|17 February 2011, 16:56||#1|
PocketUAE and software failure message on WinMobile 6.5
I'm running PocketUAE on my HTC Touch Pro 2 (standard Windows Mobile 6.5 installed) and have had success running it from virtual floppies. However, due to the fact I'm trying to emulate an Amiga on a phone, I want to get as much power as I can from it and running from a Virtual HDD seems to be the answer.
I created an .hdf file in WinUAE and copied it across along with WHDLoad files which worked on WinUAE, however, I keep getting a Software Failure message when trying to load them in Pocket WinUAE. Extreme Violence (which I simply copied across and did not use WHDLoad on) plays fine and better than virtual floppies, so I was hoping someone could point out where I'm going wrong.
Shame as playing with disc is slow. On the plus side, I can still use my PS3 bluetooth controller and plug it into a TV, so it's not broken, just not working as smoothly as I'd like. I've searched and not found this, although the error message is hard to read on the small screen so there may be a typo.
Error messages (seem to vary even on the same game):
software failure b000 0004 task 5475b
software failure b000 0004 task 4439b
software failure b000 0004 task 54b20
WinUAE hdf: 22MB Hard Drive for A1200 with 8MB Ram
PocketUAE: A1200 Workbench 3 with chip memory 2048kb and Fast Memory 3MB. 0MB Zoro or Blogo memory (I'm using the settings in the PocketUAE link below). Increasing the fast Memory above this means that PocketUAE won't load.
Touch Pro 2 specs: http://www.htc.com/europe/product/to...ification.html
PocketUAE settings: http://forum.xda-developers.com/showthread.php?t=919540
|20 February 2011, 23:37||#2|
Right, looking up the failure codes I think it should be 8000, not B000. Ending with 0004 suggests not enough memory. I'll duplicate my memory settings on WinUAE but think I've come to a dead end until I get an Android phone.
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