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Old 04 March 2014, 06:11   #101
NovaCoder
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a little off topic, but could we expect from you by exemple : megadrive or snes or pcengine emulators. Some have source code available. Or why not finally a good atari st ste emulator for the amiga ???
Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
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Old 04 March 2014, 09:03   #102
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Here is one your 68k projects fan ! Really have enjoyed these allmost impossible ports as Quake 2 is ! Please keep on going, if it's anyway possible ! Thankyou NovaCoder for your hard work !!
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Old 04 March 2014, 15:08   #103
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For gods sake, why your ports are missing RTG support ? If the original ADOOOM had the code there, and all conversion had RTG support before AGA C2P, why, why, why, you are not supporting it? It's just such a pain when you have a GFX card on a SVGA monitor.

Nova has clearly put in a HUGE amount of his spare time and effort into his ports. Support and gratitude - not demands/criticism - would be more appropriate in my opinion.
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Old 04 March 2014, 20:12   #104
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We love all people on Amiga! We are a society of friends and help out each other in most cases.
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Old 09 March 2014, 02:12   #105
turrican3
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Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
sad to hear about it. but i understand, if you change your mind think about my proposal or why not x-com 2 terror from the deep.
Thank you for all you did for our beloved amiga.
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Old 09 March 2014, 19:54   #106
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StarCraft would be a better choice, we have a working original UFO X-Com anyway, on the other hand the newer OpenXcom is already compiled for Morph, so porting to other Amiga system should be easy.
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Old 03 February 2015, 06:25   #107
Leandro Jardim
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Quote:
Originally Posted by turrican3 View Post
a little off topic, but could we expect from you by exemple : megadrive or snes or pcengine emulators. Some have source code available. Or why not finally a good atari st ste emulator for the amiga ???
I was thinking to ask the same for a NES emulator.

Quote:
Originally Posted by NovaCoder View Post
Sorry my friend but I'm struggling to find the time and energy to finish the ports that I've already started, don't think I'll be doing any new 68k projects.
Dont worry, but the idea is there; maybe someday you change your mind and you will even implement a PowerPC emulator in your Wolfenstein 3D game, too.

Last edited by Leandro Jardim; 03 February 2015 at 07:00.
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Old 18 October 2016, 23:52   #108
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http://eab.abime.net/showpost.php?p=1117425&postcount=3
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Old 19 October 2016, 03:08   #109
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the version of boom on aminet is three years old, from 2013.
where can i download the recent version?
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Old 19 October 2016, 21:03   #110
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Does anyone know where to find the files: cchest3.wad, ABMap01.wad and ABTEXTRS.wad

BOOM it works with screens RTG?
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Old 20 October 2016, 03:12   #111
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BOOM it works with screens RTG?
An older build supported RTG but I removed it in the later builds, someone might still have a copy on their HD for you.


BOOM is a great port but if you want to use newer WAD files then you'd be better to try one of my newer ports of the DOOM engine, try using ZDOOM RTG or ODAMEX RTG
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Old 20 October 2016, 09:42   #112
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Thank you NovaCoder, I know the excellent ZDOOM RTG or ODAMEX RTG, I also know version PC-Windows that use graphics cards.
ZDOOM OS3 can still improve? there will be a version OpenGL?

Testato with ZDoom WAD Halflife, some little crush on the menu, but the game is very fluid.
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Old 20 October 2016, 11:04   #113
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where can i find these halflife wad and all these other wads?
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Old 20 October 2016, 15:51   #114
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where can i find these halflife wad and all these other wads?
I found Halflife time ago a "Doom Colleclion (ISO-CD)" I can not remember where. Send me a PM with your own Email and see to send the archive with Half Life.
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