |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Yes, its what Meynaf did for his Atari conversions. I'd obviously prefer using a module, but, at the moment, virtually all of the 512k of chip ram is used up.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#31 |
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Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 319
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I think from a purists stand point it is good to have a straight 1:1 port of the Atari ST original then an upgraded version later.
![]() Personally the YM chip sound doesn't bother me, I quite like the sound of it in many cases, and on different hardware. I think International Karate on the Atari ST is a good use case for YM chip sound.
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Hi, I'm Martin Shaw. This is Run The Gauntlet. If you want to see Action Sports.... This is the place to be! EFNet #Amiga |
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#32 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
![]()
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#33 |
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Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,564
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This is pretty damn cool. Just a query: is the whdload slave also doing the necessary emulation?
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#34 | |
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Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 40
Posts: 839
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Quote:
Can't wait for the Amiga version though . Hopefully someone can make a decent .MOD conversion of the tune... But even the YM emulation one will do.
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Best regards, Tom-Cat |
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#35 |
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Martin Shaw
Join Date: Nov 2005
Location: United Kingdom
Posts: 319
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Very similar PSG's I'd mostly put it down to a better composer if anything.
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Hi, I'm Martin Shaw. This is Run The Gauntlet. If you want to see Action Sports.... This is the place to be! EFNet #Amiga |
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#36 |
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Registered User
Join Date: May 2001
Location: #
Posts: 12,584
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How small does the MOD need to be for it to be included on the game, Galahad?
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#37 |
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Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 120
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thx Galahad, a really great game!
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#38 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
At the moment, 5k would probably be an over exaggeration of how much room is left! ![]()
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#39 | |
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Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 39
Posts: 5,028
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Quote:
WHDLoad is a useful tool for quick development. If there are any accesses to Atari ST registers I haven't picked up on, if anything tries to access one through an address register, WHDLoad exits immediately and tells me. Quicker way of debugging, loading the game from hard drive instead of floppy. Once I have it fully working using WHDLoad, then I'll be able to quickly master a floppy version, and then adapt the WHDLoad version to support that version so everyone starts off with the same version, and thus bug reports become meaningful.
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Former member of: LSD, Scoopex, Razor 1911, Dual Crew Shining, Rednex, Fairlight.www.southwestscrap.co.uk |
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#40 | |
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Registered User
Join Date: Sep 2008
Location: CLI
Posts: 1,461
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Quote:
One good example is the Xenon tune: it sounds ok in the ST, slight off on the Spectrum but sounding better, and absolute shit in the CPC (which has the AY clocked at 1Mhz). Also, in my opinion, the AY has a much better sound compared to the YM. Last edited by AmigaFriend; 19 April 2012 at 20:43. |
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