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Old 26 August 2002, 16:21   #21
Akira
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Universe DID HAVE 256 colors, but it did not use HAM! It used a special mode created specially for that game.
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Old 26 August 2002, 22:49   #22
Galahad/FLT
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Exterminator

I think you are thinking of Exterminator which I think was published by Empire and coded by The Assembly Line... don't remember it being HAM though!
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Old 27 August 2002, 17:54   #23
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Quote:
Originally posted by Akira
Universe DID HAVE 256 colors, but it did not use HAM! It used a special mode created specially for that game.
Akira's right. I recall an interview in "The One" magazine, where the developers claimed to use some custom mode called "SPAC", or something like that. I haven't got the relevant magazine to hand,but from memory I think it was used/done on all the Amiga version's. Though weren't there some differences between it & the PC version?
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Old 27 August 2002, 19:42   #24
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Quote:
Originally taken from The One - January 1994 issue

[...]Sounds pretty sumptuous if you ask me. There's still one question that's been unanswered, though. Just what is S.P.A.C.?
"Because the Amiga version of Universe has up to 256 colors on screen," explains Gary [Hanclough, programmer], "I had to develop an utility that allowed you to do this. The only problem is that the Amiga doesn't have 256 shades, so when you take the screen from the PC and convert it to the standard Amiga you lose some of those shades. Our artist kept saying that it kept 'spacing' our pictures, hence it was christened SPAC mode. Rolf [Moor, Background GFX artist] did come up with an acronym for it: Super Pre-Adjusted Colour. It was nothing to do with me, though, I just wrote the program."

Those programmers, eh?
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Old 28 August 2002, 11:37   #25
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Re: Exterminator

Quote:
Originally posted by Galahad/FLT
I think you are thinking of Exterminator which I think was published by Empire and coded by The Assembly Line... don't remember it being HAM though!


Are you sure? Thinking back to playing this game I remember a lot of interlace and fringing... Hmmm
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