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Old 15 April 2012, 09:21   #61
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I saw today demo which I thought was not possible on Amiga 500 - Siesta by Axis: http://bitworld.bitfellas.org/demo.php?id=10983 So even after all these years you can not be sure.
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Old 23 March 2014, 14:17   #62
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video of Siesta [ Show youtube player ]
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Old 23 March 2014, 15:04   #63
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Why did you think it's not possible? Not many colours are used.
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Old 23 March 2014, 15:08   #64
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I never saw similar demo for A500. Maybe some effects are just some color cycling tricks.
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Old 23 March 2014, 15:43   #65
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This is heavily inspired by Darkroom which was coded by Dweezil. The effects are quite cool for 68000/A500, there sure as hell is no color cycling used here! Good intro by Stelios (RIP!) as usual.
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Old 01 February 2017, 00:09   #66
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Originally Posted by Akira View Post
Originally Posted by Mrs Beanbag View Post
the real purpose of the code is for people to look at the code

*looks at code real hard*

LOL, i was reading through this old thread and this comment cracked me up, thanks Akira.
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Old 06 February 2017, 19:56   #67
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Originally Posted by Galahad/FLT View Post
The shadowed sine scroller has been done to death on Amiga.
by now, I found 3 or 4 intros on bitworld with that kind of sine scroller.
blue velvet pack menu/tech
another intro/the gang
Xion Intro/Cycron

1989 collection intro/Cryptoburners
New Stuff/Abnormal
Dolly Mixture #9 Pack intro / Anarchy - Dizzy Dream 14 intro/anarchy
eddie's return/laser dance
Malzbier Trinker/Paranoid
New Import/sector 4

(no sinescroll : space harrier/traitor, silents acid syndrome)

the rasterbars effect has been done to death on Amiga
but not really with this kind of gradients ? I don't remember ever seen it.
some examples ?

the starfield could be done precalc bob smaller to larger
with a copper mirror effect for the second middle of screen (dual playfield ?). do you know intros with this kind of starfield (perhaps less stars) ?

Last edited by heavy; 10 February 2017 at 10:40.
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