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Old 13 September 2002, 10:29   #41
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Tales of Tamar looks promising if the screenshots are from the Amiga version.
 
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Old 13 September 2002, 10:42   #42
Korodny
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Quote:
Originally posted by Burseg
Tales of Tamar looks promising if the screenshots are from the Amiga version.
The Amiga version is the only version finished until now.
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Old 13 September 2002, 12:39   #43
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Quote:
Originally posted by Korodny
The 'freeware scene' is really promising. With OpenGL (for 3D titles) and SDL (for everything else) two very good platform indepent library systems are available. Once the actual library is ported, porting the game is relatively easy. Especially with SDL the process of porting a game is a simplified a lot.

As most freeware games are open source now we can look forward to a host of 'retro' titles. Check this site for some SDL games compiled for AmigaOS. Granted, they're not the most imaginative titles one could think of, but they show what's possible (technically) with these libraries.
Cool! Thanks for that link. Looks very promising. This one looks pretty cool...
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Old 13 September 2002, 15:30   #44
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Hey! South Park Shufflepuck! Cool!
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Old 13 September 2002, 21:09   #45
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Ohh man, what a travesty! Shufflepuck Café is one of THE best games I have ever played. I don't like this one

I like Shufflepuck Café so much that I went back to the roots. Here is a pic of me playing the ORIGINAL version on my Classic II . It has the same sounds and all, but it's in black&white
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Old 13 September 2002, 21:12   #46
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OH MAN! A Chu Chu Rocket clone! but WHY does it need OpenGL
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Old 13 September 2002, 21:33   #47
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I may write a game if I have the time, I really need to design the graphics first unless i work with crude shapes until I have the time to design the graphics the way I want. it's an idea I've had since I had an A500, but just never got around to actually doing so. It's a cross between a shootem-up and a 3D game.
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Old 01 October 2002, 09:19   #48
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Quote:
Originally posted by Korodny
The Amiga version is the only version finished until now.
It looks damn good. Glad to see commercial games for Amiga OS. As for Aqua? I agree with Burzekia. Aqua looks like the ugliest game I have seen in a long time, and I'd bet the lives of a schoolbus of sweet, kindly old ladies heading to a Bingo tourney that it plays horribly. Just look at that piece of crap!!
And Burzekia also pointed out the sad state of some Amiga games, those slipshoders released for the desperate masses.

Last edited by Fred the Fop; 01 October 2002 at 10:28.
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Old 02 October 2002, 13:15   #49
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Quote:
Originally posted by Twistin'Ghost
The bottom line is that the most interesting development is always gonna come from the bedroom
The funniest 'possible to take out of context' line I've heard in years!

Keep it up
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Old 02 October 2002, 14:19   #50
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Wow, I missed that one. Ol' Twisty's been watching too much of "Love, American Style"!!
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Old 02 October 2002, 14:41   #51
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Quote:
Originally posted by blackcornflake
and ClearWater Interactive (Bubble Heroes). An interesting interview with ClearWater is here: http://www.amigafuture.de/englisch/e...terviewcwi.php

No wonder they gave up on Amiga games. Bubble Heroes sold in the hundreds worldwide. A real shame, as it is a cool game.
Yeah I agree. I run Bubble Heroes on WinUAE. It's really impressive and very playable. Very nice colourfull graphics also. I actually used to work for Clearwater Interactive a couple of years ago. God it seems like only last year. Anyway I really enjoyed it and the people who worked there were brilliant. Andrew Reed is a very nice guy btw (and a bit of a Star Trek nut ). I hope he visits this board as I'd love to get in touch with him again.
It's a real shame the company went under though.
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Old 02 October 2002, 14:55   #52
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Quote:
Originally posted by Akira
That reminds me... there was a Turrican look-a-like kind of game... What was its name? Is there a demoversion I could try?
Hey Akira!!
How's it going? I think I know what game you're talking about here. I've got it on an Amiga Format coverdisk somewhere I'll dig it out for ya. If I remember rightly it was originally a (spit spit) PC game but I might be wrong. I can't remember the name of it but I know you can alter the screen resolution of the game. It uses RTG Master I think. It's got good graphics but I'm not sure if it ever saw the light of day.
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Old 04 October 2002, 13:46   #53
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Cool

Is the game called ABUSE? I've got a demo of it on Amiga Format CD 30. It's an awesome game with great graphics. It's a bit big though at 12MB. Anyone know much about this game?
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Old 04 October 2002, 14:20   #54
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The Turrican clone you're talking about may be "Land of Genesis". A German review (including some screenshots) can be found here.

Short version of the review: Impressive intro- menu and background graphics, poorly designed enemies, bad sound, technically flawed.

Abuse is a PC title, a "sort of Turrican clone". The sources were GPLed about 5 years ago it was then ported to the Amiga by the Frieden brothers. The executable can be found on Aminet, it requires the data files (either shareware or commercial versions) of the PC version.

Abuse was praised by the PC press when it was originally released.
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Old 04 October 2002, 16:35   #55
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Hmm.. the one I remember was more Turrican-ish (the main character was a Robot)
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Old 05 October 2002, 06:21   #56
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You're maybe referring to "Thexder", Akira.
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Old 05 October 2002, 08:31   #57
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Thexder is OLD , circa 1986 .

BTW, the original MSX version of Thexder is still the best one around
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Old 05 October 2002, 09:17   #58
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Hmmm...haven't played the MSX version. What's better about it? I always kinda liked that game!
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Old 05 October 2002, 09:42   #59
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Quote:
Originally posted by Shatterhand
Thexder is OLD , circa 1986 .

BTW, the original MSX version of Thexder is still the best one around
Pretty funny, i was playing the Apple ][ GS version a while ago...I am not impressed by any of the versions.
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Old 05 October 2002, 09:45   #60
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Man, the MSX version is THE version to play. I think Sierra couldn't make a proper conversion of Thexder to any system.

I like what Square did with Thexder on NES, but it's still far away from the MSX version.

I always felt the Amiga version was slower, it didn't had the excellent sound from the MSX version, and the MSX version has slightly better graphics.

And if you like Thexder, you REALLY should try the sequel, "Fire Hawk: Thexder Second Contact" , which is just FANTASTIC.

I dunno if it was released on Amiga though. I know it was released on PC, and it was a bit cack compared to the MSX version.

BTW, I just fired up Thexder on FMSX-DOS to take those screenshots, and I noticed the game runs slower than in a real msx .

Edit: PSP screwed my last screenshot, so I am uploading it again
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