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Old 27 July 2012, 00:13   #581
Retro-Nerd
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@gibs

Any chances that you add a tooltype scanner, or a pop-up feature to edit/save them manually (all per game available extra tooltypes are already set in the game icons of the KG packs).
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Old 28 July 2012, 16:19   #582
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I boot tiny launcher but its boots whdload 17.1 when in the icon i have set it to use whdload 15.1..?

Last edited by spanner; 28 July 2012 at 17:24.
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Old 28 July 2012, 17:43   #583
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+1 for that. Some way of choosing tooltypes on a per game basis would be great. Scanning the icons would be perfect.

Quote:
Originally Posted by Retro-Nerd View Post
@gibs

Any chances that you add a tooltype scanner, or a pop-up feature to edit/save them manually (all per game available extra tooltypes are already set in the game icons of the KG packs).
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Old 28 July 2012, 22:30   #584
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Originally Posted by spanner View Post
I was thinking of stead of a screenshot of the game maybe a pic of the icon,most of the games have pic of the game on the icon...??
I'm thinking on that since a long time but I'm not going to display an icon in 320x2xx.

For the tooltypes, it's not on the todo list for now and I don't have a clue on how to do it.

But for using a specific version of whdload or customizing your launch, you can create an AmigaDos script named something.TL and Tinylauncher is going to launch it.

Why do you want to use another version of whdload ? Wepl always recommend to use the last one.
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Old 28 July 2012, 22:44   #585
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Since I asked you if you are going to work on Tiny Launcher again, I've had this list of bugs and feature requests, but I did not want to post them before I had tested on my real Amiga 1200. But as I have not done this yet, and as there is a lot of activity in the thread these days, I have decided to post them anyway:

Some of the points here have been mentioned earlier by other people, but I have decided to include everything that matters to me

1) Could you skip the start screen bouncing when jumping directly to a section? I know it is just a couple of seconds, but it is repeated a lot of times.

2) Make an option to decide if you want to split the games up between ECS and AGA or not.

3) Support Tool Types when launching whdload slaves. Either make it possible to utilize kgiconload automatically from Tiny Launcher or implement same functionality as kgiconload on whdload slave loading. The problem is that I have some slaves that rely on their Tool Types to work. A workaround is makin .tl files for all my slaves, but this is just a lot of work and the transition from Tiny Launcher to game is not as smooth as you get the grey screen while kgiconload is launching the game.

4) Support the ClassicWB structure with folders for each letter, as file management becomes very memory consuming and slow when you have a lot of games folders in on place.

5) When you build the database (e.g. TLLETGAGA.db), you do not support over 1000 entries for the fastnav right now. Looking at the database, I can see that a space character is overwriting one of the numbers for each entry with over 1000. I tried manually editing the database, putting in all the right numbers, and then the fastnav worked just fine.
Example extract of current build db: I 951J 100
Example extract of manually fixed db: I 951J1002

6) When you browse through a long list of games without fastnav (using left and right), Tiny Launcher navigation speed slows down and exits after a while. Maybe it is a problem with the memory filling up? When using fastnav, it works all the way, and using left and right in the same area for a long time also works. At one time, I saw this message: "Out of variable space". I don't know if it is the number of entries, but I estimate that it is around the 1600 entry mark it crashes on my system.

7) Could you implement a skip Tiny Launcher key, so you can exit Tiny Launcher quickly? Right now I have it running before my Workbench and I have made a modification of my startup-sequence to check if a mouse button is activated, thereby skipping Tiny Launcher, but it would be nicer if Tiny Launcher could replace this.

8) When activating RAD, I get the following errors after exiting the game:
Device not available
dh0:tinylauncher/tinylauncher20b02.exe


My test current test system:
Winuae 2.4.1
68030 no FPU
AGA chipset
Kickstart ROM 3.1
2MB Chip/8MB Fast RAM
Launching Tinylauncher from DH0 (HDF file)
Launching games from DH1 (HDF file)



I will test on my real Amiga but have not gotten around to it yet:
Amiga 1200 PAL
Blizzard 1230 Mk-IV with 16MB Fast RAM
2.5" harddrive
Kickstart ROM 3.1
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Old 29 July 2012, 14:57   #586
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Quote:
Originally Posted by gibs View Post
I'm thinking on that since a long time but I'm not going to display an icon in 320x2xx.

For the tooltypes, it's not on the todo list for now and I don't have a clue on how to do it.

But for using a specific version of whdload or customizing your launch, you can create an AmigaDos script named something.TL and Tinylauncher is going to launch it.

Why do you want to use another version of whdload ? Wepl always recommend to use the last one.
Cos not all games work with 17.1 so change it in the icon or is it called tooltype

Can you give an example of the script and where you put it..?

Last edited by spanner; 29 July 2012 at 15:45.
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Old 01 August 2012, 02:09   #587
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Quote:
Originally Posted by vjkaos View Post
Nice Icons, I also made some MWB 8c icons last night.

/* update */

I've changed the icons a little bit, they are now centered, different font and extra variations, see screenshot. The new archive is TinyLauncher_MWB_fixed.lha.
I've made a couple of new MWB icons for TinyLauncher.
Attached Thumbnails
Click image for larger version

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File Type: lha TL_Icons.lha (3.9 KB, 46 views)
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Old 01 August 2012, 11:28   #588
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@KTC
Thanks for your clean report, I'm going check that.

@Spanner
A simple example:

DH0:
CD TinyDatas/ECSGAMES/Agony/
WhdLoad14 Agony.Slave Preload

Save it as Agony.TL and put it in the Agony Directory where the Slave is.
When a .TL is found TinyLauncher execute it before the Slave.
You should report to Wepl which games aren't working with the last version of whdload.

@vjkaos
Thanks you very much.
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Old 01 August 2012, 20:09   #589
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Quote:
Originally Posted by gibs View Post
@Spanner
A simple example:

DH0:
CD TinyDatas/ECSGAMES/Agony/
WhdLoad14 Agony.Slave Preload

Save it as Agony.TL and put it in the Agony Directory where the Slave is.
When a .TL is found TinyLauncher execute it before the Slave.
You should report to Wepl which games aren't working with the last version of whdload.
Thanks man your a star..

Most of them work but I have a genric slave that only works with 15.1,I got it working with Amos Coin Drop and Fruit Mania.

Last edited by prowler; 01 August 2012 at 23:02. Reason: Amended quote.
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Old 14 August 2012, 00:50   #590
BanisterDK
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How do you make TL look into sub folders ?

If you have organised your collection either by genre or by letters

Can't make it work
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Old 14 August 2012, 07:03   #591
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Quote:
Originally Posted by BanisterDK View Post
How do you make TL look into sub folders ?

If you have organised your collection either by genre or by letters

Can't make it work
Not implemented yet. Gibs told he's working on that feature.
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Old 14 August 2012, 14:57   #592
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Yes that's true
I am working on it. Going to do it for the database as for the *realtime scan* it would be too slow (for a 68000)
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Old 14 August 2012, 19:29   #593
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Quote:
Originally Posted by gibs View Post
Yes that's true
I am working on it. Going to do it for the database as for the *realtime scan* it would be too slow (for a 68000)
GGRREAT!
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Old 14 August 2012, 19:44   #594
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Quote:
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Not implemented yet. Gibs told he's working on that feature.
Its one of the most features wanted and for one I'm looking forward to it...great work Gibs...
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Old 16 August 2012, 17:18   #595
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I got a chance to try this today on the pandora amiga emulator. It really is brilliant, well done gibs.
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Old 17 August 2012, 16:50   #596
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@fgh

Are you still around ?
For the CD32 compilation, I forgot to told you to ACTIVATE the RAD (and I'm very sorry).
Can you try on emulation ?

Boot: CD / RAD:Engaged

I didn't remind why I did like this, but if I still don't know in the next days I will make it work without the RAD activated too. Maybe I was thinking about stock CD32 or stock CDTV.
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Old 19 August 2012, 12:58   #597
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Me again ???

Here is a beta of the incoming version:

https://dl.dropbox.com/u/1566495/Tin...ncher22b18.exe

What changes :

-Butchery: No more realtime scan (if the database isn't created, it create it and enter the database)

-2nd level scan (if directories containing slaves aren't detected in the 1st level, it scan the second level, it also bypass directories not containing .Slaves/.Exe/.TL)
Before using it, delete old database files in S:TinyLauncher/ (*.db *.ndj you can keep the others).

-After you quit the game/demo (it comes back to the menu like in the "jump function", not to the front screen)

There are some wait keys after scans but it's only for the beta.

I'm working on some new features now.

Yariiiba!!!

Last edited by gibs; 19 August 2012 at 13:18.
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Old 19 August 2012, 13:07   #598
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Old 19 August 2012, 13:28   #599
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Quote:
Originally Posted by gibs View Post
@fgh
Are you still around ?
...
Thanks, I'm still around, but it's not amiga season for me. (36 degrees today!)
I'll have a look at the CD32 compilation again later though.
Did you check out the CD32 custom version of WHDLoad and recommended tweaks as mentioned in my previous post?

The new version sounds great! ClassicWB game folder structure is a nice addition.
I can't remember if there is a 'favorites' feature, but this would be nice when people start using the full WHD game sets..

Keep up the good work!
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Old 19 August 2012, 16:52   #600
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@Retro-Nerd

ToolTypes support (done) in the next beta.
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