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Old 04 November 2011, 03:08   #121
DonAmiga
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Hi gibs

Finally this evening got round to setting up your Tiny Launcher, just been using it on winuae, which I have to say Great Stuff love the way its all set-up and the navigation of it all, works great. With winuae you can assign a reset button on the joypad and with it set-up in the startup sequence to launch the tiny launcher before the WB but can it quit from a game and go back to the game list on a real amiga? read all the posts but not sure if I missed it!! Anyway as I said Great Stuff and look forward to having a CD Tiny Launcher on my CDTV and CD32

Cheers
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Old 04 November 2011, 06:18   #122
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I'm loving this! My only complaint is that it's sometimes hard to jump down just 1 level. It's like it's too sensitive, other than that, brilliant!
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Old 04 November 2011, 18:56   #123
gibs
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Thanks guys.

The next version (with database etc look at the first post of this thread) should be available this weekend.

@DonAmiga
I'll look -if in some cases- it is possible to return to the launcher after quitting a game.

@XDelusion
Maybe are you using an ACA board with acatune before tiny launcher ?
I don't have sensitive problems even with my Blizzard 1260.

So for my Amiga ACA inside, I launch TinyLauncher before Acatune in the startup-sequence...

Anyway, if you don't want to bypass your acatune settings, there are 2 hidden keys since the first version, to accelerate and decelerate.
just hit "+" and "-".


Last edited by gibs; 04 November 2011 at 19:06.
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Old 04 November 2011, 22:05   #124
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Hi gibs

with the new database version! I hope your keeping the space invader set-up as I like it and its that which makes it unique in my opinion

Cheers
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Old 04 November 2011, 23:07   #125
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@DonAmiga: Yes! it won't change.
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Old 05 November 2011, 01:47   #126
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I can't wait finally version tinyLauncher with DataBase support. Please let us know about it as soon as possible. I will test it in free time with pleasure
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Old 05 November 2011, 04:29   #127
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Thanks I'll try the minus sign as my 600 is used for more than just games.
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Old 05 November 2011, 22:03   #128
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Here is the 1.5 version: http://dl.dropbox.com/u/1566495/Tiny...Launcher15.lzh

Press [F1] to generate or update the database on your HDD.
The database is located in S:TinyLauncher

If you don't want it anymore, just delete the files.

Have a nice sunday launching your favorites games

Last edited by gibs; 06 November 2011 at 13:32.
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Old 06 November 2011, 01:17   #129
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wow, nice timing. downloading now, thanks!
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Old 06 November 2011, 14:04   #130
olesio
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Works great. Thank you for your involvement in the development of this project
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Old 07 November 2011, 00:49   #131
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Excellent Thanks
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Old 07 November 2011, 12:42   #132
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I had to replace my USB CF reader so I could only test this right now. The additions are implemented nicely but I'm sorry to say that I'm crashing to desktop while trying to build an ECS game database of 1840 titles. AGA and Demos work fine, none have over 300 titles but the recording of ECS games come to an end at around 640 titles. I can manually scan them fine without crashes.
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Old 07 November 2011, 13:07   #133
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More info:

TinyLauncher only makes the .db file for ECS games, not the other small file. Writes 15.975 bytes into it and crashes. Is there a file size limit? I moved the last game it was able to add to the database and also the next one it should have, out of the ECS folder and scanned again. Crashed at the exact spot so it's not an issue about individual games or file names.
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Old 07 November 2011, 18:56   #134
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Thanks,I have no clue of what's going wrong but I'm going to check that.
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Old 07 November 2011, 21:11   #135
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hello , as i'm a total noob i'd like to know how to make my compilation of games for my CD32 using your launcher , how to organize the files and wich files in the cdrom ?
Thanks in advance!!
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Old 07 November 2011, 22:23   #136
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@lolafg
install the OS with tinylauncher and what you need (whdload, etc)
onCe you like what is on your hard drive or CF, just follow the 4 part (isocd)in this link : http://wiki.abime.net/games/cd32/compilation

@lobotomika I'm adding more games to check...

Last edited by gibs; 07 November 2011 at 22:33.
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Old 07 November 2011, 23:09   #137
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Thanks , will try to make it!!
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Old 09 November 2011, 00:51   #138
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@Lobotomika

Ok I have a good new I fixed the issue, you're going to have your 2000 games lol.
http://dl.dropbox.com/u/1566495/Tiny...%2037%2014.mov

I have another video to show: http://dl.dropbox.com/u/1566495/Tiny...%2035%2047.mov
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Old 10 November 2011, 02:54   #139
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Hi Gibs!
I have a stock A600.
I'm using TL1.5 but when I run it, after the LOADING R:... TL closes and return to the WB screen...
I'm totally newbie on Amiga.
I've downloaded some whdload games (such as Arkanoid, Apydia) but none worked.
What's wrong?
I simply copied the directory game to my TLGECS directory. Is that right?
I read about the *.tl files... what is this? I have to create this file for each game?
I have a DH0:TLGECS: and the games (Apydia, Arkanoid, etc). Do I have to create a .tl file inside of these directories? How? )))))
And... can I run TL inside the Workbench? Or only in the shell?
Thanks!

Last edited by AmBr; 10 November 2011 at 17:07.
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Old 10 November 2011, 19:05   #140
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AmBr: Yes I noticed this issue. This is because you're not using a 3.1 Kickstart
So it's not really true that it's working on a "stock A600" because it needs the Kickstart 3.1

Loading(R) means that low memory has been detected and it's going to use the RAD disk to launch your game but even if Tiny Launcher doesn't need the RAD driver on your local drive, *I THINK* it needs the Kickstart 3.1 at least...

I think I'm going to put back TinyLauncherSE in download, it works with the Kickstart 2.0.

Sorry about that.
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