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Old 07 April 2011, 06:59   #1
laffer
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Adlib vs MT-32 videos (taking suggestions)

Recently got my MT-32 hooked up properly here and I'm having a lot of fun trying out various old games with MT-32 music.

One thing I'd like to do is record a bunch of comparison videos in which I compare the Adlib music (which you were often stuck with unless you had an MT-32) to the MT-32 music.

Instead of just picking random games, I thought I'd ask for suggestions, if there are any games someone here would like to hear how the MT-32 compares to the Adlib music.

I'll just edit this opening post whenever I upload a new one.

So far I've recorded a tune from each of the following games -


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Last edited by laffer; 18 April 2011 at 18:19.
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Old 07 April 2011, 07:28   #2
Hewitson
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Quote:
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Adlib music (which you were often stuck with unless you had an MT-32)
Or GUS

Monkey Island would be a good one to do.
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Old 07 April 2011, 07:34   #3
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True, but in many of these games I don't think GUS is supported.

I'll do Monkey Island next then
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Old 07 April 2011, 08:37   #4
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The GUS came with a piece of software called Mega-Em which emulated the MT-32, LAPC-I, Roland Sound Canvas and Sound Blaster. Thanks to the very high quality of the patches (instruments) available for the GUS, it often sounded even better than the actual hardware!

It still amazes me that it did not become the standard for sound cards back in the DOS days.
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Old 07 April 2011, 08:39   #5
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Ah I see, that's very cool then!

But you wouldn't gain any advantage over the MT-32 in many of these old games, though... at best it would sound identical?
How well was it emulated?

Been thinking of getting a GUS for some time now, but the problem is I'll first need an old PC to put it in

Added Monkey Island 1&2 btw.

Last edited by laffer; 07 April 2011 at 11:31.
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Old 07 April 2011, 14:05   #6
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I had a gus card. It was good in the games it worked in, but compatability was generaly bad. pretty much made do with Sb16, then Awe64 from then on

Game suggestion:- Lotus3, supports sb/adlib and roland. Doesnt sound to bad in dosbox mt32 emulation but I have no idea how that emu compares to the real thing.
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Old 07 April 2011, 14:27   #7
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Lotus 3 actually sounds pretty bad, cheap sound... I think it's just using the default MT-32 soundbank, sounds like it anyway.

I'll record a little clip later though.
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Old 07 April 2011, 14:31   #8
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I put the title tune inthe zone from the mt32-emulaiton as a comparison.
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Old 07 April 2011, 15:06   #9
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Uploaded an MP3 from the real MT-32 here, sounds pretty identical to me... or I actually find the emulated one to sound slightly better, maybe something with how it was recorded?
Or maybe just my imagination.

I guess the MT-32 soundtrack in this game being so simple, and probably just using the standard MT-32 sounds, makes it easier to emulate.. maybe?
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Old 07 April 2011, 15:24   #10
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My recording is just taken from inbuilt wav capture in dosbox. I think the emulated mt32 has some instrument volumes too high so makes them stand out abit more then the real deal. Still quite impressive for the emulation to reasanably accurate, but as you say may be due to the simple nature of the song.

Is there a game/song that will put the emulation to the test ?
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Old 07 April 2011, 15:27   #11
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Hmm, I really have no clue which games would be emulated well or not... you could try the ones I've recorded so far... maybe the two Monkey Island games?
After hearing how well Lotus 3 was emulated, I'm really curious what the two Monkey Island games sound like emulated... would be great if you could record those and upload them to the zone

About Lotus 3 - I might record a little clip of it even though it's not a very impressive MT-32 soundtrack... I might make a video featuring various poor/mediocre MT-32 soundtracks (no adlib comparison, just a bunch of various poor MT-32 soundtracks)... could be an interesting video, maybe.
I already have a few other candidates for a video like that after having tried out a bunch of games here the last few days.
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Old 07 April 2011, 15:55   #12
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Uploaded monkey 1 and 2 for comparison. If applicable, show the poor mt32 tracks up by putting next to the Amiga versions
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Old 07 April 2011, 16:11   #13
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I think I can hear more differences in these ones, but they're quite impressively emulated... the differences don't sound big at all to me.

I'll upload MP3s of both to the Zone so you can listen to those instead of having to load the videos to compare.

Let me know what you think after you've listened.
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Old 07 April 2011, 16:20   #14
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These were a better test of the emu. Some instruments seem to have been lost in the background emulated and the reverb is alot better on the real mt32. Still I think mt32 emulation has come along way in the last few months, but cant pack away the real machine just yet
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Old 07 April 2011, 16:37   #15
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If you want to put emulation through one more test, I'll upload the Willy Beamish track, and another track I'll record from Larry 3... should be up in a couple of minutes.

No rush though, record if and whenever you like

EDIT - both uploaded now, the Larry 3 tune is the very first tune you encounter when you first start playing the game (past the intro and all that).

Last edited by laffer; 07 April 2011 at 16:58.
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Old 07 April 2011, 17:27   #16
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Ive not got larry at hand to test, but ive done one for cruise for a corpse. Volumes are way off in this emulated version turning to static lol. Maybe real Mt-32 can save it ?
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Old 07 April 2011, 17:38   #17
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Don't have the game here atm, but I'll find it later on today and test it out... just need to take a little nap first
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Old 07 April 2011, 21:18   #18
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For European games i suggest using LAPC-I/CM-32L... MT-32 has lots of bugs and is useful for early USA games mostly. The LAPC-I and CM-32L will work better , no "buffer overflow" and such Also it have more sounds than MT-32 (sound effects).

I have some recordings i made with my CM-32L here:
http://arcade.ym2149.com/pcbupdate/roland_cm32/

The Armour-Geddon one is really great and i must say the Gods title music was well done by Richard Joseph regarding the limitations of LAPC-I/CM-32L.

Also here is two recordings of the title music from the Atari ST version of "Police Quest 2".. both YM2149 and MT-32 versions
http://arcade.ym2149.com/pcbupdate/pq2/
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Old 08 April 2011, 10:49   #19
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I had a gus card. It was good in the games it worked in, but compatability was generaly bad. pretty much made do with Sb16, then Awe64 from then on
How can supporting MT-32, LAPC-I, Sound Canvas, and Sound Blaster possibly be considered bad??
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Old 08 April 2011, 13:24   #20
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Oh I see you didnt own one, It didnt work 99% of the time ! It wasnt just a case of installt he driver and go, you had to play with settings n a per game basis and it didnt always work.

There was Ensoniq AudioPCI which supported emulation of these too and its software intergration was abit more seamless. So it was more compatible but sounded like crap.
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