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Old 10 December 2011, 09:44   #21
fishyfish
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Thanks for the interest still everyone.
Sorry for the delayed response, I ended up a bit distracted for roughly a week. Im spending some time on it again though and will PM people now.
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Old 10 December 2011, 18:55   #22
marcfrick2112
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Hmm, odd... I tried to attach a couple pieces of my 'art' from my A1200T, it wouldn't work... yet, I can attach pics on other sites...

Anyway, just so ya don't think I am just talkin' crap, here's 2....

OK, . grr....
I have NO idea why the second pic came out squished and grainy compared to the original I made in DPaint5... I have found, often when converting Amiga pics to PC, the aspect ratio can often get messed up.......
Of coz, should you decide to want anything from me, I'd just burn a CD on my1200, and be done with the hassle!
Attached Thumbnails
Click image for larger version

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Views:	205
Size:	273.7 KB
ID:	30066   Click image for larger version

Name:	ANOTHER_.JPG
Views:	184
Size:	255.3 KB
ID:	30067  

Last edited by marcfrick2112; 10 December 2011 at 19:05.
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Old 10 December 2011, 20:33   #23
marcfrick2112
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A couple more:
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Views:	182
Size:	70.3 KB
ID:	30069   Click image for larger version

Name:	SPUN_GOL.JPG
Views:	164
Size:	308.6 KB
ID:	30070  
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Old 10 December 2011, 23:06   #24
Predseda
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I think we have a graphic artist for "techno" level
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Old 11 December 2011, 11:50   #25
marcfrick2112
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I think we have a graphic artist for "techno" level

LOL, Predseda! Meh, what can I say, I have always loved Sci-Fi....
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Old 11 December 2011, 11:54   #26
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Oh, Musojon74, even many simple Amiga audio programs allow you to re-sample, to get the speed right....
I have random WB error sounds, and I had to and re-sample each one to the same rate... I think SoundBox is on Aminet, that can do it,iirc..
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Old 11 December 2011, 12:49   #27
mihcael
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I would like to beta test if possible.

Also think i could handle creating a themed Gfx set once a template has been created.
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Old 11 December 2011, 18:29   #28
fishyfish
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@Michael
I'll message you after work tomorrow. 3.30am at the moment, bed becons and Im too tired to PM you and re-upload right now

@thread
Is anyone who hasnt received a copy and PM from me interested in helping? For now just people who are interested in helping with graphics and/or sound. There's still a few things I need to bugfix and change before I send to beta testers though sorry.

Thanks in advance.
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Old 11 December 2011, 18:39   #29
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Quote:
Originally Posted by marcfrick2112 View Post
Oh, Musojon74, even many simple Amiga audio programs allow you to re-sample, to get the speed right....
I have random WB error sounds, and I had to and re-sample each one to the same rate... I think SoundBox is on Aminet, that can do it,iirc..
Just a quick tip here, re-sampling 8-bit audio will result it some nasty detail loss. My personal suggestion would be to work on all samples at 16-bit 44khz then batch re-sample them all done to what you want.

Also, if you want a tune, let me know.
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Old 11 December 2011, 18:43   #30
marcfrick2112
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fishyfish, could you PM me, and send me a copy of the game? I'd be up for some pixel art, and/or betatesting.
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Old 11 December 2011, 20:52   #31
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Pixelled my level till 2:30, few more adjustments and it will be ready for dis/approvement
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Old 11 December 2011, 21:51   #32
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Hey hey Marc - thanks for the info. I can't resample but will look at the proggy to see how to write the right sample rate into the header. @Hoffman - thanks for info too. Just to note - I won't be resampling, and will work on 16 bit and down-bit to 8. I've worked with digital audio for absolutely years and will make sure it sounds as good as possible
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Old 12 December 2011, 00:12   #33
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How about upload the beta for interested people?
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Old 12 December 2011, 00:24   #34
Predseda
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How about upload the beta for interested people?
I have the current work version and it is very early, I think there is not much to betatest at present. I am sure fishyfish will distribute it to chosen betatesters as soon as it is in really playable.

What I really like it works in multi-tasking a bit. It is not possible to switch between tasks actually, but if you have for example Eagleplaer, Protracker and DPaint launched, the game doesnt interrupt them and after you quit the game, you can continue in work. Very usefull for testing on the run.
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Old 13 December 2011, 00:32   #35
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indeed it must/better multi-tasking after all it be running on our Favourite OS

I am sure when theres something to see we will see it
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Old 13 December 2011, 00:34   #36
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OK Fishy I"ve pmed you. I have a (very very very) early mod to try out (as I use soundstudio i need to test my protracker exporting, so I"ve attached a mod. Could you play it and see if it works ok? an mp3 and return to me would be cool. Then I can finish.
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Old 13 December 2011, 16:33   #37
fishyfish
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Sorry guys, I really shouldnt say times that I'll be doing stuff. Real life distractions keep getting in the way. I am still eager to continue though, I just need to stop getting distracted

@musojon74
Sorry guy, but Ive somehow deleted your PMs I think. I didnt consciously do it, but I just now tried to read them again and cant find them (other pms are still there though). I did read them, but I didnt download them at that time so if you could send me the links again Id appreciate it. Thanks.

@Predseda
I'm just downloading your graphics now. Will get back to you shortly.
edit: I had a look and and tried them out, and I quite like them Thanks for that.

@marcfrick2112
No problem. Ive just been working on a slightly updated version that's a tailored a little towards trying new graphics and sounds, so I'll send you a copy when I send that to other people who are helping out.

Last edited by fishyfish; 13 December 2011 at 22:18.
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Old 13 December 2011, 22:44   #38
Predseda
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I am afraid basic Jooleem is relativelly boring game and it really needs improvements - bonuses, subgames and other ideas to keep player interested. I think I worked out smtg.
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Old 13 December 2011, 22:57   #39
fishyfish
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Yeah, Ive already planned to extend it beyond the scope of the original with end of level bad guys and bonus levels. Im also adding extra bonuses within the game itself like multiples for using the same color multiple times in a row and so on.
Ive give it quite some thought already. The finished game will be similar in basic gameplay mechanics, but with a lot more to it. So far the working title in my head is "Joolextreem"
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Old 14 December 2011, 19:03   #40
fishyfish
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Seems my amiga died tonight so this will be on hold for an indefinite amount of time.
Im absolutely gutted. I hope I can get it working again.
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