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Old 19 June 2011, 00:37   #41
Graham Humphrey
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Definitely, they were on the Amiga. I think they released games to a consistently high standard that very few could match.
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Old 19 June 2011, 04:08   #42
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I would agree they were among the best of the various Amiga developers out there back in the day... not sure I played a lot of their C64 stuff, if I did I was too young to know who were behind the games I was playing.
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Old 19 June 2011, 11:12   #43
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They are definitely among the bestest devs in Amiga history.

Many years ago I created few threads about Amiga developers, check this (Round 1) and this (Round 2) and this (FINAL).

Damn, I love polls. Zetr0?
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Old 19 June 2011, 18:54   #44
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I think i may have misunderstood Cannon Fodder at the time. Despite my really trying to get on with the game, to me it seemed a bit random. War is i guess and so i would probably need to embrace that mechanic before i could enjoy the game. I used to load this in just for the recruitment music screen- both versions had excellent songs here

Sensi is the most obvious that people point to and it's an excellent game, just not as good as KO2- a minority opinion i'm sure but Sensi lacks the more subtle interaction between ball and player. Sensi has it's own depth there and is actually probably a better representation of the sport than KO2, but it's restricting in other ways regards to those found better in KO2. Sensi is tighter and perhaps more intuitive

Wizball though borders on genius i think, though it can be a little frustrating

Great company well deserving of the praise it recieved- more so than Team 7 in fact- and unlike most of Team 17 games, their games had both loads of polish and more finely crafted gamepay
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Old 20 June 2011, 10:58   #45
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Replenishment is on the way

[ Show youtube player ]

Amiga = everybody was happy
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Old 22 June 2011, 11:27   #46
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If Cannon Fodder was a COD style dev game with a 250 large crew it would have been possible to finish the game, now it is ur typical Amiga game, fun in the beginning, impossible in the middle and unplayable in the end because of difficult level.
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Old 22 June 2011, 12:27   #47
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Impossible when you don't know HOW ! Each map has been tested, and can be finished. It's up to you to find how to deal with it.
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Old 22 June 2011, 13:09   #48
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Impossible when you don't know HOW ! Each map has been tested, and can be finished. It's up to you to find how to deal with it.
With plenty of skill involved because it IS a hard game.

Just the way it should be! What fun is a game that poses no challenge?
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Old 22 June 2011, 13:22   #49
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Might be a good place to link to a CF2 guide here :-
http://worldofstuart.excellentcontent.com/cf2/cf2.htm

Its got a few tidbits of life at sensible in the guide.
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Old 22 June 2011, 19:46   #50
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I completed Cannon Fodder when I was ten... nothing very impossible about it. The later levels are very tricky but extremely well designed.
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Old 09 July 2011, 11:29   #51
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The teasing is over. Matt has resurfaced, and brought is part 3 with him

[ Show youtube player ]
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Old 09 July 2011, 19:27   #52
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Hehe, yeah, back from Bogota!

You can really see how much love Jon has for the Amiga here. I guess it's too bad they didn't jump on the DOS bandwagon earlier, though. There must have been a lot of devs that got burned along with Commodore back in the day.
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Old 09 July 2011, 21:26   #53
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Part 3 was great too - thanks Matt!

Did I hear right - Jon mentions at 17.50 that the Atari ST - aka "door wedge" - was known for having the better sound chip "and not much else".

I hope he was just referring to the midi ports being its main purpose! As we all know, its sound was average at best, one of the worst sound chips for 16bit, but the chip tunes were fun to listen to.

Last edited by Bloodwych; 09 July 2011 at 21:36.
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Old 09 July 2011, 22:23   #54
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Must say I really enjoy hearing John Hare talk. His passion for what he does really shines through. And he's a pretty funny guy. Another nice Matt Chat!
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Old 10 July 2011, 16:55   #55
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Part 3 was great too - thanks Matt!

Did I hear right - Jon mentions at 17.50 that the Atari ST - aka "door wedge" - was known for having the better sound chip "and not much else".

I hope he was just referring to the midi ports being its main purpose! As we all know, its sound was average at best, one of the worst sound chips for 16bit, but the chip tunes were fun to listen to.
That's what I thought, too. I do know for a fact that Tangerine Dream (Galway's favorite band at the time) used the Atari ST extensively. Here's an article about it:

http://www.atarimagazines.com/startv...rinedream.html
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Old 10 July 2011, 17:52   #56
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Great videos with jon, nice you had a holiday/life changeing experiance,

looking foward 2 next weekend
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Old 10 July 2011, 21:47   #57
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Part 3 was great too - thanks Matt!

Did I hear right - Jon mentions at 17.50 that the Atari ST - aka "door wedge" - was known for having the better sound chip "and not much else".

I hope he was just referring to the midi ports being its main purpose! As we all know, its sound was average at best, one of the worst sound chips for 16bit, but the chip tunes were fun to listen to.
I can recall people saying back in the day how amazing a system it was for sound, might have been untrue but seemed to be the popular view at the time.
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Old 10 July 2011, 22:16   #58
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That's what he probably meant Matt (thanks for the link, interesting read) and Lorfarius. Rather than the sound chip itself being better, he probably meant the MIDI ports and music production.

With the subject at the time being games however, just made it sound like he thought the ST had better in-game sound.

I myself had a keyboard hooked up to an ST before I sold it for an A500. It was indeed great for music!
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Old 10 July 2011, 22:49   #59
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Atari had Cubase... that's pretty much your whole advantage there.

The Amiga had a fair share of great midi software but Cuebase was always regarded as the go-to tool for pros.

And Atari falcon had a bulit-in DSP chip.
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Old 11 July 2011, 17:23   #60
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You can really see how much love Jon has for the Amiga here. I guess it's too bad they didn't jump on the DOS bandwagon earlier, though. There must have been a lot of devs that got burned along with Commodore back in the day.
Yeah, sad but true there.. Business wise, it probably would have made sense to jump on the PC platform (DOS/Win) quicker than they did... <sigh>

I seem to remember some people (Kiki?) from Newtek saying that was a huge point of discussion there at the time too... That they should have moved away from the Amiga sooner. Although that's tougher to do with a hardware/software packing like the Toaster..

Great interviews Matt!! Thanx,

desiv
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