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Old 17 August 2002, 08:35   #21
Shatterhand
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Compile are a bunch of whores, that's what they are!

They've licensed Puyo Puyo to everyone!

There's "Kirby's Avalanche" bought by Hal, there's "Pnickles" bought by Capcom (It's not Puyo Puyo, but it's very close.. play it on Japanese mode and you'll see Compile written somewhere), and I always believed that Super Puzzle Fighter 2X had something to do with Compile.

Anyway, if someone would do Puyo Puyo for Amiga, it would be Compile. Back when they did the MSX or the Mega-Drive version
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Old 17 August 2002, 08:39   #22
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That reminds me.. What's the name of that arcade system board that is just like a Genesis? Anyway, that system has Puyo Puyo 2. And in that system, teh copyright is with Sega...

The last Puyo Puyos are not just licensed, I think they have been completely handed over to Sega (that's why the GBA version was done by the Sonic Team, and why the NGPC version has a huge SEGA logo and no sign of compile)

Compile made shitloads of cash with this license
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Old 17 August 2002, 08:45   #23
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They probably made... but they are still whores!

You told me this stuff about the NGP version.... I know this Puyo Puyo 2 on arcades.. my SISTER finished this beast (The Mega-Drive version.. which is indentical to the arcade one), and I didn't it.

And I am ashamed about that

At least I finished the original Puyo Puyo on Mega-Drive , and she didn't
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Old 17 August 2002, 08:58   #24
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I just found a interesting fact about Compile, and remebered other one

The one I found is that R-Type on Master System wasn't coded by Sega, as I thought, but it was coded by Compile! If you debug the game, it shows that in the code (This has just been told me by the creator of the BrSMS emulator)

The other I remembered is that there's an SG1000 game, also available for MSX, called Gulkave. This game is also published by Sega, but made by Compile, and once again, there's NO COMPILE logo anywhere.

So this Sega/Compile thing have been running for longer than some people may think
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Old 17 August 2002, 09:59   #25
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Then, I come to thsi conclusion

Sega == Compile
Compile == Sega
Compile&Sega == r0x0rz
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Old 17 August 2002, 10:47   #26
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I always waited for a splatterhouse conversion, but it never came.
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Old 19 August 2002, 03:03   #27
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Super StreetFighter II Turbo is absolutely awesome, arcade perfect, i only installed it the other week. Its a game that really points to the fact that the A1200 should have come with a CD Drive by default.

It looks like the Streetfighter II conversion rather than the lame Super Streetfighter II conversion with the piddly sprites.

However, as i have it on hard drive only, i cant get the music to play (sfx work ok mind -same problwem i have with Xenon 2 CDTV), burnt it directly to CD as i *think* its got all the sound files but alas made no difference. I wonder if it would be possible...perhaps im doing something wrong. I have a lack of understanding when it comes to CD32 games.
Do i need to create to put it in the root directory and create a s/startup-sequence that references the prog file or is there more to it than that? In other words, is the music held differently on CDs?
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Old 19 August 2002, 03:19   #28
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The music for the CD32 version is more than likely stored as CDDA (digital audio) files rather than data files, so perhaps this is your problem. I would seek out an .iso image or try to pick up a used copy somewhere of the original (if it's as good as you say, it's worth buying, yes?)
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Old 19 August 2002, 10:56   #29
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Re: Re: Games we needed desperately but never saw

Quote:
Originally posted by Twistin'Ghost

Haven't you played "TV Sports Basketball"? What basketball game do you prefer?
Of course I have played it, in fact it's the one I used to play the most, I creted hundreds of teams and wrote down stats.. but I would prefer something with smaller sprites and more speed, Double Dribble and Tip Off had that but sucked in pretty much everything else. Besides, TVSB came out circa 1988 IIRC and after that we had nothing decent!
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Old 19 August 2002, 16:40   #30
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Quote:
Originally posted by Antiriad
Super StreetFighter II Turbo is absolutely awesome, arcade perfect.
It looks like the Streetfighter II conversion rather than the lame Super Streetfighter II conversion with the piddly sprites.
Looks, as they say, are not everything, my friend

Streetfighter II Amiga looks very much like teh original, but plays like poop. On a stick.

Super Street Fighter II Amiga looks like crap, but plays very well.

I think SSF2 Turbo plays and looks great. Finally SF done right on the meega
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Old 19 August 2002, 16:55   #31
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My wish: More mid-late 80's arcade platform game conversions to have been done properly. The Amiga hardware was MADE for them. There were so many shoddy conversions, which were only made to look worse by the rare decent effort, i.e. Rainbow Islands.

Pretty Bad:
Bionic Commando
Bombjack
Rolling Thunder
Shinobi

Not So Bad, But Could Be Better:
Pac-Land

My favourite, not converted AT ALL - Wonderboy.
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Old 19 August 2002, 17:00   #32
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Quote:
Originally posted by blackcornflake

My favourite, not converted AT ALL - Wonderboy.
Wonderboy in monsterland made it to the Amiga.
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Old 19 August 2002, 17:07   #33
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Yeah, I know.

Thanks for trying to ease the pain, Bloodwych, but Wonderboy in Monsterland only makes it worse...
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Old 19 August 2002, 17:09   #34
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Cool Some more...

Lucas Arts' Days of the Tentacle: It was even previewed in some Amiga magazines. The game has turned out to be the finest hour in Adventure gaming.
I also wished some SNES games would be ported to Amiga: Rock & Roll Racing, Ren & Stimpy, Darius Twin to name but a few.

@Black_Cornflake,
I agree with you about the poor Bionic Commando version. I cannot understand why the game uses a 'push'-scrolling. If the programmers had spent a couple hours more finetuning the game it would turn into a classic, eventually.
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Old 19 August 2002, 19:48   #35
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Exclamation For games from an format to the Amiga threads!

Ahem! For games from any format you wanted to see on the amiga please see the following thread!!

http://eab.abime.net/showthread.php?s=&threadid=1483
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Old 19 August 2002, 23:37   #36
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best arcade conversions on Amiga IMHO:

Bubble Bobble
Marble Madness
Arkanoid
Rainbow Islands
Pacmania
Ghosts N Goblins

worst ones (because I loved them at the arcades, and the Ami port was shite)

Outrun
Buggy Boy (too slow)
1943 (referenced by hackers as '1917?')

Most missed and perfectly possible:

1942

And some who wouldn't have been bad in the arcades:

Sidewinder
Hybris
Speedball2

Special nostalgia feelings with Firepower, esp. in 2 player mode, hours of fun I had with that one!
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Old 20 August 2002, 06:32   #37
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Talking about Amiga games that could've been Arcade games, one that stroke in my mind was Battle Squadron.

When I first saw this game on Amiga, I was SURE it was an arcade game. It took me some time to realize that was an original Amiga game.


And about Rock 'n' Roll Racing, can't understand why Blizzard took away the amiga and only developed for PC and consoles after The Lost Vikings. They could have ported Rock 'n' Roll Racing, Lost Vikings 2, Blackthorne, Warcraft .....
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Old 20 August 2002, 16:39   #38
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believe it or not, I was thinking of it but didn't remember the name! It's that horizontal shoot'em up with very nice drawn spaceships (red & blue I believe?)

100% AGREE!
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Old 20 August 2002, 20:50   #39
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No, battle Squadron is a vertical scroller!

Horizontal scroller with blue and red ships? hehe, that could be MOST ANY SHOOTER You just hit two of the cliches of teh shmup genre

Could be Salamander, Darius.......etc.
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Old 20 August 2002, 22:43   #40
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errrr, of course I meant VERTICAL

and those blue & red spaceship colours are a bit flimmering when you shoot or something, not?

I'm sure that's the game we're talking about, 1 disk only, trackloader (cracked & trained by the Band... )
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