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Old 14 November 2012, 20:25   #461
diablothe2nd
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hmmm i am using the blitz from the ultimate cd.. guess i missed those extra libs!
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Old 14 November 2012, 20:26   #462
Graham Humphrey
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Looks like it I can't remember but I'm pretty sure BSS is separate on the CD? In any case the link I posted has the relevant stuff on as that is actually where I installed it from. It also has a few nice little extras like a cool map editor.
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Old 14 November 2012, 20:31   #463
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nope. they're in the blitzlibs folder. i did copy them (thought i was going mad for a sec there :P )

contents of blitzlibs:

AMIGALIBS (dir)
basic (dir)
OTHERLIBS (dir)
system (dir)

then a load of RES, XTRA, and BB2 files


EDIT: Trackerlib.obj is under the basic directory

EDIT2: read that file regarding assigning BSS1 2 3 etc and installing. i just copied them over
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Old 14 November 2012, 20:38   #464
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Just being in the folders isn't enough. If you look in the main Blitz2 folder, you'll find a file called deflibs. This is basically all the libraries compiled into one file that is used by Blitz. In the Blitzlibs directory there's a file called Makedeflibs, if you compile and run that that will compile all the .obj files into a new deflibs file. Every time you install or remove new commands or libraries, you need to make a new deflibs file for the changes to take effect. So if you do that, then close and restart the program, hopefully that'll work...
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Old 14 November 2012, 20:47   #465
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Thanks Graham, that fixed it!

Now i'm just getting a syntax error on line 140:
PauseModule 48

before that was a ????? so it must know what PauseModule does now, surely? i've told TED to reload all libs also.
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Old 14 November 2012, 22:17   #466
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I don't know why it says PauseModule, that's a bit odd. It should say TrackerVolume. Change it and see what happens.
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Old 14 November 2012, 22:23   #467
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it compiles without errors, but kicks straight back to TED.

i skimmed over something about libs in the manual today. it said something about a number for each lib, like an index number? and that each lib had to have a unique number.

could it be that?
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Old 14 November 2012, 22:29   #468
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I'm not too sure at this stage. I think by default, the runtime debugger is off and the game then automatically exits if it comes across an error.

Comment out line 92, and go into Compiler Options and turn the debugger on and see what happens.
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Old 14 November 2012, 22:31   #469
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still does the quitting back to TED
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Old 14 November 2012, 22:34   #470
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That's odd. At what point does it quit back? Does anything load first, or appear on screen?
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Old 14 November 2012, 22:36   #471
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screen flickers at a little, then just quits out.

want me to put my blitz2 folder in a zip and send you a link to see if i've screwed something up?
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Old 14 November 2012, 23:03   #472
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All blitz libraries are assigned a number from 0-255. They are then stored in deflibs.

The best way to sort this if Graham puts his deflibs in the zone. Basically your libraries are allocated different numbers to Graham.

The other alternative is if Graham saves source as TXT and not in BB2 format, which should not be allowed due to these issues
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Old 14 November 2012, 23:16   #473
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Aha, is that the bit i mentioned i skimmed over?

hmmm this seems like a bit of a drawback to using Blitz if your libs have to match to be able to compile source code.

aside from supplying deflibs, how else can I (or we) guarantee that another user can open and compile our code without trouble in future?
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Old 14 November 2012, 23:18   #474
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Save all code as TXT (save ascii in the SuperTED menu) and not in BB2 format
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Old 14 November 2012, 23:25   #475
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I've seen your PM Diablo but I think Bippy's is the more likely explanation. Try saving it as text and then loading it back in, if not I will upload my Deflibs file for you to try out.
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Old 14 November 2012, 23:28   #476
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Graham. That wont work. YOU need to save it as text and then Diablothe2nd can load it in.
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Old 14 November 2012, 23:29   #477
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There is a text file in the archive (.asc) so nobody needs to convert anything
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Old 14 November 2012, 23:31   #478
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Download LIBMAN from aminet or similar to see what the numbers the libs are assigned!

Diablo load in the .asc version
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Old 14 November 2012, 23:52   #479
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asc version compiles and kicks back to ted too. although this time i did need to click "increase memory by 150%" several times.
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Old 15 November 2012, 00:13   #480
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Just click make smallest.. That isn't the issue though.

You have some conflict, or something missing. I've not seen the source so cannot help
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