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#41 |
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Zone Friend
Join Date: Oct 2004
Location: Wales
Age: 42
Posts: 72
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I've just got hold of this - good work! I'm loving the idea of an emulator as good as winuae under Linux. Apologies if you've answered these questions already..
How do you quit FS-UAE under windows? I have to ctrl-alt-del as its captured my mouse and I couldn't find a shortcut. I had to get the latest beta 1.1.9 to get the menu to work with my lowly gfx (and it's incomplete - missing png file?) . My HTPC has a Nvidia FX5200. Thanks ![]() |
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#42 | |||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
F12 opens the menu where you can navigate to the close button in the upper-right corner (with cursor keys and activate with return). You should also be able to close it with Alt+F4. (And finally, you can open the menu with start+select buttons on gamepads)Quote:
Quote:
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#43 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Hi Frode,
I wished to have a ability to localize FS-UAE to german. Is this possible to implement?
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#44 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#45 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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I just decided to implement it here and now, so I have added the necessary infrastructure to support localization. I'll post a po-file (de.po) for you to translate when I have marked strings for translation in the source code.
Last edited by FrodeSolheim; 02 May 2012 at 01:27. |
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#46 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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German po file available in this forum thread:
http://eab.abime.net/showthread.php?t=64143 If anyone else wants to translate FS-UAE to other languages, please post a reply in the above mentioned thread. |
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#47 |
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Registered User
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maybe i can help to traduce in french
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__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#48 |
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Registered User
Join Date: Feb 2012
Location: Sicily/Palermo/Italy
Age: 35
Posts: 62
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Frode, can you insert a parameter to select scale presets (full frame etc) at emulation start, and a parameter to select/disable audio Amiga filter?
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My project at SourceForge |
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#49 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Another feature request from me
![]() Is it possible to implement an option to save the current configuration from within fs-uae?? Many things I would do next time with fs-uae I would save before restarting the emulator. In this case, I must edit the config file AFTER the actual fs-uae session. A button like "save current config" would be useful! ![]() I mean the actual set shader or inserted floppy/cd image or selected input device
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#50 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Perhaps this is more of an advanced/custom options which is just as well served with an uae_ override: Code:
uae_sound_filter = off / emulated / on uae_sound_filter_type = standard / enhanced Quote:
But I don't think I'll manage to get it done during 1.3.x. I'll add it to my todo/ideas document, so I don't forget to consider it later. |
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#51 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#52 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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#53 |
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Registered User
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F11 has not effect in 1.3.2 for me..
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#54 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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As in nothing at all? Or just that you don't get the intended effect? It should cycle zoom modes *and* there should be displayed an on-screen message.
Did this happen in 1.3.2, or has it been problematic earlier? Try first to press and release all ctrl, shift and alt buttons before pressing F11, does this change anything? Fullscreen / Window, Input grab / no input grab, makes no difference? |
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#55 |
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Registered User
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re-tested this morning .. in fact, it has no effect on workbench screen but working in game/demo... so i think it's "normal"
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__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#56 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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It doesn't have any effect in RTG mode (by design). I'll add the following GUI warning when you press F11 in RTG mode: "Zoom is disabled in RTG mode".
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#57 |
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Registered User
Join Date: Jul 2010
Location: Earth
Age: 35
Posts: 486
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Hi Frode,
please can you implement the ability of RDB hardfiles? At now, in FS-UAE I can't setup hardfiles with separate partitions. I've thinking about a config option like: "hard_drive_rdb = path"
__________________
Using FS-UAE on iMac 2007 with Mac OS X 10.8.x
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#58 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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It is implemented, and I have tested it with an RDB file. Just point hard_drive_0 to an rdb file and it should automatically detect that it is an RDB file. If it doesn't work, then perhaps there are some RDB files FS-UAE does not correctly detect. In that cause, please open a support thread for that problem with log file, and some information about the RDB file (file size, anything else which may be relevant).
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#59 |
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Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 657
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I've just tried FS-UAE with Xbox 360 controller - was a little puzzled how to configure it but low and behold the emulator already associated this with Joystick! Also, now I can fully appreciate what you meant when you said an emulator that can be controlled fully via controller! AMAZING!!! One suggestion... any chance of 'ALT-TAB' alternative to make game full screen/windowed via control OR another 'button' in the menu to allow this? Thanks Frode - continually impressed! Keep up the good work! Can't wait to test online now!
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#60 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#61 | |
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Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 657
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Quote:
EDIT: For those who have a PS3 controller, you can utilise a program called MotionJoy to allow you to use this via USB or bluetooth! It will also allow the PS3 controller to 'emulate' an XBOX 360 controller which works seamlessly with FS-UAE! Now I can be super lazy and be even further from screen playing via bluetooth! ... Just need that ALT-TAB hehe - I think MotionJoy might allow such a combination to map to a button! ![]() Last edited by lesta_smsc; 08 May 2012 at 02:13. |
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#62 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Hi Frode,
I am on a Mac 10.7, if I resize the window, it becomes completely white. So resizing the window effectively does not work on mac. Happens in 1.2 and 1.3.3. But I found a workaround: step 1: resize the window to the size you would like to have, it becomes white. step 2: alt+ENTER to go fullscreen step 3: again alt+ENTER to leave fullscreen -> and voila, the window has graphic in the size you have chosen in step 1 Maybe you could easily solve this by hooking in the code into the window resize event which you run through when leaving fullscreen? thank you very much for your work, had much fun so far with it. Dan |
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#63 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
-Running SDL_SetVideoMode and re-creating opengl context on window resizing should fix the problem. I'll fix it in the next development release!EDIT: should be fixed in 1.3.6: http://eab.abime.net/showpost.php?p=818137&postcount=32 Last edited by FrodeSolheim; 13 May 2012 at 13:26. |
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#64 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Hi Frode,
feature request. When you are within the F12 on-screen-menu, as far as I understand it, if you want to insert disks into drives df0: to dfn:, you have first to define them as disk-images in the fs-uae config file. While this is quite nice to have the ability to put them into the order as you like them to be, this is not so important for me. I would like to specify or have a standard folder like "automatically_bounded_floppy_images". That way you could just drop the ADF files into that folder and it auto recognizes them and you can choose them in the onscreen menu. Just make them appended to the on-screen-list of the manually specified images. What do you think ? Dan Last edited by yesplease; 14 May 2012 at 15:30. |
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#65 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
(Of course, ideally with scrollable list and button repeat, but that could come later). |
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#66 |
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Registered User
Join Date: May 2012
Location: germany
Posts: 63
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Ah now I see the reason for the explicit list. Its when you want launch a dedicated program disk directly without to go via the F12 menu. Okay then when we add the implicit list at the end of the explicit list, we would not loose anything, and we win flexibility and easyness , right?
Thank you so much, this is really fun!! Last edited by yesplease; 14 May 2012 at 22:08. |
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#67 | |
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Registered User
Join Date: Nov 2010
Location: nice / France
Posts: 15
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Hello,
I am not sure this feature is really supported at this time... ![]() On a Macbook,with a A4000 Picasso 96 configuration (coming from Amiga Forever), after enabling full screen mode (and setting 1150*1080) I tried to set the screen mode in Amiga OS at the same resolution, but FS-UAE crashed It would be interesting to support more than 1280*1024 in order to have a fullscreen workbench ![]() Please find the log of the crash: Quote:
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#68 |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Hi, I managed to reproduce the crash with 1.3.8 (row map was not updated after reallocating larger buffer), it is fixed and the fix will be included in development version 1.3.9!
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#69 |
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Registered User
Join Date: Nov 2010
Location: nice / France
Posts: 15
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Thanks for your quick fix !!! :-)
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#70 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Hi, with the most recent development versions it is possible to make themes showing disk activity. (Not for hard drives, yet though, but that is easily added). Last edited by FrodeSolheim; 20 May 2012 at 11:52. Reason: it *is* possible to make themes showing disk activity... |
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#71 | ||
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Quote:
)Quote:
(for floppy drives at least).Btw, do you think that the theme feature is 100% compatible with Net Play? (e.g.: different themes/overlay images for each player) Thanks ![]()
__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#72 | ||
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Quote:
-And it will not interfere with net play. Options such as scaling modes/options, shaders, scanlines, overlays, themes, fullscreen/window mode are safe to use with net play, and players can have different settings. |
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#73 | |
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Online Amiga Gaming
Join Date: Jun 2010
Location: Paris/France
Posts: 280
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Quote:
I hope some net play improvements soon ![]()
__________________
![]() Play Good Old Amiga Games ... Online ! (Online Amiga Gaming / Cross-Platform Multiplayer) http://amigaonline.forumactif.org |
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#74 |
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Posts: n/a
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Greetings,
I just recently discovered FS-UAE and I love it ![]() I've an issue: when I get to the menu (F12), I can't navigate it down, but only up to che close, (un)mute and aspect ratio buttons. That way I can't reach the other sub-menus, like changing floppy images I set up. I've checked both the configuration and log, and the down key seems correctly set up. This happens with either the latest stable (1.2.1) release as well as with the latest developement (1.3.9) release. Any thoughs? |
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#75 |
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Registered User
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HELP !!
Got one little problem : i'm using a Sd Card (my Real A1200 3.9 OS system) and i'm using it with fs-uae regularly with an usb card-reader. No problem ..BUT ! since many many release ... i can't write on the first partition , chmod is 777, others partition ok, but not first !!! don't know why ![]() My system : HD0 : WB 3.9 HD1 : UTILS HD2 : JEUX HD3 : DEMOS Everything PFS3 (060 direct scsi version) formated. it happend with the real SdCard and with an .HDF file of this system. don't know what to do ... ![]()
__________________
Best Amiga Linux Emulator ! --> http://fs-uae.net/ A500 KS 1.3 + A501 A1200 2.0B Fixed KS/WB 3.9 + CF Kingston 16Go/PFS3DS + PSX to DB9 + Kipper2k CF card external Adapter + 2x Cumana CAX354 External Floppy Disc Drive |
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#76 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Last edited by FrodeSolheim; 25 May 2012 at 19:47. |
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#77 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
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#78 | |
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Posts: n/a
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Quote:
Other cursor keys (up, left and right) and the enter key are fine. Logfile is attached. |
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#79 | |
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FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 32
Posts: 1,510
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Quote:
Code:
export FS_DEBUG_INPUT=1 fs-uae ) |
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#80 |
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Posts: n/a
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Done. New logfile is attached.
Looks like the emulator doesn't get a single time a "DOWN" key event from SDL. Even more, every expected "DOWN" gets mis-matched as a "KP_ENTER" (numeric keypad enter). Weirdo. [EDIT] SDL problem? Just to clarify, here's relevant packages installed: Code:
~# rpm -qa|grep SDL libSDL-devel-1.2.14-13.1.i586 libSDL_sound-1_0-1-1.0.3-76.1.i586 libSDL_ttf-2_0-0-2.0.9-162.1.i586 libSDL_sound-devel-1.0.3-76.1.i586 libSDL_image-1_2-0-1.2.10-6.1.i586 libSDL_mixer-1_2-0-1.2.11-8.1.i586 libSDL-1_2-0-1.2.14-13.1.i586 libSDL_net-1_2-0-1.2.7-161.1.i586 SDL_net-devel-1.2.7-1.175.i586 |
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