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Old 04 March 2012, 00:03   #61
prowler
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Quote:
Originally Posted by QBit View Post
By the way.. WinUAE is allowed isn't it? ;-)
Yep!

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Rules:
Doesn't matter where you compose it - real Amiga or on emulator (i.e. WinUAE).
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Old 04 March 2012, 00:32   #62
Predseda
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Would anyone of you be interested to do a music for Graham's game then?
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Old 04 March 2012, 03:34   #63
Akira
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I was in composing fever but my Protracker 3.62 crashed inside WinUAE when I wanted to copy n paste!
Ah, PT 3.XX...
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Old 04 March 2012, 09:43   #64
fishyfish
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Bored on a wet miserable Sunday... sounds like a recipe for some Protracker shenanigans
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Old 04 March 2012, 10:55   #65
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Gibs: really nice tune. Hope you will publish it when you are ready =)
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Old 12 March 2012, 20:45   #66
Skope
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I'm in, sounds like fun.

And to end the discussion regarding the tweaking of samples, the rules could be simply not to allow anything else than a SONG file from Soundtracker (15 instruments). That way anyone who wishes to play it will need the original ST-01 disk with the sounds untouched.

That's the way we worked back in the 80's. Mods just took too much space on your workdisks, and I don't think you can even load a mod in Soundtracker.

And while on keeping it real, why does everybody seem to forget ST-02 and ST-03? The where also distributed with ST and contain way classical samples.

Cheerios.
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