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Old 16 September 2011, 18:07   #41
h0ffman
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Originally Posted by Galahad/FLT View Post
I know that, but Ian isn't about to code that, hence my comment
To be honest, these days I could probably manage it but it would take a long time, time better spent calculating the speed / distance of a chess board effect!
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Old 16 September 2011, 23:47   #42
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To be honest, these days I could probably manage it but it would take a long time, time better spent calculating the speed / distance of a chess board effect!
Exactly, less time on the music as well...........now, how about a nice c64 chiptune inspired production, with original music. Burt n ernie, sinestar etc, all great modules, why not more like that?
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Old 17 September 2011, 01:20   #43
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The next module is loaded while playing the current one. That's the whole trick. There are 5 or 6 modules in each Flash Production "Digital Concert" if memory serves me right.
I only noticed that in "Digital Concert" are either mods to choose (F1-Fn) or one mix (time countdown of about 12 min.). Don`t know if the mix is splitted into n mods.

Quote:
Check D-Mob (Mega-Music Disk 3), Flash Production (Digital Concert) or Kefrens (Multi-Megamixi) demos, there were quite a few of such mixes back in the day, the concept is anything but new.
I have only your installs for Mega-Music 1 and 4.
Multi-Megamixi(1-3) checked. It`s all similar/same. I didn`t knew that is mods joined together. However, I wouldn`t put them together with 8BitJungle (at least mixing style is more modern).
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Old 17 September 2011, 04:01   #44
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Originally Posted by daxb View Post
I only noticed that in "Digital Concert" are either mods to choose (F1-Fn) or one mix (time countdown of about 12 min.). Don`t know if the mix is splitted into n mods.
the later ones were different.

check the link i gave. tis a goodun.

would be cool to do this again, with more channels. rave nation had some awesome tracks, made on oktalyzer, but for composing had plenty of limits in terms of timing and effects. perhaps a musicline non stop mix would be cool, for 020 amigas. actually i wonder if you could squeeze it into an a500. thx later ahx was 020 only, but i resourced and hacked it and it did work fine on the a500, and then later dexter did a proper a500 version.

not saying that the a500 could do musicline 8 channel, but it's food for thought.
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Old 17 September 2011, 14:08   #45
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check the link i gave. tis a goodun.
Unfortunately my only 68k computer isn`t video (like youtube) compatible so I cannot check them. Only WHDLoad installs work.

When I`m talking about mod mix then I`ve mainly self-made music in mind, like h0ffman did. The music disks around 1990 are "just" commercial sample loops without own ideas (nothing against good copy). I would like a bit more creativity/different/new. Alas this all takes more time/work for coder/musican.

Never got into Musicline/THX/AHX/... but that could be a cool non stop mix. That could be done by one or more musicans. Just an example: Psycreator and I did in 2002 (in 2-3 weeks) a teamwork mix (6-7 tracks alternating, about 30 min., 12MB .dbm) just for fun and it was fun.
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Old 17 September 2011, 18:18   #46
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Unfortunately my only 68k computer isn`t video (like youtube) compatible so I cannot check them. Only WHDLoad installs work.
use a non 68k computer?
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Old 18 September 2011, 07:46   #47
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Great music!

I downloaded the UNS-8-Bit_Jungle.zip linked at pouet.net. Was it intentional to make the MP3 mono (as opposed to stereo)? Anyway, the mod.* files are stereo, so I play those instead.
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Old 18 September 2011, 11:17   #48
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Great music!

I downloaded the UNS-8-Bit_Jungle.zip linked at pouet.net. Was it intentional to make the MP3 mono (as opposed to stereo)? Anyway, the mod.* files are stereo, so I play those instead.
Yes was definitely intentional to be in mono. The amigas stereo capbility was utter rubbish. Not a nice listening experience having your drums in you left ear and you chords in your right. Intact I thought that was the standard most amiga tmusicians ran thier machines?
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Old 18 September 2011, 12:00   #49
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Intact I thought that was the standard most amiga tmusicians ran thier machines?
I guess most of the dutch Amiga gabber artists at least plugged both channels into a mixer and panned them close to middle. :-)
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Old 18 September 2011, 18:19   #50
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Yes was definitely intentional to be in mono. The amigas stereo capbility was utter rubbish. Not a nice listening experience having your drums in you left ear and you chords in your right. Intact I thought that was the standard most amiga tmusicians ran thier machines?
It wasn't that the Amigas stereo was crap, it was more that it was setup to be listened to through an amp or hifi, where the channel/stereo separation wasn't noticeable. Of course, chuck on a set of headphones and it sounds awful.
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Old 01 December 2011, 21:35   #51
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Wow

This mix blows me away.. Seriously

Me and a few mates used to make stuff on the amiga back in the day using octamed. Nothing on this scale.

We now make music using cubase, reason and have a bit of hardware like the mpc

We have all been listening to this over the last few weeks. It's a regular in my playlist while im cleaning the house or cooking.

Much respect really brings those memories back for me!!
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Old 01 December 2011, 23:27   #52
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"Why did tiger get lost?"

"Because jungle is massive."

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Old 02 December 2011, 07:20   #53
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Where do those H O F F M A N letter samples come from? Super sharp shooter doesn't have F, M and N

Great mix, feels like 1995-1997 all over again
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Old 03 December 2011, 20:07   #54
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Where do those H O F F M A N letter samples come from? Super sharp shooter doesn't have F, M and N

Great mix, feels like 1995-1997 all over again
The actual samples that were used for super sharp shooter have all letters so you can pic n mix to make whatever words you want
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Old 07 December 2011, 16:33   #55
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I enjoyed it!! +1
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Old 07 December 2011, 23:03   #56
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I don't like it much, as trance is not my genre. But I appreciate the ammount of work behind it. Well done!
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Old 08 December 2011, 00:48   #57
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Ok, but that is not trance.
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Old 08 December 2011, 09:21   #58
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Ok, but that is not trance.
Doesn't matter
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Old 08 December 2011, 10:43   #59
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D&B != Trance;
D&B > Trance;

it _does_ matter
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Old 08 December 2011, 13:00   #60
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