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#1 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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BOOM (DOOM Enhanced) port to 68k
Hiya,
I ported BOOM over to our fav platform to play around with Graffiti support (IndivisionAGA Mrk2). I thought I may as well release it now while I'm waiting for the new IndivisionAGA. BOOM is an enhanced DOOM port that supports: 1) Removal of engine limits and bugs. This includes the visplane limit, the tutti-frutti and medusa effects, the save game size limit, the venetian blind crash, and many others. 2) SEO's to the engine. 3) extra editing features. These include: Configurable animated and switch textures. Deep effects water. scrolling walls, floors, and ceilings (including support for conveyor belts). Translucent walls. friction effects, examined as mud and ice. custom color maps (which can provide, for example to underwater blue "tint"). silent teleporters, Which can be useful for fake "room over room" effects. linedef Generic types - A Particular linedef behavior can be "calculated" using a separate program called TRIGCALC.EXE linedef calculator. A DeHackEd extension standard, BEX. And it allows you to run total conversions like this one ![]() AMIGA BOOM - ALIENS TOTAL CONVERSION for Ultimate DOOM Find it at your local AmiNet store from tomorrow ![]() |
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#2 |
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Ruler of the Universe
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Thanks master !
__________________
![]() AmiKit for Real Amigas Released, Click Here A1200 1D1, 8Gb SSD Hd, ACA 1231/42. A1200 2B, Lateral slot for Cf Hd's, Tray system Dvd. ACA1230/56, Fast Ata MKII, Indivision MkII with Hdmi. A1200 1D1, Lateral slot for Cf Hd's, Tray system Dvd, Clockport expander, Delfina, Subway, IDefix, BPPC, BVision, Acard with lateral slot for Scsi Cf HD... C=64 with ITX inside. Posting with it. |
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#3 | |
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Posts: n/a
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@NovaCoder
Hi mate, i just try it on my Sam440 (with AmigaOS 4.1 Update 4) but it doesn't seems to work correctly. Before start it I change my tooltypes as: displaytype=RTG monitortype=PAL cputype=68020 But after a double click on the exe i get a DSI crash: Quote:
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#4 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Sorry, but you need a real (Classic) Amiga for my port.
There must be some OS4 versions of DOOM? That would be a much better choice for you. |
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#5 |
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Posts: n/a
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Yes there are already a few Doom port to OS4 but they have some audio glitch (except Chocolate Doom) so i was curious to try this version aswell
![]() By the way i was able to reach the ASL requester, it comes after some time (lot of time) since i ignore the first DSI crash ... but then nothing happen ! |
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#6 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Woops, slight C2P issue found in v1.0.0.003, just uploaded v1.0.0.004 to fix (also fixed the gamma correct).
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#7 |
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Blizzard PPC club rocks!
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Just downloaded it and tried with Ultimate Doom wad and it's running good
. It makes me wanna complete it "just one more time" . Nice touches with the setup compared to "normal" Doom ports.Thanks!
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#8 |
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Registered User
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Hi,
checked Boom on my A4000D/060 with PicassoIV. Runs great with AGA but with Tooltype RTG set i only can choose a Screenmode, then nothing happens. SnoopDOS says nothing, Amiga acts after that like i not startet Boom. Must i set up a special Screenmode? |
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#9 |
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Blizzard PPC club rocks!
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It must be a 320x200 8-bit screenmode. If you selected a wrong screenmode just delete the file "320_200.mode" file and select the right mode this time.
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#10 |
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Registered User
Join Date: May 2003
Location: Milan - Italy
Age: 32
Posts: 118
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<quote> 1) Removal of engine limits and bugs. </quote>
hello, just a question. have you used this base port ? v2.02 Team TNT I'm just curios |
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#11 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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#12 |
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Blizzard PPC club rocks!
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Are you further enchancing this port Nova? Optimizing speed etc?
So I did it and began playing it all over again with ultra-violence! ![]()
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#13 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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It's about as fast as I can get it, when Jens releases the IndivisionAGA Mrk2 I'll add Graffiti support which should make it quicker for slower machines (060's should already be able to run it full speed).
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#14 |
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Ruler of the Universe
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Sorry, surely this has been asked, but will ScummVm take benefit of that Graffiti support too?
__________________
![]() AmiKit for Real Amigas Released, Click Here A1200 1D1, 8Gb SSD Hd, ACA 1231/42. A1200 2B, Lateral slot for Cf Hd's, Tray system Dvd. ACA1230/56, Fast Ata MKII, Indivision MkII with Hdmi. A1200 1D1, Lateral slot for Cf Hd's, Tray system Dvd, Clockport expander, Delfina, Subway, IDefix, BPPC, BVision, Acard with lateral slot for Scsi Cf HD... C=64 with ITX inside. Posting with it. |
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#15 | |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Quote:
![]() The 030 version is also a little slow but the problem is not with screen drawing. To get it running at a decent speed on an 030 I'd need to use an older version of ScummVM. |
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#17 |
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Ruler of the Universe
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Jeje... If you upgrade it to 060 you will have to drink Red Bull or something to play so fast
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__________________
![]() AmiKit for Real Amigas Released, Click Here A1200 1D1, 8Gb SSD Hd, ACA 1231/42. A1200 2B, Lateral slot for Cf Hd's, Tray system Dvd. ACA1230/56, Fast Ata MKII, Indivision MkII with Hdmi. A1200 1D1, Lateral slot for Cf Hd's, Tray system Dvd, Clockport expander, Delfina, Subway, IDefix, BPPC, BVision, Acard with lateral slot for Scsi Cf HD... C=64 with ITX inside. Posting with it. Last edited by Retrofan; 31 March 2012 at 00:43. |
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#18 | |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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I'm about to take this home and have a go with it in Amithlon.
Does this support AHI per chance? Quote:
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#19 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Hiya,
No this hits the hardware directly for more speed so it doesn't use AHI. I made a new release to AmiNet yesterday that uses different RTG code (now using the CyberGFX API), can someone test and see if they can get it working. Last edited by NovaCoder; 16 April 2012 at 01:47. |
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#20 |
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Blizzard PPC club rocks!
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Works like before, but maybe a *tad* faster framerate (or I'm just hoping)
.
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#21 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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It should be faster
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#22 |
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Blizzard PPC club rocks!
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Good, I wasn't dreming then
. Compared to the older Boom-release and yes it's slightly faster ![]()
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#23 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 303
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Could you add support Doom2Blood or make you own port it to it? That way Boom would offer totally new game for amiga hobbyists?
http://www.1800pocketpc.com/doom-blo...s-phone/14315/
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Ibe U |
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#24 |
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Registered User
Join Date: May 2007
Location: Gdansk, Poland
Posts: 48
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@ NovaCoder: Is there a chance of porting GLDoom to Amiga68k/Warp 3d ? 060+Voodoo III is more than capable to run this game ...
http://gldoom.sourceforge.net/
__________________
www.commodore128.prv.pl [A1200.060@64.64MB Fast.4xEIDE(2xCF->IDE,DVDRW).Mediator.Voodoo3.SB128.USBmouse] [C64C+ 1541 Ultimate] [Timex 2048] [EeePc] |
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#25 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Sorry but I only have very limited time for my Amiga ports and I'm currently working on Quake.
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#26 | |
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Professional slacker!
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Quote:
![]() I guess it may just be a bad port...
__________________
A500+ 4mb SupraRam500xp/SCSI-IDE - A600, ACA630/64, A604, IndiECS - A4000D, Mirage Pro Tower, CSPPC 060/330, Mediator, DenebUSB, ZorRam - A4000D, WarpEngine040, Toccata, DenebUSB, CV64/3D - A1200D, ACA1232/33, IndiAGA MkII - A1200D Magic Pack +ACA1220 - A1200T, 060/PPC330, G-RexPCI, SubwayUSB - CD32 + SX32, IndiMkII - uA1 800mhz My Retr0 Blog |
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#27 | |
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Registered User
Join Date: May 2007
Location: Gdansk, Poland
Posts: 48
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Quote:
@NovaCoder: Cool that you're making new soft for 68k It would be also nice to have Rise Of The Triad 68 k( there is an os4 version). Mabe in the future ? ![]()
__________________
www.commodore128.prv.pl [A1200.060@64.64MB Fast.4xEIDE(2xCF->IDE,DVDRW).Mediator.Voodoo3.SB128.USBmouse] [C64C+ 1541 Ultimate] [Timex 2048] [EeePc] |
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#28 |
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mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 303
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Blood
There is modifigation wich allows run Blood wad with doom engine, that would be nice. Blood is really good game with scary athmosphere.
http://en.wikipedia.org/wiki/Blood_%28video_game%29 It migh not be true, but anyway build engine would be nice and playable even with AGA. http://en.wikipedia.org/wiki/Build_engine AND it would allows games like, duke nukem, shadow warrior, witchaven 2, redneck rampage etc. tens of games. There is already nice ports of doom and quake for 68k amigas, I do belive that you could do better, but do they offer anything new? http://www.dmoz.org/Computers/Progra.../BUILD_Engine/ http://advsys.net/ken/build.htm Sources are available
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Ibe U |
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#29 |
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Blizzard PPC club rocks!
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There seems to be a v2.02 version on aminet IIRC. What is changed in this latest version?
__________________
A1200 BlizzardPPC 603e+ 366Mhz 060/64Mhz - D-Box tower **Mediator TX |Voodoo3|10MB Ethernet|Nec USB| - OS3.9 (BoingBag powered)** CD32 - original joypad & honeybee - join the Blizzard PPC club! | PPC-Warp3D games speed boost! | BlizzardPPC+Mediator+Voodoo setup guide (PDF - feedback appreciated...) join the Finnish Amiga Users group me @ amigamap.com Project Rutinski band website - rock music with punk attitude! |
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#30 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Hiya,
Very minor change just tweaked the C2P and add some sanity checks around the CGX starup code, not worth down loading again if you already have it. |
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#31 |
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Registered User
Join Date: Feb 2012
Location: adelaide
Posts: 43
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Finally got a hard drive bigger than 40MB, time to check out Boom.
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#32 |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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My 1200's are out of commission atm. In the mean time can some one please try out the pWAD file: Suspended In Dusk
http://www.doomworld.com/idgames/index.php?id=13851 and let me know how well it runs or if it locks up your system? Thank you! |
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#33 | |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Quote:
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#34 |
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Registered User
Join Date: Jul 2010
Location: Australia
Posts: 445
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@NovaCoder
I cant remember my amiga.org password so rather than going into the other room to jump on my Windows box to retrieve it from my hotmail account I thought Id respond here (only have my a1200 and amithlon boxes online in this room, so cant access hotmail). I finally got Boom working, albiet a little quirky. The crash was caused by having sound enabled, which kind of makes sense now that I read it doesnt support ahi. I can hopefully use nuldehpah or similar, so that's not a problem. What is a bit of a prob. though is that it still only occupies the top half of the screen, and is squashed. Is there some way to select a screenmode, or will I have to mode promote it? |
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#35 | |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Quote:
Cool!!!! And thank you!!! Just out of curiosity, did you happen to play further than you did in the video? The reason I ask is because up ahead in that map and the others, the map really pushes classic DOOM to the edge, and I was wondering if those parts of the map caused a crash. I.E. the crate suspended in air. I know the old XBOX port of Vanilla DOOM could not load this at all (though the XBOX port of Odamex does), so the fact that your 1200 does in fact run it is a good sign indeed! BTW, I didn't fully understand your accent, but did you refer to Suspended in Disk as a Total Conversion? For those reading, it is a partial conversion, no new enemies or weapons are present, but here are new textures.... From the DOOM World review: "Doom has recently turned 12, and it seems like only a couple years ago we were swapping shareware disks because "You have to play this game". In that time we've see almost everything there is to Doom: pacifist Map07, glass floors and ceilings, and the advent of powerful ports. Yet, from time to time, a map comes along that still blows me away. Espi's Suspended in Dusk is that map. If I had seen you playing Suspended in Dusk and you told me it was running on Doom2.exe, I would tell you to get out... probably to make me a sandwich. Espi has squeezed every last ounce of what the Doom engine is capable of to give us this masterpiece. Sliding doors, 3D spacecrafts, blown open walls, floating crates... this sounds like a checklist from a JDoom or ZDoom mapset, but you would be wrong to assume so. Suspended in Dusk's largest saving grace is the plethora of textures and new artwork. It's no surprise that a map by Espi would feature breathtaking visuals, but it's impressive just how well they mesh with the already available stock Doom textures. Creeping along platforms that appear to be "suspended in dusk" and rising above bottomless chasms with broken pipes hanging around you is an experience I cannot describe; you must experience this wad for yourself." |
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#36 | |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Quote:
If I'm not too tired from my bike ride today, I'll try BOOM again on my Amithlon Machine when I get home. I swear that last time I had a DOOM wad in the directory, though I think it was UDOOM.WAD which BOOM does not recognize without a name change. Maybe that's what the problem was. Anyhow, I'll fire up nuldehpah (or related) and see if I can get sound going as well. Till my CPU Apollo board gets back to me, I won't be able to enjoy this on my real Amiga, though it does seem to run pretty well (aside of sound delays) in WinUAE (PUKE). |
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#37 |
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Registered User
Join Date: Jul 2010
Location: Australia
Posts: 445
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@XDelusion
Not sure if you noticed it, but there's a tooltype for specifying wad files used. At 1st I tried renaming them as well to get TC's and mods, etc. working, but then I noticed the tooltype option. That Suspended In Dusk mod looks pretty decent for "normal" Doom, but am I alone in thinking it looks a bit like Breathless? Not a drastic difference between Doom and Breathless in looks at the best of times, but that screenshot looks pretty Breathless-ish to me. |
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#38 | |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Quote:
Now that I've got BOOM up and running nicely on my 060 I'm going to have to try some of these excellent DOOM WAD's. |
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#39 | |
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Alien Breeder
Join Date: Mar 2011
Location: NW Ohio
Posts: 234
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Quote:
Lost my job today, may not have my 1200's running any time soon, but I'll have plenty of time to tinker with this in Amithlon now. ![]() Here's a map and megawad you may like. Both BOOM specific. ![]() http://www.doomworld.com/idgames/?id=9788 http://www.doomworld.com/idgames/?id=15156 |
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#40 |
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Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 2,335
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Sorry to hear you lost your job....that sux.
I actually did another little video of that conversion further on (showing the crate etc), I'll try and upload it later today. Here ya go -> Suspended in Dusk (part 2) Last edited by NovaCoder; 22 May 2012 at 06:33. |
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