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Old 27 January 2012, 20:29   #1
Dreedo
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How to create game disk from SEUCK

I was wondering how you create a game disk from SEUCK, using WinUAE.

Tried using the 'Make Games Disk' file, but usually gets 3 errors about c:Makedir etc. and then says insert a blank disk and closes.
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Old 27 January 2012, 22:14   #2
johnim
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just use a blank standard disk
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Old 29 January 2012, 18:31   #3
Dreedo
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I've done that, but as i said, the 'make games disk' application just gets errors.

Says:

'Can't find C:Makedir'

and says similar things for 2 other files.

I have SEUCK in DF0, The 'Make Games Disk' in DF1, and the blank in DF2.

Do I need to boot WB up first?

EDIT: Doing it in WB just gets an 'echo' error.

Last edited by Dreedo; 29 January 2012 at 18:36.
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Old 29 January 2012, 19:02   #4
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Are you sure SEUCK can see DF2?
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Old 29 January 2012, 19:13   #5
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I have no idea.

The SEUCK disk has my game, the Create Games Disk has the program to create games, and the blank floppy is needed to put the game on. Using the Create Games Disk in DF0 with no other disks gets an error, having them all in as described above returns a different error.

Isn't there any documentation for SEUCK?
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Old 29 January 2012, 20:56   #6
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i found this if any help

http://www.lemonamiga.com/games/docs.php?id=1440

http://www.seuck.retrogaming64.com/amiga_make.html
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Old 29 January 2012, 21:08   #7
Dreedo
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I get this error whenever I try to open the 'Make Games Disk' executable in WinUAE.

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Old 30 January 2012, 01:10   #8
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What kind of games disk you want to make? SEUCK exports regular executable files, so making a disk would be a matter of just booting that with a startup sequence.
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Old 30 January 2012, 01:54   #9
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I don't know what kind of games disks there are?

Take it you mean SEUCK exports a single file and you can create a startup sequence which tells it to boot the file when you insert the floppy at the KS screen?

SEUCK games are just a bunch of different files with no executable until you export them using the program that returns the error I posted above. :/
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Old 30 January 2012, 10:53   #10
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Quote:
Originally Posted by Dreedo View Post
I get this error whenever I try to open the 'Make Games Disk' executable in WinUAE.

Attachment 30462
Dirty solution:
Start WB.
Before starting the tool go to CLI or enter the follwing CLI command via the Workbenchdropdown menu:

copy c:echo ram:

...start the tool an look what error comes up next....

------

or:

I looks like that the icon triggers a skript (XICON Window). Whatīs inside the skript?
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Old 30 January 2012, 11:40   #11
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Got this error back. Perhaps something wrong with the WB Disk I'm using?

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Unsure how to check the script, under 'information' it just says 'c/xicon'
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Old 30 January 2012, 12:12   #12
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There should be a command "echo" in the "c" directory of your WB.
I dont know the exact name of the icon which you are starting. If I am right in guessing that there is a script then on the disk there should be at least two files: NAMEOFTHEICON.info (that is the icon you can see) and NAMEOFTHEICON (without .info)...that is the skript... a plain textfile which you can read e.g. with the tool "ED" from the WB or with the CLI-commands "more" "Type" (have to be in directory "C" to work)...or some third-party stuff like CLI-Mate, or Cygnus-ED or Annotate or whatever.
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Old 30 January 2012, 12:20   #13
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No there is no 'echo' command in 'c' on my WB disk, I'll have to find another disk.

Do you think it'll fix my problem if I find a proper WB disk?

I was unable to find a script on the disk...
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Old 30 January 2012, 12:25   #14
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Maybe. Difficult to say because I donīt know whatīs else on your SEUCK-disk and what is missing. If you like to you can put the ADF into the zone or mail the ADF to me and I will have a look this evening r tomorrow
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Old 30 January 2012, 12:48   #15
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Hmm it's been too long since I used SEUCK, but I never used floppies, I did everything in my hard drive.
I'll try to find some old archive of mine and see how I used to do it...
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Old 30 January 2012, 13:07   #16
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I think that there are just missing files on the boot-medium. But without the SEUCK-image itself itīs hard to say what it is exactly.
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Old 30 January 2012, 13:25   #17
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Mmmm I've gotten the executable etc. all onto a floppy.

The documentation says to insert the SEUCK disk, and then use the 'save everything' button in SEUCK to save the game to a skeleton disk (which I've already created), but I'm not sure how you're supposed to save, because SEUCK can only save to DF0, and it appears as though SEUCK disk has to be inserted in DF0 whilst it's saving. So I'm at a loss here.

I loaded up SEUCK with SEUCK disk in DF0, loaded my game, then removed the SEUCK disk and put my skeleton disk in DF0, but attempting to save the data then results in errors, presumably the game isn't loaded into the RAM, and therefore I need the SEUCK disk inserted to save?
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Old 30 January 2012, 21:25   #18
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hi did you read this

http://www.seuck.retrogaming64.com/amiga_make.html
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Old 30 January 2012, 21:48   #19
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That seems a bit different to the way it works for me.

Quote:
STAND-ALONE GAME

To make a stand-alone game you will have by now created players and objects with sound effects, onscreen start position and movement paths etc. As you create each part, save out the file to your SEUCK games disk using the same name for all the different types of data. When you are happy with your design work, ensure all separate parts are in memory (having checked that it works by selecting test game). Now you can save out all this separate data as one file. So, with your SEUCK Games disk inserted, select Save Everything and use the name you have chosen to give your game.
To the first bit in bold: How? The program fails to save if the SEUCK disk is not inserted after boot up.

To the second bit in bold: There is no way to choose what name you want the game to have. The only way to change it, is to go to WB and rename the files manually.

And I don't believe there is a way to save it all as one file?
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Old 03 February 2012, 11:26   #20
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Anyone got any idea what's going wrong here?

It appears the game making competition has been extended until the end of February, so I have a bit more time to get this fixed.
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